The Blue Moon's inventory
The Blue Moon's inventory
Weapons
Windcutter 394116Windcutter
Weapon
Legendary Requires Attunement
Primordial Craftsmanship. The Windcutter is light as a feather, yet it can't be broken using conventional means. It has the Unbreakable minor property.Aerial Attunement. While attuned to the windcutter, you have a flying speed equal to your walking speed and you can hover.
WindCutter. While wielding the Windcutter, you can use your action to cast coltrole winds (save DC 20) from it, requiring no somatic components and no concentration. Once control winds is cast through the blade, it can't be cast again until the next dawn.
You gain a +3 bonus to attack and damage rolls made with this weapon. The Windcutter has the finesse property.
a silver blade with an elaborate, gem laid hilt.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d8+3 | Slashing | 5ft |
Cost: 2500gp
Junglethorn Whip
Weapon
Very Rare Requires Attunement
Junglestride. While wielding the junglethorn Whip, you have a climbing speed equal to your walking speed.Thorny Disarm. When using this whip to perform the disarm action. you have advantage on the weapon attack to knock a weapon or another item from a target's grasp. If the disarm is successful, you can use your reaction to pull the dropped weapon or item to your hand. If you have no hand free, it falls to the ground at your feet.
While wielding this whip, you can cast Thorn Whip using the whip as material component, an Speak with animals at will.
Crafted by a wild druid who searched for enlightenment in primordial jungles, this whip is empowered with raw nature magic.
You can use the whip to swing from tree to tree, and you have advantage on all related Athletics and Acrobatics checks to do so.
Type | Damage | Damage | Range |
---|---|---|---|
None | 1d4 / 1d6 | Piercing | 10ft |
Cost: 110gp
Pangella
The Sword of Bethsheda
Weapon
Very Rare Requires Attunement
The sword of Bethsheda give the wielder advantage on all attacks, as well as an overwhelming bloodlust. The user gets angry faster, and often acts unreasonably the longer they are in contact with the sword. On the whim of the DM, the user must make a Wisdom saving throw (DC 12). If failed, the user feels an overwhelming urge to attack those nearby.A long black blade with silver engravings in an ancient language. The hold is wrapped in black leather with ornamental pieces of onyx attached to the pommel and a red gems imbedded in the hilt.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d10+4 / 1d4 necrotic | Slashing | 10ft |
Cost: 450gp
Weight: 5lb
Elemental Sword of Fire
Weapon
Rare
- Flaming Mark: When landing a melee strike, the target must make a DC-12 Constitution save or be set on fire for 2 rounds. Each round after the initial strike, they take 1D6 fire damage.
- Aura of Heat: As a bonus action, you can activate or deactive the Aura of Heat. The aura affects a 10ft radius around you. Any creature that starts its turn within the radius must make a DC-13 Constitution save or take 1D4 fire damage. They take an extra D4 of damage if they are wearing any metal armor. You can choose up to 5 other creatures to be immune to the aura.
The Elemental Sword of Fire is a longsword whose blade seems to always be glowing red. Despite its near-molten appearance, it still has an edge as sharp as any finely crafted sword. Those who take direct blows from this sword will find said chunk of their body to be combusted with a strong fire.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1D8 / 1D10 | Slashing |
Cost: 1000gp
Weight: 3lb
Elemental Sword of Water
Weapon
Rare
- Water Jet: As a bonus action, the user can cause the sword to have a thin magical stream of high-velocity water go around the blade. The next attack will grant a +3 bonus to hit and to damage. However, the user will have disadvantage on Dexterity saves while active.
- Aqua Jet: As an action, you can launch a blast of high-pressure water in a 15ft cone in front of you. All creatures in range must make a DC-14 Dexterity save or be launched back up to 30ft. This recharges after 2 rounds after the initial release.
A longsword with a center fuller that glows with a faint blue aura. Upon activation, the sword begins to form streams of super high-velocity water around the blade. The streams are powerful enough to cut most metals. The blade itself is metallic-blue and the hilt is made up of steel and a special leather for the grip.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1D8 / 1D10 | Slashing |
Cost: 1500 gp
Weight: 3lb
Elemental Sword of Earth
Weapon
Rare
- Two-handed
- Earth Rupture: As an action, you can plunge your sword into the ground to produce a shockwave of pillars from the ground. The range is 30ft in front of you. All affected must make a DC-14 Dex save or take 1D6 bludeoning damage and be knocked prone. On a success, they take half damage and remain standing. This recharges every short or long rest.
- Resistance Breaker: On hit, removes a creature's "resistant/immune to non-magical damage" features if they have them. This includes bludgeoning, piercing, and slashing damage.
This sword has a very wide blade that looks to be made out of stone, yet cuts like steel. The central fuller has magical runes that grant it its unique rock-shaping powers. The hilt looks to be made of bronze and copper. The quillons of the guard look like straight-stone. Despite its heavy looks, its weight is similar to a hefty longsword.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1D10 | Slashing |
Cost: 1000 gp
Weight: 3lb
Elemental Sword of Air
Weapon
Rare
- Air Blast: As a bonus action after hitting a target, you can cause a massive volume of air to be launched out of the blade. Both you and the target must make a DC-12 Constitution save or be knocked back. If the target fails the save, they get knocked back up to 20ft. If you fail, you get knocked back by 10ft.
- Deflection: When you are targeted by any projectile attack, you can use your reaction to have volumes of air knock away all incoming projectiles until the start of your next turn. The ability can not be used consecutively and requires 1 full round to recharge.
