Slavery in Swynfaredia
In Swynfaredia, slavery of humans, half-humans, dragons, half-dragons, elves, gnomes, dwarves, kobolds, and any individual with sorcery has been illegal since the day Swynfaredia became a nation. Technically, Swynfaredian law allows for the ownership for the enslavement of any race not on the list above, but in practice goblin slavery is the only form of slavery that is condoned in Swynfaredia. By the previous monarch's royal decree, every duke or duchess has autonomy to decide on whether goblin slavery is legal in their own lands or not. About two thirds of the lands in Swynfaredia allow slavery, but only about half of these lands actually practice owning goblin slaves. The remaining lands have made goblin slavery illegal outright. There was a lot of arguments on if goblin slaves were moved into a land that outlawed goblin slavery if the goblins were freed or not. Queen Gwendolyn ap Numaness settled this was a new royal decree. Slave owners may move goblin slaves across lands that have illegalized goblin slavery, but they cannot put them to work in these lands unless they were carrying loads when they entered in which case they can carry these loads through the lands in question.
Before Swynfaredia was founded, the founded dragons hashed out a lot of details of the nation they wanted to create. There was unanimous agreement that human and dragon slavery would be illegal. The rest took some discussion and there are written records of the founding dragons political discussions on this topic collecting dust in a Swynfaredian library somewhere. Eventually they hashed out more anti-slavery laws. The founding constitution of Swyfnaredia outlaws the slavery of humans, elves, half-humans of all kinds, half-dragons of all kinds, dwarves, gnomes, kobolds, and any sorcerers. For the most part Swynfaredia had zero interest in slavery for the first three hundred or so years of their existence. Then one day they were fighting off some goblin raiders and a bunch of goblins surrendered. These goblins were then put to work and goblin slavery evolved into an institution. There were a handful of attempts to enslave giants and other large monsters but for the most part, only goblin slavery was common and lasted generation after generation. Fremiss the Vibrant and his many descendants argued that serfdom was almost as bad as slavery. The lands ruled by House Fremiss were among the first lands in West Colassia to outlaw hereditary serfdom. Gradually, the nobles of other houses eventually adopted the practice of outlawing serfdom. By the start of the Second Swynfaredian Civil War 90% of Swynfaredian lands had outlawed serfdom. During the treaty that ended the civil war, a decree banning all serfdom nation-wide was slipped into the final peace treaty (even though the subject of serfdom had nothing to do with the civil war).
Swynfaredian nobles have human peasants to handle farming and crafting jobs. Goblins slaves can and are used for any menial labor but the vast majority of them are put to work in mines. If they aren't working in mines, they are probably working as carriers of various loads, especially chamber pots and dung carts.
Components and tools
Swynfaredian dragon bloods rely on the traditional tools of chains, whips, and spears to keep their slaves in line, but they usually appoint non-sorcerer overseers to handle the goblins directly rather than dirty themselves associating themselves with goblins directly. Swynfaredians rarely use magic to keep their goblins in line, but they frequently use the threat of magic to keep their goblins in line. A few very fastidious slave owners keep a log with the names of every goblin slave with a few of their hairs, so magical diviners can use magical scrying pools to find runaway slaves. This is almost impossible for a goblin to counter, but fortunately for freedom minded goblins, very few slave owners go to this level of trouble.