Who you gonna call?
Ghostbuster is a colloquial, and sometimes derogatory, term for a mage who spends most of their time hunting monsters in
the Prime. Our modern world is poorly equipped to handle rampaging ghouls and hungry goblins, and some mages feel an obligation to take matters into their own hands. It is dangerous, thankless work, but those who do it find solace and worth in every life saved.
Ghostbusting
Ain't afraid of no ghost.
Mages from all walks of life become "ghostbusters" - often driven by a sense of duty to protect people who can't protect themselves from threats only they can even see. In older mages, this can sometimes have the stink of arrogance about it, using terms like "our lessers" or "those mortals". As long as they rescue some poor lost soul from being devoured by unspeakable horrors, well, the complaints can wait.
Ghostbusting, a term generally hated by those who hunt monsters and therefor used by everyone else, can be as simple as pulling the trigger and as difficult as an week long exorcism, depending on the monster in question. Even the lowest of things that lurk under the bed at night tend to resist injury by mundane means, however, despite looking like flesh and blood.
Most play by different rules by mankind, able to flit in and out of places that should be inaccessible, appearing at impossible time, and overall being a real (potentially fatal) nuisance. Ghouls, whose diet make them a regular foe of ghostbusters, can lay down in any one grave and claw themselves out any other, anywhere in the world, for example.
Slaying seem like it'd be a natural fit for a ghostbuster, but it is in reality rare. Slayers are driven by a thirst for power, while ghostbusters generally seek to protect and defend humanity, and their two ideologies are often diametrically opposed.
Smart ghostbuster work in teams. Those who don't tend not live too long, barring some phenomenal luck or ability, when a single mistake can spell doom. Despite the advantage, different teams rarely find common ground unless the threat is truly dire. Too often, differences in approach and how much collateral damage is too much split such unions - sometimes during the worst possible time of a hunt.
Some hunters, like the
D11, specialize in one particular foe. In reality, the world is complicated and no matter what a mage might plan for, something else can always show up.
I really like how you contrast ghostbusting and slaying. Also, of course, I appreciate how you take these pop culture references and build something new and Shedim-y from them. It's such a treat to read.
Thank you! :D Yeah, making fun of pop-culture has kind of become a part of Shedim... But it's a part of our lives too, so it made sense to me. <3
Creator of Araea, Megacorpolis, and many others.