Arcadia Darkthorn Character in The Crucible of Creation | World Anvil
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Arcadia Darkthorn

Arcadia, the Crimson, is a Sorceress of great renknown and was instrumental in reforging the civilization found on Toril after the events of 'The Shattering'. Though her origins and true nature are shrouded in mystery, what was known is that Arcadia was selected by the Goddess Mystra as a potential vessel for the Goddess of Magics rebirth as a mortal on the material plane. With the assistance of her childhood friends, Cassius Az'Reald and Elrich of Henry, she came to realize her own worth and capabilities, and stood up against the cards fate had handed her.

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Family Tree

 

Statblock

Arcadia 'the Crimson' Darkthorn

8 Level (34000/48000 XP for level-up) Goddess Candidate Background Human-Variant (?) Race / Species / Heritage Alignment
Sorceress
Level 8
Hit Dice: 8/8
1d6+2 Class 1

STR
12
+1
DEX
14
+2
CON
14
+2
INT
14
+2
WIS
12
+1
CHA
23
+6
58
Hit Points
+2
Initiative (DEX)
15
Armor Class (AC)
+3
Prof. Bonus
30/60/-
Speed (walk/run/fly)
8 / 8
Sorcery Points
6 / 6
Woven Link
+6 Expertise Bonus
+3 Proficiency Bonus
+1 Strength
+2 Dexterity
+5 Constitution
+2 Intelligence
+1 Wisdom
+9 Charisma
saving throws
+5 Acrobatics DEX
+1 Animal Handling WIS
+5 Arcana INT
+4 Athletics STR
+9 Deception CHA
+2 History INT
+1 Insight WIS
+9 Intimidation CHA
+2 Investigation INT
+5 Brewer's Supplies INT
+5 Cook's Utensils INT
+5 Smith's Tools INT
skills
+1 Medicine WIS
+2 Nature INT
+1 Perception WIS
+9 Performance CHA
+12 Persuasion CHA
+5 Religion INT
+2 Sleight of Hand DEX
+5 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Feats


Eldritch Adept

Spellcasting or Pact Magic feature

Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite, you can choose that invocation only if you’re a warlock and only if you meet the prerequisite.   Whenever you gain a level, you can replace the invocation with another one from the warlock class.

Elemental Adept

The ability to cast at least one spell

  • When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.
  • Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
  • You can select this feat multiple times. Each time you do so, you must choose a different damage type.

Spell Sniper

The ability to cast at least one spell

You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:

  • When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
  • Your ranged spell attacks ignore half cover and three-quarters cover.
  • You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock; Wisdom for cleric or druid; or Intelligence for wizard.

War Caster

The ability to cast at least one spell

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Hyper-Crimson Mode

Weave-Linked Sorceror

Through your relentless pursuits, you have discovered a defined trigger that activates a heightened state of power unique to yourself. Whenever you are exposed to this stimulus, you are capable of channeling power linked to the weave that goes beyond the capabilities of your skill, experience, and body for a brief moment in time. You have been able to figure out a method to harness this temporary boon to reshape and reweave your magic into a more powerful form. Increase your Charisma score by 1.   Discuss and select a 'defined trigger' for your Hyper-Crimson Mode with your DM.   When you cast a spell while being exposed to the 'defined trigger', you may modify it such that it functions as if it was cast using a spell slot 2 levels higher than was actually utilized. A spell cast in this manner will have additional random cosmetic effects resulting from the manipulation performed by the user.   After casting a spell using this feature, the character makes a Constitution Saving Throw with a DC equal to 15 plus the Modified Spell Level. On a failed save you cannot move, take actions, or use your reaction for 2 turns, or 1 turns on a successful one, as a wave of exhaustion washes over you.   Once this feature is used, the character must perform a short-rest before it can be used again.


Features & Traits

Magical Equipment and Gear


Homebrew

Until Death Do Us Part

Ring

Legendary Conjuration, Necromancy Requires Attunement

PROPERTIES

Soul Capture

If the wearer of a ring dies within 300 feet of the paired ring, the wearers soul enters the gemstone of the paired ring, causing it to glow and glimmer brightly. The wearers souls remains enshrined and protected, in comfort, within the paired ring until it they are either resurrected or the ring is destroyed.   A being that wears both rings at the same time will find that the mechanisms by which the soul capture feature works will tear the soul from wearer and split it in half, with each half in one of the rings and dissolve be absorbed into the rings power over the course of 5d6 days. This triggers immediately, without the need for Attunement on either ring.  

Arcane Wardrobe

The wearer of this ring has access to an Arcane wardrobe, stored in Astral Space and capable of being summoned at will.   Currently, the ring is capable of storing up to 2 outfits consisting of either a suit of Armor or an article of Clothing. To store an outfit that requires Attunement, you must first attune to it while also being attuned to this ring. Any attunement requirements for a piece of equipment are ignored once an outfit is stored within the Arcane Wardrobe. Any effects or features for a piece of equipment only manifest when it has been summoned from the Arcane Wardrobe.          
Spoken CommandEffect
"Worthy of a Goddess' Raiments" Outfit will be stored in the next available slot. This command can be performed as a bonus action.
"Until death do us part, I summon Goddess Form [identifier/number]! Release!" Summons the armor from the specified slot in storage from the Arcane Wardrobe. This command is both spoken and performed as an action. Once performed, and the character immediately takes the dodge action for the current turn, and can only take the dodge action for an additional 2 rounds (for a total of 18 seconds) as the armor contained within the wardrobe begins to materialize upon their body. Once materialization has completed, the outfit is fully equipped and considered attuned to the character.
"Until death do us part, return me to my natural form" Unsummons the outfit, dematerializing it and returning it to its slot within the Arcane Wardrobe. The character will return back to the original outfit they had on prior to summoning. This command can be performed as a bonus action.
"Time for a new look" Removes an outfit from the Arcane Wardrobe. The gear will materialize within 5 feet of the wearer, will become immediately unattuned, and will no longer respond to the rings command words. This command can be performed as a bonus action.

