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The Small Kingdoms

The Small Kingdoms are a loosely allied group of kingdoms, republics, city states, and other small nations, numbering about two dozen in total. Each has it’s own government, but there is a Representative’s Council that has members from each nation that deal with policy items that affect the whole collective. They are pretty much independent of one another, unless they have problems in common, in which case the Council decides what should be done, and the representatives relay their suggestions to their respective governments. Their mutual protection treaty, the Grand Alliance, calls for their militaries to unite as one against any threat. The citizens are primarily humans, hobbits, and elves, but there are large groups of kler’naktha in the southern areas, and some orcs in the northwest. The orcs in the Small Kingdoms are less intolerant and tend to have slightly better tempers than their neighbors in Ugolvorka, since they have been mixing with other peoples.   Predominant Languages: Harada, Quenya, Lurkash, Skaar’t’aghh   Current Events: The Representatives’ Council is, of course, worried about the Imperium’s expansionist endeavors. While they don’t expect to be hit first (they, along with the Essimine Monarchy, think Essimine will be attacked first), they can’t rule out a force coming through the pass through the Northern Expanse. They know they are vulnerable; their existence as small nations has always been dependent upon their neighbors letting them stay small. Up until now, it hasn’t been a problem. But pride and tradition run deep, and they are reluctant to turn themselves into a larger, single nation. They wouldn’t be able to agree on who to rule them, or which of the myriad types of government to choose. Suffice it to say, they will probably be attacked long before they can figure out how to unite into a single polity. In the meantime, the Grand Alliance (think NATO) will have to suffice to protect the collection of allied states.   529375 square miles

Demographics

Population 55584375 people
Population Density 105 people per square mile
Urban Population 748530 people
Cities 7
  Towns 126
  Villages 121857
  Developed Land Area 308802 square miles
Wilderness Area 220573 square miles
 

Infrastructure

Castles 1112
Frontier Castles 278
Civil Castles 834
Ruins 157
Universities 2
 

City Demographics

City Type Big City
Population 119287
Noble Households 596
Advocates 183
Clergymen 2982
Priests 119
  City Type Big City
Population 59643
Noble Households 299
Advocates 92
Clergymen 1491
Priests 59
  City Type Big City
Population 47714
Noble Households 239
Advocates 74
Clergymen 1193
Priests 48
  City Type Big City
Population 31014
Noble Households 155
Advocates 48
Clergymen 776
Priests 31
  City Type Big City
Population 23260
Noble Households 116
Advocates 38
Clergymen 582
Priests 23
  City Type Big City
Population 18608
Noble Households 93
Advocates 28
Clergymen 466 Priests 19
  City Type City
Population 11164
Noble Households 56
Advocates 17
Clergymen 280
Priests 11
  Town Populations 7294, 6879, 6536, 6413, 6406, 6267, 6200, 5870, 5719, 5688, 5614, 5594, 5584, 5534, 5444, 5367, 5323, 5231, 5166, 5139, 5117, 5042, 4961, 4802, 4786, 4785, 4737, 4620, 4566, 4484, 4461, 4447, 4380, 4361, 4223, 4191, 4086, 3982, 3964, 3954, 3927, 3888, 3839, 3802, 3650, 3565, 3524, 3487, 3442, 3357, 3344, 3311, 3275, 3190, 3177, 3159, 3148, 3135, 3123, 3114, 3067, 3041, 2968, 2955, 2932, 2906, 2900, 2881, 2870, 2842, 2837, 2830, 2805, 2780, 2755, 2730, 2730, 2723, 2706, 2663, 2652, 2648, 2620, 2605, 2597, 2592, 2582, 2568, 2552, 2538, 2527, 2521, 2517, 2513, 2512, 2509, 2494, 2494, 2474, 2468, 2451, 2443, 2404, 2404, 2396, 2391, 2386, 2357, 2332, 2326, 2305, 2215, 2170, 2105, 2102, 2071, 2070, 2015, 1951, 1857, 1834, 1825, 1584, 1483, 1476, 1309

Structure

The Small Kingdoms have something that is most like a League of Nations as their titular ruling body. For the most part, each country handles it's own matters locally; the League only really has authority over things like foreign policy, defense, or things that affect the collective as a whole.

History

The Small Kingdoms (as a cohesive group) was started over five hundred years ago as a way to hold onto local traditions and identities, while still remaining viable as a political entity in a world that was becoming more and more consolidated. Being surrounded by nation states much larger than their own (or being simply a city-state), finding a solution was imperative. That solution was a strong alliance binding the disparate entities into a political union with a lot of local autonomy. So far, it has kept them their own states, although many of thier diplomats to the Tondene Imperium are becoming very worried.

Demography and Population

The population varies depending upon which small kingdom is being discussed. Humans, Hobbits, Elves, Orcs, and Kler'naktha are all members. There are even some scattered enclaves of Goblins, but those are pretty rare. For each nation, there is usually a large majority of a single race, with a smattering of all the other races. This is due to immigration between the nations.

Foreign Relations

Usually pretty good with their neighbors. For the most part. The only real trouble they have on a long term basis is with Ugulvorka. The Kler'naktha of the desert keep to themselves, except to trade. There are occasional border skirmishes and disputes with Farsskal every score of years or so.
Founding Date
356 AFE
Type
Governmental, Senate/Parliament
Alternative Names
Each country or city state has it's own name.
Training Level
Semi-professional
Veterancy Level
Trained
Demonym
Kingdomer
Power Structure
Federation
Economic System
Mixed economy
Currency
Kingdom Dominar 1 Dominar = 0.75 Tondene Imperial Royal
Legislative Body
The League of Nations is the council that determines governance that relates to all of the member states. For local matters, the individual states handle their own affairs. They all share the same currency though, and while immigration between the states may have some limitations, trade goes freely across borders.
Judicial Body
Each member state has it's own judiciary. The League of Nations, when pressed or when necessary, will hear cases on a special case basis, as if they were a court.

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