This sword looks as if it was made completely out of the most polished silver ever. Touching the blade gives of a chilly feeling to you. The sword is also surprisingly light. It is arguably the most plain-looking of all the swords, yet it is the most clean and pristine one. It is magically reinforced, as high-pressure air is inside the sword.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1D8 / 1D10 | Slashing |
Cost: 1000 gp
Weight: 1lb
Staff of Pelor
Wondrous Item
Legendary Requires Attunement
The Staff of Pelor is a golden rod. On one end, the staff is pointed and sharp - could be used as a piercing weapon (1d6 piercing damage + 1d4 radiant damage). On the other end, the staff has an orb with Pelor symbol chiseled into it. When holding the staff, the wielder feels warmth within themselves and are able to remain calm in any situation - giving the holder advantage on all Charisma checks. The Staff of Pelor is completely made of gold, but a cleric or paladin could sense the divine energy flowing through the orb at the top of the staff.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6 piercing damage + 1d4 radiant damage | None |
Tanto
Day and Knight Daggers
Weapon
Very Rare Requires Attunement
Day This sword attacks in the form of radiant damage. When you hold this sword you can caste Greater Invisibility as your action once every 48 islands. Night as long as you cary this magic sword you have darkvision. You can cast Pass Without Trace once every 24 hours.These two blades are made of two different materials. Day, a light silver sword with a golden hilt and yellow gem, glitters in the light while Night, a black blade and marble handle wrapped in leather, prefers the shadows.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6+2 / 1d6 | Necrotic |
Cost: 150gp
The 5 Shudake
Reaper's Blade
Weapon
Rare
A Reaper blade deals 1 point of necrotic damage to the attacker whenever it is used to make a melee weapon attack. On a successful hit, roll a 1d20 . On a critical hit, A Reaper blade deals an additional 12d10 necrotic.A black blade in a simple leather sheath, its pommel simple in design other than the ornate symbol of destiny on the hilt. The curved blade is simple in design as well, with words in Mystic engraved along each side.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4+1 / 12d10 | Necrotic | 5/60ft |
Cost: 1000gp 50sp
Weight: 4lb
@Bonus_Action
Volantes Vitaelum
Weapon
Very Rare
Flight of the Humminbird
As you throw this dart it seems to become alive and fly on its own. You recieve a +3 bonus on ranged weapin attack rolls made with this weapon. Becasue it flies on its own, it ignored both half cover and three-quarters cover.Returning
ASpart of your attack, you can make the bird fly back to your empty had. You can cal the bird back to you from up to 200ft.Nectar Harvester
Everytime you deal damage to a creature with this weapon you heal 1 hitpoint. When you critical hit a creature you heal 2 hitpoints instead.A small, palm-sized dart tinted metalic blue and green. The handle of the dart is shaped to look like a humming bird with incrediable detail. Each and every feathers is defined, looking impossibly soft and life-like.
Type | Damage | Damage | Range |
---|---|---|---|
None | 1d4+3 | Force | 45/90 |
Cost: 55gp per
The 5 Shudake
Rainbow Rapier
Weapon
Rare conjuration Requires Attunement
-(1/day) as an action, the weilder of this weapon can swing the blade creating a wave of colors as if having cast Color Spray at 2nd level.-on scoring a critical hit, the weilder turns invisible until the end of their next turn.
-The weilder can change the colors of any object or creature with a sing touch of this weapon. The colors changed can be of a specific detail such as a persons hair or the handle of a door.
This blade glows all the colors of the rainbow on its thin blade.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d8+1 + str | None |
Cost: 500gp
The 5 Shudake
Lucky Seven
Weapon
Rare
This finely made weapon is embossed with golden four leafed clovers on its hit. There is a strange weighting in the weapon's handle that will occasionally make a mediocre attack strike true, almost as if the weapon had a mind of its own.Lucky Seven: This weapon scores a critical hot on a roll of 7 or 20
The Sword looks like nothing more than a normal sword with no defineing featres other than the golden emblum of the 4 leaf clover.
Cost: 250gp
The 5 Shudake
Blast Box
Wondrous Item
Uncommon
The crystal cube contains a highly volatile substance that explodes upon impact.You can use an action to throw the cube up to 60ft. The cube explodes on impact and is destroyed. Each creature within a 10-ft radius of where the cube landed must succeed on a DC 15 Dex saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10ft away from the point of impact.
A simple black, glass, box.
Cost: 15gp
The 5 Shudake
Teleporting Dart
Weapon
Rare
Once per day, you may command this dart to teleport directly to its darget, dealing 1d4 piercing damage. It must be retrieved manually unless some other retrieval method avaliable.A simple dart made of Johetza wood and stained red with dyes.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d4 | Piercing |
Cost: 20 per dart
The 5 Shudake
The Wyverns Truth
Weapon
Varies
8 Wyvern tooth daggers inside a belt of returning.Breath weapon
After tossing a dagger, roll a d8 to have a Draconic effect blast through the knife. if it lands on an 8, after it strikes it does 2d8 more damage of that type.Extraction
Can be used once a day to have a creature answer any question asked. Creatures must make a DC18 intelligence save.Type | Damage | Damage | Range |
---|---|---|---|
None | 1d8 / 2d8 | Piercing |
The 5 Shudake
Raven's Wing
Weapon
Very Rare Divination Requires Attunement
-(once/Short rest) psychopomp
As an action, you can point the glaive at a creature you see and cast either Spare the Dying or Toll the Dead on them. The latter has a wisdom DC of 16.-(3/day) Raven sense
As an action, you can see and hear through the senses of a raven you can see within 100ft. The effect lasts for 1 hour or until you use your action to return to your normal senses.The handle of this glaive is made of a black metal, smooth and cold to the touch. The blade spreds up, worked into the shape of a raven wing, each feather deadly sharp and clearly defined.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d10+2 +str | Slashing | 5/15 |
Cost: 1700gp
Goldilust
Totu's Feather
Adventuring Gear
Very Rare
This dagger was forged from a feather of Totu's robe and twisted by the powers of the Shadow plane. A fitting blade for those who lurk in the dark. You have a +1 bonus to attack and damage rolls made with this magic weapon. This weapon contains 3 charges and regains 1d4+1 at midnight. When you throw the dagger you may expend a charge to teleport to it as a bonus action and have it in you possesion once again.Aditionally, whenever you are in either dim light or darkness you can deal an extra 2d8 necrotic damage with every hit.
