Set's Kingdom Organization in The Lost Lands | World Anvil

Set's Kingdom

The evil humanoid groups of the Kufa Mountains are commonly referred to as Set’s Kingdom, though in reality they are usually far from unified. Set’s Kingdom has at times been an organized kingdom, sometimes for hundreds of years. During those times, it swept across parts of Qesh and Meroë, the southern Maighib Desert, and even sections of Khemit. Ultimately, though, the kingdom has never been able to grow into a continent-wide empire, as any organization among the humanoids typically dies with any leader able to unify them.   One challenge facing anyone who would attempt to claim dominion over Set’s Kingdom is the eventual opposition of all of the human nations surrounding it. Each time such a unification has occurred, the folk of Qesh, Alcaldar, Meroë, and even Khemit have intervened, usually killing the unifier and bringing an end to the new regime while simultaneously inflicting enough casualties on the humanoids to discourage any new attempts for several generations at least.   Moreover, the various groups in the mountains — orcs, gnolls, ogres, hill and cave giants, and more — tend to be innately chaotic and difficult to control as a group. They may want an evil kingdom, but not if they have to work together to achieve it. More than a few efforts by powerful leaders to seize control have floundered in the face of the chaotic tendencies of those who dwell among and under the mountain peaks.   What is not widely known outside the mountains is that the name of the kingdom is not merely colloquial. In fact, priests of Set have a large temple within the Kufas and are one of the forces that have attempted to unite the humanoids. The priests adhere to the principle of lawfulness, as does their deity. (Though evil in nature, Set has a responsibility in the cycle of the gods, which he faithfully fulfills every day.) Unfortunately for them, the chaotic monsters of the mountains have proven highly resistant to the institution of any semblance of organization or order.

Region


Set’s Kingdom

Capital
none

Ruler
varies; usually none

Government
none

Population
unknown

Monstrous
hill giants, cave giants, gnolls and flinds, ogres, orcs, bugbears

Languages
Khemitian, humanoid languages

Religion
Set, humanoid deities

Resources
unknown; possibly gold

Currency
Khemitian, Ammuyad, Alcaldrich

Technology Level
Iron Age

Parent Organization

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