Merchant and Sailors' Guild

I don't know, Kris. I think they may be everywhere. Nessie the Terrapiner
The Merchant and Sailors' Guild is the single biggest criminal organization in Pax. They have irons in every fire, their fingers are in every pie, their members occupy every walk of life. Kings have been members. Queens have lost their heads trying to bring them down. Countries have approached them for loans and mercantile aid.   It is rumoured that the Guild has, at some point, become an arm of the The High King's Seat intelligence service.

Structure

A carefully kept secret, although it does seem somewhat paramilitary.

Public Agenda

An even more carefully kept secret.

Assets

They seem to have their fingers in every pie imaginable.

History

Long, complicated, full of heroics and derring-do, and absolutely secret.

et oriri in Draco

Founding Date
Officially, this is unknown
Type
Illicit, Syndicate
Capital
Alternative Names
The Guild
Demonym
Cousins to the Wind
Leader
Leader Title
Head of State
Head of Government
Government System
Democracy, Direct
Official State Religion
Parent Organization
Subsidiary Organizations
Location
Official Languages
Controlled Territories
Neighboring Nations
Related Species
Related Myths

Articles under Merchant and Sailors' Guild

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