The majority of this blade is black with inticate carving and designs in the shape of feathers, slowy lightening near the tip of the blade into a light greyed purple.
Type | Damage | Damage | Range |
---|---|---|---|
None | 1d4+1 +str / 2d8 | Necrotic | 5/20 |
Cost: 400gp
The 5 Shudake
The Songbirds
Weapon
Very Rare
The Wren
The Wren gains +1 to attack. When using both daggers, the wren gains +2 to attack.The weilder of the Wren can teleport directly to the Weilder of the nightinggale.
The Nightingale
The Nightinggale gains +1 to attack. When used with the Wren, it gains +2 to attack.The weilder of the Nightinggale can teleport directly to the weilder of the Wren.
Two smal bades made of black steel with gems that connect each other found near the heart of the Nott Ridge.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 +str+1/2 | Slashing |
Cost: 45gp
Jewelry
Deep Pearls 394099Deep Pearls
Wondrous Item
Rare
consume this pearl to gain the ability to breathe and speak underwater for 24 hours.black, glittering pearls found in ancient oysters and lunar pools. taste is like sweet seaweed.
Cost: 50gp
Dark Unicorn Crown
Wondrous Item
Very Rare requires attunment by a creature of non-good alighment) Requires Attunement
Dark Unicorn Magic. While wearing this crown, you can cast the detect evil and good, thaumaturgy, and pass without a trace spells at will without any material components.void Beam. The Dark Unicorn Crown has 3 charges, While wearing the crown, you can use an action to expend 1 charge and shoot a beam of dark energy to a creature up to 120ft away. The creature must make a DC 20 Dexterity saving throw, taking 4d6 necrotic damage on a failed save, or half as much damage on a successful one. The crown regains 1d3 charges daily at midnight.
Hexed by dark unicorns, this crown bestows the power of fallen unicorns upon heros who are willing to embrace darkness. While you wear the crown, you have advantage on saving throws against spells and other magical effects.
If you aid a good unicorn while wearing the Dark Unicorn Crown, your attunement ends immediately and the crown disappears in a vortex of shadow.
Type | Damage | Damage | Range |
---|---|---|---|
None | 4d6 | Necrotic | 120ft |
Cost: 257gp
Earring Aids
Wondrous Item
Uncommon
Earings give a +2 to any hearing based perception checks you make. Plus, they look fresh as hell!Earings with porcelain flowers inside a brass circle.
Cost: 15gp
Band of projected thought
Wondrous Item
Legendary
The wearer can communicate telepathically with any one creature they can see within 30 Fett of them. Upon choosing a creature, the wearer can communicate with the chosen creature from any distance without having to see them. This effect is lost on the original creature when choosing a new target.a small, circular bracelet.
Cost: 75gp
DMG pg. 174
Helm of telepathy
Wondrous Item
Uncommon Requires Attunement
While wearing this helm, you can use an action to cast the Detect Thoughts spell (save DC 13) from it. As long as you maintain Concentration on the spell, you can use a Bonus Action to send a telepathic Message to a creature you are focused on. It can reply — using a Bonus Action to do so — while your focus on it continues.
While focusing on a creature with Detect Thoughts, you can use an action to cast the Suggestion spell (save DC 13) from The Helm on that creature. Once used, the Suggestion property can't be used again until the next dawn.
@jaamesperrett
The Lover's Divide
Wondrous Item
Uncommon
Two twin braclets that connect two lovers together. When worn, the braclets split all damage delt between the two people.Thin bands of iron with 3 small chains etched on the outside.
Cost: 12gp
Necklaces
Pendant of Crystal Water 587802Pendant of Crystal Water
Wondrous Item
Rare
A blue crystal pendant hanging from a piece of string. The pendant is actually made of crystalized water. It is unkown what crystalized water actually is, and why it is not simply ice.
The crystal has 10 charges. It can be recharged by holding it underwater in a freshwater lake, river or stream. Or by holding it up to the sky while it is raining.
Physician's Pendant
Wondrous Item
Uncommon
After casting a spell that restores a creature's hit points, the wearer can roll 1d4. if they roll a 4, the spell does not cost a spell slot and heals for one extra die of hit points.A white pendant with a red cross on the face.
Cost: 6gp
DnD 1e Destiny of Kings
Lucky Necklace
Wondrous Item
Varies Requires Attunement
This necklace is set with a single sparkling gem. If the necklace is on your person, you can call on its luck (no action require) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
Cost: 5000gp
Weight: 0.5lb.
Necklace of the Light
Adventuring Gear Very Rare
This necklace gives advantage to all Wisdom saving throws. It also makes the wearer immune to Shadowfell despair.
