In the search for magical enlightenment, affiliation, or
purpose, many Awakened individuals are drawn toward
certain animals, mythological figures, or concepts. This
may be an idol they grew up with, a tribal totem, or
something they look up to achieve in their life. It could
also relate to their religious or magical beliefs. So strong
are the feelings for this person or idea that once the individual
Awakens, the idea takes a life on its own. It becomes
what is known as a mentor spirit.
This mentor spirit is much like other spirits in that it
has its own personality, but it’s not a spirit in the summon-
and-banish sense of the term. It can be seen and
heard by those it chooses, and even physically interact
with its followers. Your mentor spirit can have significant
influence over you, giving you benefits when you remain
true or punishing you if you go astray (usually with
temporary reductions to your Magic rating).
Magical mentorship can come in different forms. Often
you have your own link to your mentor spirit, but
an Awakened guild or society can become linked to a
mentor spirit as a group.
There is no real understanding of the nature of mentor
spirits, but their general goal is clear: They want to
keep Awakened individuals on the path that helped introduce
the mentor spirit to the Earth in the first place.
For gamemasters, mentor spirits can be used as a tool to
communicate information to the magician and enhance
role-playing. The mentor spirit can provide cryptic clues,
riddles, omens, and sometimes even straightforward
advice. Any Awakened character can connect with a
mentor spirit by taking the Mentor Spirit quality (p. 76, CRB).
Gamemasters may also choose to award mentor spirits
in the course of role playing, provided the player character
has done enough to deserve it.
MENTOR SPIRIT ARCHETYPES
Each of the mentor spirits listed here represents an archetype.
These archetypes are idealized as totem animals,
deities, and forces of nature by different cultures
and traditions. The archetypes listed below serve merely
as examples of different archetypes and are not meant
to apply to all cultures—a totem animal considered a
healer in one culture may be considered a deceiver in
another. Additional archetypes will be presented in future
sourcebooks, and you can always work with your
gamemaster to develop a mentor spirit archetype that
best fits your character’s outlook.
Each archetype offers three advantages: one general
bonus, one bonus that applies only to magicians, and
one that applies only to adepts. Mystic adepts must
chose either the adept or magician advantage at the
time they accept the mentor spirit and can’t change it.
Each also has a disadvantage and some alternate names
or concepts for the mentor spirit, if you don’t feel the
given name really fits your tradition. Advantages and
disadvantages apply at all times.