Arlonne Settlement in The Lost Lands | World Anvil

Arlonne

Buildings of Arlonne are so spread out that it often feels more like a large village than the city it has become. Some of the land within the city area itself is reserved for crops and is actively farmed, spreading buildings out even farther. The baron’s home and a number of important buildings and warehouses are behind a single wooden wall that stands only 25 feet high. The rest of the city must depend on the new towers placed throughout the sprawling buildings for defense.  

History and People

Arlonne and the Barony of Baile are mostly populated by humans of Foerdewaith descent who were settled here by the Kingdom of Foere when it initially conquered these lands. Left largely undefended, the city has fallen many times in battle, changing hands between Foere and whatever forces happened to be in control of the Principality of Olduvar. The allegiance to the Iron Kingdom is a recent development that has increased the stability and protection of the city to the point that the citizens here are pleased with the new situation and are beginning to prosper as new trade agreements and partnerships grow.   Knowledge that their ruler cares enough about his people to take the drastic step of changing his allegiance from Foere to the Iron Kingdom makes the citizens here love and respect Baron Baile. While there was some initial fear and trepidation at the changes made, the dwarves are now welcomed openly, and the changes to the defenses have inspired confidence.
 

Religion

The only full temple in Arlonne is dedicated to Belon the Wise, largely because the first Baron Baile was a devout worshipper of that god. Other religions are allowed here, but in truth, few people practice any particular faith.
 

Trade and Commerce

Arlonne acts as a storage location and clearing point for the grains, fruits, spices, and livestock that allow the barony to thrive. Several dwarven merchants set up warehouses for the temporary storage of some of the metals and items that Iron Hall exports to other nations. Warehouses behind the wall hold barrels of aged spirits and wines that are sought-after luxury items in a number of nations. Mismanagement of nearby Olduvar and the growing demand for food within the Iron Kingdom continue to create additional trading opportunities for the merchants of Arlonne.
 

Government

Baron Duran Baile has retained the title baron but is now considered by the dwarves to be a clan chieftain. His rule is slated to be handed down to his eldest son, and he has every intention of continuing to hold leadership of the barony within his family lineage. The courts and judges of the Barony of Baile are housed within Arlonne, as are the few government offices and aides to the baron.
 

Capital


Arlonne, City of (Capital)

Ruler
Baron Duran Baile

Government
feudalism/monarchy

Population
42,400 (26,750 Foerdewaith, 10,660 human mixed ethnicities, 2,430 mountain dwarf, 1,850 Halfling, 420 high elf, 170 half-elf, 90 Gnome, 30 half-orc)

Languages
Common, Dwarven, Halfling, Elven

Religion
Belon the Wise

Resources
foodstuffs, produce, spirits, grains, spices, trade hub

Technology Level
Medieval

Type
Capital
Owning Organization

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