The 5 Shudake
Ravenshadow
Wondrous Item
Very Rare Transmutation Requires Attunement
Raven Sight:
3 times per day, as an action the wearer can call a spectral raven from the necklace. The raven rises from the necklance as a shadow form and coaleses into a semi-corpeal creature nearly indistinguishable from an actual raven. The raven becomes your eyes and ears while using this ability. you can no longer percieve your own senses, becoming blind, def, and incapacitated, but your perception through the beast includes and special senses the beast may have. You may end the link early unsing your action to regain your own senses. When this happens the form of the raven disappears into the shadows. Any damage to the raven also causes it to disipate into shadow, ending the abilityRaven Shape
at 6th level (requires attunment) the consistan use of the Ravensight necklace has created a link between the wearer and the shadow. You can use you action to magically assume the semi-corporeal shape of the raven. You can use your action to end the ability or suffer damage and fail a concentration check. You regain expended uses when you finish a short or Long rest.The Shadow Raven has all the stats and abilities of a common raven except hit points. In Raven Sight any damage disipates the form. In Raven Shape the raven effectively has the wearer's hit poins and disipates if you take damage and fail a concentration check
A Ravens head with a black beak connected to a thin, leather, adjustable strip.
Cost: 50gp
The 5 Shudake
Amulet of the Forest
Wondrous Item
Legendary
Ancient forest spirits may bestow this amulet to a hero of defended the natural balance. While wearing the amulet, you can se your action and touch one of the six animal figuriens to gain a spirit blessing for the next 24 hours as described belw. While blessed, you manifest random physical characteristics of the spirit that helps you. You can only gain the help of one spirit at a time.Bear
you have advantage on Strength checks and your size increases by one size category.Cat
You have advantage on all dexterity checks and your movement is increased by 10ftBeetle
You have advantage on Constitution checks and saving throws, and any hit die you spend heals you for the maximum amount of HP.Raccoon
You have advantage on Intelligence checks and you Automatically succeed on intelligence saving throws.Owl
You have advantage on wisdom saving throws and you can't be charmed.Peacock
You have advantage on Charisma checks and you can use your action to cast Charm Person (dc15) on every humainoid of your choice within 15ft at your will. If a target succeeds the save, they become immne to this effect for the next 24 hours.
Cost: 4500gp
team cherry
Fury on the Fallen
Wondrous Item
Uncommon conjuration Requires Attunement
A badge that mebodies the fury and heroism that comes upon those who are about to die. When you fall below 20% of your maximum hitpoins, you light up with a reddish glow, emitting dim light in a 5ft cube around you. Whilst lit up in this way, all of your weapon attacks double damage.A small, wooden emblum that can be hung from your clothing or from a sting of some sort. Its cared to look like a blazing flame laid on top of a screaming face with slightly glowing eyes.
Cost: 30gp
The 5 Shudake
Pinpoint Pendants
Wondrous Item
Rare
These little maps match, how cute! Each one has a little glowing spot on it that moves and corresponds to where on the map the other pendant currently is- Even Cuter!Two square pieces of metal with a map of pangella pressed into it. A small, red light signals where the other pendant is.
Cost: 300gp
Rings
Ring of enslavement 379647Ring of Enslavement
Ring
Legendary
This ring has three charges and regains all charges at dawn. As an action, the wearer can expend a charge to attempt to charm a creature the wearer can see within 30ft. The target must make a DC 14 Wisdom saving throw else be charmed by the wearer for a minute. While charmed the target may be forced to move up to 15ft and may take an action or a bonus action and may not take reactions. The saving throw may be repeated if target takes damage.
Cost: 1000gp
Ring of fire resistance
Ring
Rare Requires Attunement
While wearing this ring you have resistance to fore damage.simple, bronze band with a sun etched into the top.
Cost: 45gp
The 5 Shudake
Ring of Regeneration
Ring
Varies Requires Attunement
While wearing this ring, the wearer regains 1d6 hitpoints every 10 minutes, grated that you still have at least 1 hit point. if you loose a body part then the ring can cause the limb to grow back.A thin, brass circlet that is slightly tarnished with raised engravings of leaves and vines around the outer edges.
Cost: 12gp
The 5 Shudake
Ring of Shocking Grasp
Ring
Rare Requires Attunement
The Ring starts with 7 charges and regains 1d6+1 daily, at dawn. you may cast shocking grasp as a bonus action - this scales with your level. You can also use an action and a charge to cast thunderwave, 3 charges to cast lightening step, 5 charges to cast thunderbolt.A Thick, hollow silver band with wire lightening bolts connecting the two outer rings.
Cost: 15gp
The 5 Shudake
Ring of Wrath
Ring
Rare
The user of this ring can use an action to deal damage to all combatants, even allies. It deals 3d6 damage to all combatants.This ring can not be removed unless the curse is broken first.
This ring is a red tinted steel engraved with swords.
Cost: 10gp
The 5 Shudake
Ring of Gluttony
Ring
Rare
This Ring allows the wearer to regain 1d6 hit points with eat bit of food eaten, which can be eaten as a bonus action.However, the wearer always feels hungry and if they go 12 hours without food they get manic and aggressive and can lash out against their friends
Once put on the ring can not be removed unless the curse is broken first.
An Orate ring of dark iron ingraved with images of goblets and feasts
Cost: 10gp
The 5 Shudake
Ring of Pride
Ring
Rare
This ring allows the user to use an action to initiate a duel.This is a magic duel. Only the two fighters can interact with each other. No body outside can interfere with the duel. The only way the duel ends is if one of the combatants falls unconscious or dies.
This ring can not be removed unless the curse is broken first.
This ring is platinum with "success" engraved on it in many languages
Cost: 10gp
The 5 Shudake
Ring of Sloth
Ring
Rare
Whenever the user takes a long rest, they gain 15 temporary hit points.The user is also much more lazy, and has 10ft less of their movement as their max.
This ring can not be removed unless the curse is broken first.
This ring is a polished bronze.
Cost: 10gp
The 5 Shudake
Ring of Envy
Ring
Rare
This ring takes advantage of a users jealocy. For every CR above your level, the user deals +1 damage. For example, if you are level 5 and you are fighting a level 10, you deal +5 damage on all of your attacks.The user also pities those weaker than you. If you are level 5 and you are fighting a CR3, you loose 2 damage for all attacks.
