Dolphin

DOLPHIN Followers of Dolphin are graceful, free-spirited characters who enjoy playful banter and have to move when music plays. They see things optimistically and believe there is good in the world despite current conditions of corporate politics and pollution. They are not naïve—at least, they don’t believe they are. They just have faith in humanity. Somehow.   ADVANTAGES
All: +2 dice on Artisan skill tests or Pilot (Watercraft) skill tests (choose one)
Magician: +2 for health spells, preparations, and spell rituals.
Adept: Gain Flexibility (2) power for free   DISADVANTAGES Followers are altruistic when it comes to helping people and cannot turn a blind eye to those who they believe deserve their help. It is difficult for them not to get involved when they see someone being bullied or obviously polluting the environment. If they see such a situation, it takes a Charisma + Willpower (3) Test for a follower of Dolphin not to intervene. If the job that the follower of Dolphin is on involves polluting the environment or becoming the bully/enforcer on those less deserving, then the follower loses 2 dice after each such deed until she atones. Atonement is up to the gamemaster but can involve time and money spent with charities.   HS 43