DESCRIPTION


This ring is one of a pair which share a distinctive Rose and Thorn motif, set with a large ruby as the centerpiece gemstone.
This ring is an artifact, a testament to the enduring love and vows of marriage shared between two intrepid adventures who traveled through time and space fighting the very forces of the God's and Fate itself to recreate a world and build a life together. They became the centerpiece of multiple Prophecy-tier events, and the Creator of these rings felt it only necessary to produce something of equivalent significance.

As a result, the ring can only be destroyed when the wearers of both rings betray one-another, killing each other within the same moment. The rings must then be shattered by the Hammer of War wielded by Ao, the All-Father of Gods, and the shattered fragments cast into the Well of Souls in the Forgotten Realms of Toril.

Cost: 50000gp
Weight: 0.1lb

Homebrew

Goddess' Pledge

Ring

Varies Abjuration, Divination, Evocation, Illusion Requires Attunement

PROPERTIES

This ring contains 10 total charges that can be spent on a number of abilities contained within it. The ring will recharge 2d4 expended charges at the start of each day. When the last available charge is spent, roll a d20. On a 20, the ring immediately regains 1d4+2 charges.  

Arcane Focus

This ring may be used as an Arcane Focus. When it does so, a slight electrical stimulus is applied to the extremity upon it is attached, creating a sensation of both prickling and tickling. It also grants the wearer a +2 bonus to spell attack and damage rolls, as well as ignore any half-cover bonuses given to a target.  

Ring Charges:

The user may choose to expend the rings charges in the following ways:                
Invoking PowerResourceChargesDescription
Goddess' Power Bonus Action 2 This ring grants the wearer +1 to its Spell DC and an additional +1 bonus to spell attack and damage rolls for 1 round.
Goddess' Wrath Bonus Action 2 This ring grants the wearer with an additional d8 of fire damage dealt from any source of fire damage for 1 round.
Goddess' Truth Action 3 Cast the 'Zone of Truth' Spell
Goddess' Blessing Action 4 Cast a modified version of 'Bless' that does not require concentration, but only lasts 5 rounds.
Goddess' Benediction Action 5 Cast the 'Remove Curse' Spell
Goddess' Guardian Action 6 Cast the 'Guardian of Faith' Spell
Goddess' Will Action 7 Cast the 'Dominate Person' Spell

Spell Absorbtion:

As a reaction, the ring also enables the wearer to absorb any single target spell that targets the wearer and immediately nullify it, absorbing the energy into itself to regain charges equal to the spell level of the absorbed spell. This feature can be used once per long rest, requiring reconfiguration and maintenance after it has been used.  

Energy Overcharge:

In the event that the ring absorbs and restores more than the 10 charge maximum, the excess energy will spill out and engulf the wearer, resulting in 2d8 lightning damage to the wearer of the ring per charge over 10.

DESCRIPTION


This Damascus ring has the motif of a snake entwined in brambles and thorns, with two small ruby gems adorned as eyes. It coils around the vines and digit it encircles. Many, though not all, of the scales upon the snakes body are detailed with miniature, inlayed runes and symbols of silver and gold, though it can be difficult to make out these details with just the naked eye. When abilities are invoked utilizing the ring, the symbols and the eyes will light up and glow in accordance with which ability was used.

Cost: 50000gp
Weight: 0.1lb

Arcadia's Mithral Breastplate

Armor (Medium)

Very Rare Abjuration

Special Properties

Superb Craftsmanship

This armor was crafted and honed by the hands of a master craftsman, to the point where the equipment seems to naturally protect the wearer as if by magic. This armor provides its wielder with a +1 bonus to their AC. This feature was incorporated as a major improvement as part of the crafting process.  

Unobtrusive Construction

This armor was crafted to maximize the mobility of the user. The maximum DEX modifier for this armor has been increased to 4. This feature was incorporated as a major improvement as part of the crafting process.  

Runic Glyphs of Protection

This armor incorporates runic glyphs of protection embedded into the very material utilized to craft the armor. It grants the wielder a damage reduction of 3 from all sources. This feature was incorporated as a masterful improvement as part of the crafting process.

DESCRIPTION


This armor was hand crafted by the genius artificer Cassius Az'Reald Darkthorn for his lover, wife, and goddess, Arcadia. It utilizes Mithral, a light, flexible metal as the primary component and material in its construction.

A mithral breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Type AC STR Req. Stealth Dis.
Medium 15 0 No




Non-Magical Equipment and Gear


Arcadia's White Dress
Arcadia's Fine Lingerie

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Abyssal, Common, Draconic, Dwarvish, Elvish

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

Relationships

Cassius Darkthorn

Husband (Vital)

Towards Arcadia Darkthorn

5
5

Honest


Arcadia Darkthorn

Wife (Vital)

Towards Cassius Darkthorn

5
5

Honest


Nicknames & Petnames

Nicknames for ArcadiaNicknames for Cassius
'Cadia Cass
Mein Muse My Champion
Mein Goddess


Character Portrait image: Hey there.Tired?How about a coff by 95

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