This ring can not be removed unless the curse is broken first.
This ring is rusty and dull.
Cost: 10gp
The 5 Shudake
Ring of Lust
Ring
Rare
Whenever the user makes a charisma check against the gender they are attracted too they get a +5 bonus.Whenever the user makes a charisma check against a gender they are not attracted too they get a -5 penalty.
If they are attracted to both, the ring has no effect.
This ring can not be removed unless the curse is broken first.
This ring is a metallic pink with the symbols of the sexes interlocked engraved on it.
Cost: 10gp
The 5 Shudake
Ring of Greed
Ring
Rare
This allows the user to use their obsession with gold to their own advantage. For every 5,000 gold the user has, their damage increases by +5.The user refuses to part with the gold or anything expensive, refusing to spend it, even if they are getting a better deal.
This ring can not be removed unless the curse is broken first.
This ring is shiny and golden, engraved with images of Gemstones and money.
Cost: 10gp
Ring of Nopes
Ring Cursed Common (this item requires attunement)
This ring appears to be a ring of free action and an identify spell will identify it as such. While wearing this ring anytime you agree to anything or answer yes to a question you must succeed on a DC 15 wisdom saving throw or take 1d6 psychic damage. This damage can not be lethal. You can not remove this ring unless a remove curse or similar spell is cast on the ring.
D&D 5e SRD
Ring of Free Action
Ring Rare (this item requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
The 5 Shudake
Ring of Splat
Ring
Rare
As a bonus action, the wearer of the ring can conjure a ghonstly pie and attempt to smash it in the face of a creature within melee range (improvised weapon attack). On a hit, the pie explodes in the creature's face, blinding them for one trn and dealing 1d4 force damage. If the attack misses and there's a creatre directly behind the original target, another attack is made against the new target.The Ring of Splat contains five charges and regains 1d4 charges every day at dawn.
Ghost pie can be eatn by ghosts. It goes well with ghost vanilla ice cream.
A ring that smells of rich cinnamon and sweet frit, creating a nique scent that encapsulates the wearer, confusing creatres that rely on scent.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d4 | Force |
Cost: 40gp
The 5 Shudake
Black Ring
Ring
Uncommon Transmutation Requires Attunement
This ring allows the wearing to trasform into a particular beast for up to two hours a day. pon aquiring the ring, roll a 1d8 to see what form the ring grants the wearer. (DM has stats which can also be found in the monster manual)Each night, the rings creature can be changed to another from the list. Warlocks and Druids may choose from the list when they transform.
A glittering purple gem set in and onyx band, glowing slightly from the inside.
Cost: 40gp
@caddins_creatures
Earring Of Many Tonges
Ring
Common
This earring automatically traslates spoken languages to a language the wearer is fluent in. Unfortunately, prolonged use can cause confusion as the words begin shifting into other words in languages the weaer an not nderstand. When this happens, remove the item until a long rest has passed.The ring itself is not the most plesant thing to look at. A white band with several pinking porcling tongues extending out of it.
Cost: 15gp
The 5 Shudake
Perfume Ring
Ring
Common
This delicate ring can emit any kind of scent or smell the wearer wishes in a 5 foot radius, centered in the ring. The effect can be done once a day and lasts for 1 hour.A white lily set on interwoven opal strands.
Cost: 5gp
The 5 Shudake
Ring of the Elder Roots
Ring
Legendary
Guardian of the Forest Whist attuned to this ring you can use your Wild Shape ability to turn into a Treant. In this form you are able to cast spells from your spell list.Force of Nature This ring holds 4 charges. You can expand a number of charges to cast a spell. When you cast a spell whilst Wild Shape as a treant you regain 1d8 hit points for each charge you expend. The rind regains 1d4 charges at dawn.
Force of Nature Spells
Charges | Spell |
---|---|
1 | Entangle |
3 | Plant Growth |
4 | Wall of growth |
The ring it's self is made of roots, and it does look like it.
Cost: 5,000 gp
Ingredients
12 jars of multicolored sand in pink, electric green, bright blue, teal, gold, orange, red, purple, yellow, violet, forest green, and navy blue. (5 Sp per bag)Several jars of feathers. (5sp per handful)
jars of clay from Rasha (1sp)
Several spindles of copper, silver, and gold wire. (1sp per 10cm)
Insense (60 gp)
Rods of varying types. (20gp per)
Bells of all sizes (1gp)
Chalks and inks infused with precious gems (50gp)
Herb, charcoal, and Incense mixture (10gp)
Beads (2sp per handful)
Divinatory tools (100gp)
Glass eye (100gp)
Gold dust (25gp)
Leather strips and loops (5sp)
Mandrake root (1gp)
Magnifying glass (100gp)
Oil (1sp per ounce)
Eye ointment (25gp)
Pearls (100gp)
Platnum rings (50gp)
Wyvern scales (200gp)
salt (1sp per ounce)
Silk squares (2gp)
snakeskin gloves (5gp)
sponge (2sp)
sunburst pendant (100gp)
tallow (3 sp)
Thread (1sp)
Books
The secret book of secrets- bought by Roxie Song 399849the secret book of secrets
Wondrous Item
Rare
This book is about the size of the palm of your hand and every page is blank except for the last one. After you meet a new person, this one page will change to randomly say either a secret about them or a secret they keep (up to the DM's discretion). The page changes every time you meet someone new.
Cost: 63gp
Book of Gods and Demons
Golden Curse 424099
Pangella
Golden curse
Scroll
Common
A simple book on the effects of changed magic due to connection to a deity, specifically a deity of Chaos. When there is prolonged exposure to a deity of chaos magic turns gold, this can cause many bad effects, such as insanity, blood lust, delusions, hallucinations, and, strangely, and elongated life. Sometimes, when a deal is made between the diety and the person is made, if there is too much reliance on the gifts provided, a sort of brainwashing, dependance is established. Free thought becomes difficult and may be even disappear entirely if the connection last too long.
