Kingdom of the Giants
The Giants of the frozen northeastern mountains and Ironwood forests of Jotunheim
The central regions are the most temperate, with the east taking some warmth from the sea, and the west by the relatively warm elven lands, both staying just below freezing year round, and up to 20 degrees colder in the true winter.
The south is battered by the Wall itself, radiating cold and gusts of sharp winds, with yearly temperatures of around 0 degrees, and the far north, especially on Lif's Bridge, the average through most of the year hovers around 20 below zero, getting as low as 80 below on the worst winter days.
The good stone of the mountains makes wonderful building materials and tools, and those mountains hold iron, silver and other excellent ore, as well as precious stones, but they is sparingly mined.
Large shaggy oxen and extremely fluffy, fatty chickens are some of the few livestock animals in the south, with Star Yak in the far north, but the forests have bear, moose, caribou, and other forest creatures roaming the lands.
The sea is the largest resource of the land, coastline running along the entire eastern edge where seals and walrus can be found. In the bay, fishermen catch massive deepwater fish sufficient to feed a village for a season.
Jotunheim Kingdom Traits
Character Building: Dungeons & Dragons 5E
How to build your D&D 5E character in the Realm of Beardsgaard
Foothill Friend: You have always had a way with animals, especially this one kind. While you cannot speak to or understand the language of them, you have a nonverbal way of communicating thoughts, ideas and concepts with them, gaining advantage on animal handling checks with animals from your chosen group: Snowhoofs (hoofed forest creatures), Clawstalkers (bears), Frostfangs (canines), or Scamperfoots (small creatures). At the 5th level, you CAN speak to them.