Stumbling Traveler
Tucked away in the maze of tents that is Katzpütch, close enough to the Great Market for easy access but far enough away that cries from that market can easily be drowned out by the din of common room, sits the stone and plaster exterior of the city's only three-story building, the Stumbling Traveler. While its height would make the inn easy to find from almost any part of the City of Shifting streets, the large sign that floats a good five paces above it - as wide as the building itself and proclaiming food, drink and a good time for all - ensures that even the blindest of Khadra can find it. Colorful, though often mismatched, awnings shade its many windows and its door of bright blue that some patrons swear sneaks into their path any time they get close to the building, will open automatically as soon as someone puts their foot on the threshold to welcome any passerby. A worn wooden sign, probably a remnant from the previous over, swings over that door, displaying a jovial traveler, pint in hand, stumbling merrily down a winding road.
An ogre sized step up from the Inn of Many Names yet not nearly as isolated from the thriving bustle of Katzpütch as the Silver Lantern, the Stumbling Traveler offers its patrons a clean place to eat and drink without all sapping all of the fun from a tavern. Its common room boasts a lively crowd any time of day or night and if a local musician isn't playing, Tove, its Nerrid patron ensures that festive music of some sort still fills the air. The decor is a mix of rustic and comfortable alongside the latest innovations in furnishings from Nerridon that may or may not require waivers to use. Lanterns hang from the ceiling, though they admit no smoke and the walls are covered with maps and souvenirs from Tove's travels all around the Inner Seas. In addition to music, local patrons often have a game of cards going at a large, octagonal table in the corner and at least a few of the rooms on the third floor are renting by a rotating cadre of men and women that seem to make their leaving strictly from the Inn's other patrons.
The inn offers a varied menu featuring local dishes such as steaks from local cattle and fine sour dough bread. Tove also offers up a few tastes of home including spice dusted crickets and firecracker roasted chestnuts that do not, she assures patrons, actually explode in their mouths. (That one time that they did was an accident and she has fixed the recipe.) She offers a selection of ales and meads ranging from her own to those made in New Kharolin and wines from both Pendril and New Solarin.
The accommodations offer a score of small rooms on the second and third floor that, like the rest of the bar, are kept scrupulously clean despite the absence of any maids. In fact, other than a trio of barmaids and two cooks, Tove runs the place herself, overseeing operations from a stool behind the high bar in the common room. She can be found there most afternoons and evenings, spending more time trading stories with patrons than doing any actual work.