Disclaimer- this effect doesn’t always happen, so marketing pacts its chaos entities and deities is perfectly safe as long as you are aware of the struggles. This is why this effect is called the golden Curse.
Cost: 5
The 5 Shudake
Dream Journal
Wondrous Item
Varies
write down a description of a dream on one of the journals pages, then rip out the page. This is a sheet of dream paper. It retains its magical properties for 48 hours after its been taken from the book. Place a sheet of dream under a sleeping creatures head or pillow. After an hour the creature with have a dream approximately what is described on the paper. The creature believes the dream is their own unless the paper is found.A withered black book with lightly glowing blue pages.
Cost: 70 gp
Armor
Frozen Breastplate 479774The 5 Shudake
Frozen breastplate
Armor
Uncommon
give +2 to AC and Gives the wearer resistance to heat damage.A simple, white leather breastplate with frosted designs over top. thin and easy to move in, this piece of armor is quite fashionable in a pinch, as well as supremely useful in warm places.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
12 | No |
Cost: 400gp
Bags and Clothes
Druid's Bag 618171The 5 Shudake
Druid's Bag
Tool
Very Rare
A used bad of holding modified by a druid.Inside the bag ther are two pocket diention, one of a garden with many plants used for components and potions. The other is a library filled with books and other types of materials such as jems, bone dust, alcohole, clay, iron, phosperhous and other non plant based items (most of these materials are in bottles with handy labels)
A creature can survive and breathe in these two pocket dimentions and can enter and exit through the bag.
Hand-stitched designs in floral patterns along the side, bright against the green tinted leather. A gold buckle and several chams hanging off the side.
Cost: 5,000 gp
Critical role
Bag of Colding
Adventuring Gear
Uncommon
A specialized Item found in the north, Most notably bearing the marking of the Froshatha Pantheonsignature- The bag weighs a total of 8lb no matter what is inside it.
- The bag's interior has access to a chilled pocket dimension
- The interior of the bag can contain up to 8 cubic feet of space.
- When placed inside, goods are prevented from spoiling for an undetermined amount of time.
A leather, fur lined shoulder bag with frosted edges.
Cost: 120gp
Boots of Domination
Wondrous Item
Rare
These large black combat boots leave a faint trail of burnt material behind them.
The wearer can take a running long jump to land on a targeted enemy. The target must make a dexterity saving throw (equal to 8 + wearer's dexterity modifier + wearer's proficiency bonus), else be knocked prone and trapped under the wearer. The target must make an opposed grapple check in order to escape from under the wearer.
Cost: 500gp
Weight: 4lbs
www.patreon.com/Catilus
The Handy Towel Cape
Wondrous Item
Rare Requires Attunement
Bound across cold moons- as an action you can wrap the towel around your body. While wrapped that way, with both of your hands occupied, you have resistance to cold damage. In addition, you and everything you wear and carry is unharmed by temperatures down to -50 Fahrenheit.The Handy Towel-Cape is proof that a towel is about the most massively useful thing a planar adventurer can have. It is cozily warm, exquisitely soft, and outstandingly absorbent!
Cost: 45
The 5 Shudake
Cloak of Attachment
Wondrous Item
Uncommon Requires Attunement
By all estimations, this cloak should have twice as much magical energy. It's unclear what is reducing the performance.You have +1 bonus AC while wearing this cloak. This cloak deals 1d6 damage to any creature that tries wearing it other than you.
Cost: 478gp
@matheushqd
Bear Bracer
Instrument
Common Transmutation Requires Attunement
The bearer can use a bonus action to speak the command word, the user's hand becomes a bear's paw. You unarmed attack with this hand deals 1d4 extra slashing damage. When you say the command word agian the hand returns to the normal sate. The magic lasts for an hour, or until the user falls unconscious.A normal bracer with a bear paw emblem burned onto the side made of thick yet pliable leather.
Cost: 75gp
The 5 Shudake
Glove of Appreciation
Wondrous Item
Common
Every time you recieve a compliment, this glove gains a charge.(1 charge) High-Five! on command you can say "Thank you!" causing the glove to fly towards the target and proceed to high-five/fist bump/ secret handshake with them. Unwilling creatures must succeed a wisdom save.
A ratty old glove with a heart stitched onto the thumb.
Cost: 15gp
@Bonus_Action
Skirt of the merchant Princess
Wondrous Item
Rare
It has Pockets
Both satches on this skirt have an extra dimentional space inside which can be used to store specific items. The left ca store up to 10,000 coins, the right can store up to 50 scrolls, 5 quills, and 5 bottles of ink.Opening up shop
As ab action you can soeak a command word to open an extradimentional doorway in a 5ft space in front of you. This doorway is an open arch without a door. It lasts until you speak the command word again.The interior of the extradimentional space is 90ft deep, 30ft wide, and 20ft high. Any modifications or items you leave in the space remain there when the doorway is closed.
When the doorway is closed all creatures inside of the space instantly appear within 5 feet of where the dorrway was of in the nearest unoccupied space.
Cost: 2000 gp
The 5 Shudake
Cloak of the Void
Wondrous Item
Very Rare illusion Requires Attunement
Normally, it appears as a long, rich cloak of shimmering purple fabric. When a ranged weapon attack hits you and your wearing the cloak, you can use your reaction to make a DC16 Dexterity saving throw. If successful, the cloak appears to be a piece of distant night sky, and the ammunition used in the ranged attack passes harmlessly into the void of starry night sky.The cloak may also be activated seperately as a standard action. When it is, the wearer may place any item smaller than the area of the cloak into the void. Storing and retreving items in this way functions in the same way as a bag of holding, with no limit on storage space.
