Horse

HORSE Followers of the Horse mentor spirit are the embodiment of freedom. They must be out in the open air and allowed to roam the open road. Followers are never intentionally stubborn or malicious, but they do not like to feel impeded or confined by someone else. This unfortunately also means that followers of Horse may sacrifice personal relationships for freedom.   ADVANTAGES
All: +2 dice to Running or Pilot Ground Craft) tests (choose one)
Magician: Reduce Drain Value from Reckless Summoning by 1
Adept: May learn to use the Movement critter power as a metamagic (self only, 3 times a day)   DISADVANTAGES Followers of the Horse can’t sit still for long nor be confined indoors. They must spend at least four hours a day outside and be able to run or drive around (any method of travel faster than walking). If followers are not able to meet this condition, they suffer –1 die to all action skill tests. This penalty is cumulative, meaning if the follower is stuck at a desk all day (indoors and not moving around) for two days in a a row, they suffer –2 to all actions until they get that free time in.   HS 46