The kingdom of the Vanir, of shadowed moonlight, living green mountains, mist-frosted inky oceans and impassive old gods, with spies in every ancient oak
The kingdom of the Day Elves, of sparkling streams, delicate woods, elegant cities in the trees and nature magic, bringing the spring each year by ritual
The kingdom of the Humans, of rolling hills and pastoral settlements, with the big cities far from mind as the garden blossoms turn to pears and cucumbers
The kingdom of the Gods, of prismic light, pristine sands, noble mountains, tropical beaches and gilded parties, eyed by great winged beasts from the skies
The kingdom of the Fire Elementals, of lava and embers, ringed by charred black spires of rock and erupting volcanos, with living fire walking the baking lands
The kingdom of the Night Elves, of the waning year’s wilderness, hidden villages, smoke on the winds, and making comforts in hard lands touched by monsters
The kingdom of the Dwarves (and Gnomes), of earth and rock extending above to towering ocean cliffs, and below to caverns deep, old, and full of craft and comforts
The kingdom of the Water Elementals, of rivers and glaciers, shrouded by mists, with liquid creatures floating through the sometimes solid lands
The kingdom of the Giants, of glacier-carved mountains, clear alpine lakes, towering forests and ancient fortresses of stone and solitude
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