Living creatures who pass into the void will suffocate in one minute.
A creature who cahrges into the activated cloak makes a DC 15 Dex saving throw to avoid passing into the void.
When the cloak's abilities have been active for a total of 2 minute, it ceases to function until the wearer has completed a long rest.
Any item stored within with void for more than 10 hours is lost forever.
Cost: 600gp
Miscellaneous
The pocket campsite 399866The Pocket Campsite
Adventuring Gear
Uncommon
To activate, point the small pouch away from you and press the rune on the back. Out of the pouch will appear 1 large tent, 2 smaller tents and a campfire with wooden seats around it. The campsite also has the spell 'tiny hut' cast upon it.A small leather pouch around the size of a large keychain with a button on the back.
Cost: 40gp
Drow sunscreen
Wondrous Item
Uncommon
Use this handy sunscreen to protect your sensitive Underdark-native skin from the sun's harmful rays! Once applied, you are immune to the effects of sun-sensitivity for up to 3 hours. Don't forget to reapply!
Cost: 7gp
Serpent Belt 'simon'
Wondrous Item
Uncommon
- The wearer is immune to the poisoned condition
- as a bonus action, you can command the belt to come alive taking the stats of a poison snake (Simon) that follows your verbal commands for an hour.
- If the snake is slain or moves 100ft away from the wearer, it reverts to belt form.
- if reverted to belt form from one of the two aforementioned actions, the belt cannot transform again until the user has completed a short rest.
This belt is smooth to the point its scales still hold their shimmer and has the roundness of a tied rope as opposed to a flattened belt. the white reflects a mixture of colors in iridescent patterns in various spectrums of light. The snakehead curled around its own tail. seems to let out a flick of the tongue on occasion.
Type | Damage | Damage | Range |
---|---|---|---|
None | 1d4+4 | Poison | 100ft |
Cost: 75gp
Potion of Healing
Potion Common
You regain 2d4+2 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.
Weight: .5lbs
Tears of Life
Potion
Rare Necromancy Requires Attunement
While attuned and worn, undead creatures of CR 4 and lower cannot come within 20ft of the wearer, unless permitted by the wearer. If an undead creature is forced inside the area, they must use their action on their turn to try to escape it.
When consumed by an attuned living creature, that is not unconscious, this vial restores all their hit points.
Aedeva
Blood Needles
Artisan Tool
Legendary Transmutation
By bathing the needles in the blood of your enemies, you can use these tattooing needles to craft magical tattoos into your body. When you bathe the needles in fresh blood (fresh meaning less than 1 minute old) for 1 hour, they glow and hum with life. During your next long rest, you can activate the needles, causing them to float above you and create a magical tattoo from the creature's blood. For this to work, you must have struck the killing blow on the creature. Tattoos created by these needles depict the killing blow that struck the creature down. When you look closely at the tattoo, it seems to move in an accurate depiction of the creature's final moments. When a tattoo is expended (see below for details on that) it turns into a normal, blood-red tattoo until it recharges. When a tattoo is inscribed on your skin, you pick what level of tattoo to inscribe. You can have a total number of spell levels of tattoos equal to your Constitution bonus (minimum 1). You can replace your tattoos with other ones during a long rest. If you do, the ones that are replaced lose their magical properties, but they do remain on your skin as a testament to your victory.Tattoo Types
Tattoos created by the Blood Needles take on different properties depending on the stats of the creature whose blood they are bathed in. They effect of the tattoo is determined by the primary stat of the victim (Strength for Ogres, Intelligence for Wizards, etc.). The level of the tattoo's effect is two less than the bonus that creature gets for their primary stat, with a minimum of 1 (so if the creature's primary stat is an 18, the tattoo is level 2; if the primary stat is a 20, the tattoo level is 3). You can choose to apply a tattoo at a lower level than normal. Once you do, the decision is permanent. You can make an Investigation check to try to discover the primary stat and tattoo level of the victim's blood. The DC of this check is equal to the creature's CR + 5. If you succeed, you learn the primary stat, and the tattoo level of the creature.
Cost: Priceless
Weight: 0lbs
@dailydungeoneer
Invisibility Timer
Wondrous Item
Very Rare
This stopwatch will allow you to become invisible for exactly 60 seconds and no longer. It has a 30 minutes countdown before it can be used again.A small, brass pocket watch with arcane runes engraved on the back.
Cost: 20gp
Rogues Grappling Hook
Tool
Very Rare Requires Attunement
Finely crafted gauntlet with an enchanted grapple and rope. 100ft of rope, when pointing your gauntlet at a spot where u wish to grapple, the rope with shoot towards the spot and successfully grapple onto a surface.When tugged the rope will pull the user into the air at which point the user need to make a dex or acrobatics check to avoid collisions with obstacles and land gracefully with the momentum of the rope.
The enchanted hook will detach itself if tugged a second time or if they land.
Cost: 60gp
The 5 Shudake
Superstar
Wondrous Item
Very Rare
When activated the holder becmoes invincible to all damage for two rounds of combat. Once used the star crumbled into grey dust.A simple pottery star stained yellow about the size of your palm. In cirtain lights the surface glitters.
Cost: 100gp
@jaamesperrett
Serpent's Servant
Wondrous Item
Very Rare
Wearing this gives the ser darkvision and a +5 to their walking speed. The user can also morph into a constrictor snake once per day for up to 3 hours.Don't Read This Bit. Im Serious
A thick jade band or gauntlet that wrapps around the arm, engraved to look like a snake of sorts.
