Peacemaker
PEACEMAKER
Deep down, all Peacemaker wants is for everyone to get
along, even if they are currently mortal enemies. She
believes every argument can be solved in some way;
on the other hand, she knows some arguments require
force or bodily harm in order get one’s point across.
ADVANTAGES
All: +2 dice pool modifier for Negotiation Tests
Magician: +2 dice to Detection spells, preparations, and rituals
Adept: 2 free levels of Enhanced Perception DISADVANTAGES You see even enemies as potential friends and go out of your way to keep from hurting anyone unless the situation truly warrants it. At the very beginning of combat, you must pass a Charisma + Intuition (3) Test; failure means you are unable to take actions that cause Physical damage for the duration of combat. At the beginning of a new Combat Turn, you may choose to retake the test if you failed the first time and you or a member of your team suffered damage in the previous Combat Turn. Similar Archetypes: Mediator, Pacifist SG 200
All: +2 dice pool modifier for Negotiation Tests
Magician: +2 dice to Detection spells, preparations, and rituals
Adept: 2 free levels of Enhanced Perception DISADVANTAGES You see even enemies as potential friends and go out of your way to keep from hurting anyone unless the situation truly warrants it. At the very beginning of combat, you must pass a Charisma + Intuition (3) Test; failure means you are unable to take actions that cause Physical damage for the duration of combat. At the beginning of a new Combat Turn, you may choose to retake the test if you failed the first time and you or a member of your team suffered damage in the previous Combat Turn. Similar Archetypes: Mediator, Pacifist SG 200