Cat
CAT
Cat is honored in cultures around the world. Cat is often
seen as the guardian of mystical secrets, including those
involving the afterlife. She certainly knows many secrets
but rarely decides to share them, and never with anyone
who is not worthy. She is stealthy, sly, and arrogant. Cat
toys with her prey—threatening, taunting, and confusing
her targets—rather than going directly for the kill.
ADVANTAGES
All: +2 dice to either Gymnastics or Infiltration Tests (choose one)
Magician: +2 dice for Illusion spells, preparations, and Illusion spell rituals
Adept: 2 free levels of Light Body DISADVANTAGES Cat magicians toy with their prey. Unless you succeed in a Charisma + Willpower (3) Test at the start of combat, you cannot make an attack that incapacitates your target. If you take any Physical damage, all this playing around stops. Similar Archetypes: Mystery, Stealth CRB 321
All: +2 dice to either Gymnastics or Infiltration Tests (choose one)
Magician: +2 dice for Illusion spells, preparations, and Illusion spell rituals
Adept: 2 free levels of Light Body DISADVANTAGES Cat magicians toy with their prey. Unless you succeed in a Charisma + Willpower (3) Test at the start of combat, you cannot make an attack that incapacitates your target. If you take any Physical damage, all this playing around stops. Similar Archetypes: Mystery, Stealth CRB 321