Cost: 248gp
@dailydungeoneer
Gardeners matches
Wondrous Item
Rare
When struck, these matches rapidly begin growing into tree limbs about 1 root in length. If thrown on a flat durface immeadiately, they will take root and continue to grow up to 1d6 fett tall before slowing down and assuming the natural growth rate of a tree. Each box contains 25 matches.A simple, normal looking match box with a green casing. The matches themseves look much like litte sticks and where the flint is are solid leaves in a bright, sapling green.
Cost: 30gp
@dailydungeoneer
Mirror of Spell Reflection
Wondrous Item
Very Rare
Once per day, you can use this mirror to bounce a spell back at its caster. You must roll and attack roll with it as a reation in order to attempt to "catch" a spell cast in your direction and redirect it. You can only successfully reflect a spell 3 times per day, and each "reflected spell" uses up one of your spell slots. You may not reflect a spell above your own highest spell level.A inticatly woven iron mirror with rust on the edges and in the dark corners.
Cost: 400gp
The 5 Shudake
Spirit Lantern
Wondrous Item
Uncommon
This Lantern emits a cold blue light in a 20ft radius. If you shine this lanturn on ceceased remains for 1 minute, you can casue ghostly illusions of the dead creatures to manifest. These illusions hover above the remains and act out the last five minutes of the creature's life. This effect is silent and shows the dead as they were in life, depicting any items they carried. It does not, however, reveal any others who may have been present at the time of the creatures death.At first, this looks like a normal lantern crafted artistically in iron and steel. Then the cool blue light washes over you, feeling like fingers of the death carding over your skin, slowly. Thin whisps of cloth cling to its surface, distorting the light and shadows as they hover over you.
Cost: 57gp
@jaamesperrett
Killer Candy
Poison
Common
If a piece of killer candy is eaten the consumer takes 10d6 poision damage.small little candies wrapped in a purple, waxy paper.
Cost: 10gp
@jaamesperrett
Life Spray
Potion
Very Rare
you regain 6d4+4 hit points when you spray this on yourself or a target within 10 ft.
Cost: 450gp
@dailydungeoneer
Serpentmaster's Decanter
Wondrous Item
Rare
This decanter has a snake-shaped handle. Any liguid poured out of it will be cleansed of any and all poison that might be in it. Better to be safe than sorry.
Cost: 27gp
The 5 Shudake
Runestones
Wondrous Item
Common
Upon aquiring, roll a 1d6 to determin the type:- Fire
- Cold
- Lightning
- Bludgeoning
- Force
- Radiant
Throwing a runestong always hits it's target within 60ft. It deals 2 damage of it's discovered type.
Once used, it vanishes.
They have varying appearances, all related to nature in some way,
Cost: 1gp
The 5 Shudake
Elior's Tarot Deck
Wondrous Item
Rare Divination
Secrets.: When you finish a long rest, you may perform a reading of yourself and up to three other willing friendly creatures. Each creature that you perform a reading for caings one secrets counter. Secrets counters are lost after 24 hours. A creature can expend a secrets counter and add 5 to one ability check, attackroll, or saving throw it makes. The creature must choose to do so before the roll.Legacy of elior You can cast the Divination spell as a ritual spell. The tarot decides and provides the answer through the cards.
Like most tarot cards, each card is decorated with vivid art depicting its meaning. the deck is boud by a green ribbon with a circular glass gem.
Cost: 60gp
@dailydungeoneer
Potion of probability
Potion
Uncommon
This potion will heal or harm a random amount of health when consumes. Roll a 1d6 . If your result is even, heal that many hp. If it is odd, subtract that many hp.
Cost: 23gp
The 5 Shudake
Portable Snail House
Wondrous Item
Rare
You can use your action to place this ornate snail shell on the ground and speak its command word. The snail shell grows rapidly into an enchanted house of magical coziness and mystical charm that remains there until you use an action to speak the command word that shrinks it again. Creatures and items brought inside the house are ejected when the house is shrunk.This magic residence can house 4 meium or smaller creatures in mosdes luxury. The interior is magically cozy and features plain yet functional furniture. The house has a bathroom, a toilet, and an open living room and kitchen area.
Creatures in the area where the protable snail house appears must make a DC12 Dexterity saving throw, taking 4d10 Bludgeoning damage on a failed save or half as much damage on a successful one. In either case, the creatures are pushed to an unoccupied space outside but next to the house.
At first the little house is no bigger than a acorn, easily fitting in ones pocket. Once made large, all its tiny, charming details become apparent. Small, slightly crooked window sils under small windows. vines and simple decor swirling around its shell exterior.
Cost: 325gp
The 5 Shudake
Paralyzing perfume
Poison
Rare
Spray this in an enemy's face to paralyze them for 3 hours on a failed DC17 con save. One perfume bottle holds 10 uses.
Cost: 100gp
The 5 Shudake
Arcane Puzzlebox
Wondrous Item
Varies
This 4 inch wide puzzle box displays complex unes which change each dawn. the box cannot be destroyed except from a Disintegrate or Wish spell. After 3 hours of uninterupted concentration, roll 3 consecutive intelligence checks, the DC of which depends on the rarity of the puzzle box.:Uncommon | DC 12 |
---|---|
Rare | DC 14 |
Very Rare | DC 16 |
Legendary | DC 18 |
If one of the three checks fail, the box 'locks' and the puzzle cannot be attempted until it resets at the next dawn. A "Knock" spell can reduce the number of checks required to 2, but no less than 2. The last people to succeefully open a puzzle box can gain access to it whith a touch of their hand. They also recieve a mental 'alarm' whenever a puzzle attempt fails (provided they are on the same plane).|
Each box contains only one item no bigger tha 5 cubic feet which appears once the box collapses open.
Cost: 70gp-1900gp
Comments