An order of wizards who travel the planes looking for lost magical knowledge and artifacts, who use their magical knowledge to horde artifacts and gain power in political, economic, and magical spheres. Made up of mostly wizards, swift blades, artificers, and war mages the guild looks after its own and relentlessly pursues magical knowledge even if it could end up hurting those outside of the guild
The Structure of Atrum Caedes encourages its members to better themselves in all aspects, each rank gives its members access to more resources, the great library, magical items, and increased influence in the guild. Being a member of the highest levels grants access to the most guarded secrets, spells, and private studies and laboratories in the top of the tower, along with access to the most powerful magical items.
Student: Focuses on learning the basics of combat and magic, pays dues by making small magical items (such as Everburning torches) or alchemical items
Acolyte: Able to cast 1st and 2nd level spells, does easy missions and community outreach to improve the standing of the local guild
Apprentice: Able to cast 3rd level spells, can be taken as an official apprentice of higher ranked members
Swiftblade: An alternate path that the Apprentice can choose instead of becoming a mage, they enter the exotic path of a swiftblade and become the direct apprentices of the MageLord
Artificer: An alternate path to the normal member, Artificers are in charge of creating magical items and constructs for the benefit of the guild, they are supplied with all mundane materials and a luxurious workshop for their crafts.
Mage: Able to cast 5th level spells, access to the library of knowledge and is able to take an apprentice, apprentice can enter library accompanied by the Mage.
Archmage: Able to cast 7th level spells, Able to take multiple apprentices, full access to all areas of the guild
The Council: takes part in decision making in the guild. and is able to cast 8th level spells. There can only ever be 7 of this rank including the MageLord.
MageLord: The highest rank, in charge of everything to do with the guild, and has access to the guild funds and vault.
To horde Magical artifacts, spells, knowledge, and everything to do with the weave. To create its own spells, rituals, and items and increase its power in various spheres to pursue their goals.
- The Enclave: Currently has control over a few darkwood groves and a gem mine.
- Violet Groves: A farm on the outskirts of Seconvale, The City of Smiles
- Limerick Quarries: A limestone quarry a half days ride north of Seconvale, The City of Smiles