Saxentry Settlement in The Lost Lands | World Anvil

Saxentry

Income from the nearby gold mines and longstanding presence on a major trade route have made Saxentry one of the wealthiest cities in the Kingdom of Foere. While new structures dot the city, many of the buildings are old, with some bordering on truly ancient. The stone of the city’s foundations, as well as the stone lining the trade routes for several miles in either direction from Saxentry, is extremely old and predates the earliest histories of the area. Known entrances to the catacombs and tunnels beneath the city are filled in and regularly patrolled by guards as the undercity is known to be haunted. A well-designed sewage system is in place to route wastes and wastewater out of the city safely.   Nobility and the wealthier merchants display their wealth through the architectural designs and ornate decorations of their mansions, and the city itself proclaims its wealth in the display of three immense temples. The largest temple, dedicated to Mitra, is flanked by temples to Belon the Wise and Muir. While each temple is dedicated to its particular god and decorated appropriately, the massive marble structures are similar in their ostentatious display of art and gold leaf throughout their interiors. Each religious order takes the responsibility for guarding its own temple. The faithful are always welcome, and other visitors are allowed limited access when no services are taking place.   The temples look over a wide central plaza where the trade routes from Arbo to the southwest, Corvusrook to the northwest, and the route heading east toward the Borderlands all meet together. Wide enough to allow caravans to pass each other or to park and trade, the cobblestone square is filled with food and supply vendors ready to make a quick sale.   Tall gray stone walls encircle the city with smaller stone walls and gates dividing the inside of the city into smaller sections. Wide, tall gates allow entry to the largest wagon caravans to well-maintained streets providing straight passage through the central square. Taverns, inns, and shops carrying any goods one can imagine line the major streets passing through the central square. Guards patrol the entire city but the areas seeing the heaviest patrols are the northern area, which is devoted to the homes of the wealthy nobles and merchants, and the central square where caravans meet and the main government offices, military offices, barracks, and the ornate temples can be found.

Capital


Saxentry, City of

Ruler
Duke Mercur Saxe

Government
feudalism

Population
83,536 (57,170 Foerdewaith, 6,130 Halfling, 5,980 high elf, 5,378 mountain dwarf, 4,110 human mixed ethnicity, 3,112 Gnome, 960 half-elf, 463 half-orc, 133 orc, 100 other)

Languages
Common, Gasquen, Halfling, Elven, Dwarven, Gnome

Religion
Mitra, Belon the Wise, Muir, Archeillus, Freya, Mithras, Mick O’Delving, Dre’uain the Lame

Resources
grain, gold, iron, foodstuffs, spirits (beer, mead), manufactured goods, livestock (cattle, sheep), trade hub, timber

Technology Level
Medieval

Type
Capital
Owning Organization

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