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Session 8

The Hermit and The Boogeyman

General Summary

Recap

We found out more about the Musk Lily through autopsy. Apparently they can climb and hang on ceilings (terrifying) and don't have an apparent means to digest their prey. They are linked to the acrid marmelade. How exactly we are not sure, but where the marmelade is, the fungi are too. Meanwhile the guards found the reason for the foul smelling water - a huge heap of acrid marmelade. They scooped out all the jelly from the well and uncovered a cavern behind it, We also re-investigated one of the ships and found the smuggler's alchemy lab. The crew was arrested but the captain fled. Afterwards we rested at the inn while the guards kept watch to make sure nothing came out of the well.

Summary

For the first time since arriving in Seeblick, we met Gretchen, the local hermit. We brought her some food, she let us in her tower (which apparently is very rare) and asked a bunch of questions. While she couldn't help with the fungus-related matters she is knowledgeable about the Current and shared more information about it.
After this brief detour we met up with Alaric and Ingrid and decided to try and smoke out the fungi at the reservoir. The wood was gathered and the smoking went succesfully, but we couldn't determine the effectiveness as the fungi were already killed (likely prior to the smoking) by having their stem cut-off. This was done by an unknown boogeyman/person with a blade.

Session Notes

New day, new plan
  • hunt the captain?
  • explore the cavern?
  • bottle identification?
  • Muir wants to be as inconspicuous as possible but doesn't want to appear meddling with anything.
    we plan to go to gretchen
    from Aida - basket with bread milk and basic groceries to last a day or 2 for gretchen
    gray day with few rays of sun
    more guards around well
    medium sized tower with firm wooden door at bottom few windows atop - thick grey brick stacked long ago
    full iron doorknocker
    not at halfing height
    solid 5 min wait
    small weary grey-blue iris older woman voice
    mousy woman 160 height in her 50-60s not sure , thin grey hair in ponytail, grey blue dress similar to muireal's but with sleeves
    once the tower was used to see far and wide but not anymore
    she is very confused by the fungi talk
    As expected she knows nothing
    This is Saga our herbalist, Arti , a genius halfling and I'm muir a formerly-drowned woman - Muir
    we are let in!!!!
    lot of the tower is empty, heavy bolt on the door
    1st floor empty, 2nd floor cupboard table single stool and some books window to harbor other to cliffs = rather barren
    marmelade and fungi - chicken or the egg situation
    Muir just dropping the fungal infestation of our town
    Gretchen has an old friend in Capital - more an expert in flora/fauna - Harold Mayer
    in 80s if alive
    last she heard of him he just moved there - probs uni or academy if not private mansion with nice garden
    Specialises in the flow of the current and use it to affect the weather
    if the current dissappears magic would cease to be for everyone
    the current is a source of magic for magic mutation a pooling of ether would be needed
    a cairn or pool (plenty of wizzes want them) - old wiz tower pool was in or around it
    Lumicite a crystal that forms if the conc of aether is large - appears in abundance at pools and is very sought after
    used in enchantments
    even then at pools it is rare, if cairn is a cavern the lum would be 5 clumps at most
    advantage of a pool is that it might regrow
    doesn't think there is any in Seeblick
    remnants of pools can exist
    find lum gets Gretchen out of tower
    - NEW GOAL
    underwater breathing - some species and potions (temp)
    personal reason to not come out of the tower
    claims to not be able to help with identification of purple bottle - even tho Alaric said she could - misremembering?
    moorlanders on stilts can outrun a man

    Head to Alaric
    at the station? only one guy behind desk
    is at Ingrid's
    Milky like eyes Ingrid - Alaric is pensive
    Messenger bird to be sent to capital - but not sure it will be fast enough
    scouts along coast to find smugglers
    marcus discuss if explosives is possible
    need more explosives
    pure metal lid for well to close it - not ready yet
    mayor left a month ago to visit family dont remember where
    fungi might not be affected by poison
    they might need humidity
    we need to find the source of the fungus
    the bottle produces endless smoke - used for hiding or smoke someone out
    fungi could be reliant on air? not sure
    learn by observation what they can and cannot handle
    smoking out for entire day and then send someone in to investigate
    only water connected reservoir and well not air?
    Arti is done with Muir is drinking
    Ingrid will continue investigation and will check station specimen
    get lumberjacks to gather at the station
    At inn
    Aida hasnt gone in Gretchen tower before its rare she lets anyone in
    I manage to convince 1 lumberjack to go to the station
    no one else :(
    flanel heavy beards, heavy boots, stout human man
    saga follows us like a stalker
    I dissappointed Alaric :(
    bring alot of wood to reservoir area, use smoke bottle
    collect bottle from Ingrid
    bottle is nice black, weighs a pound feeld bit cold, the stopper is sone form of lead lined with purp cord
    arti tries to carve an explody woodcarving while the others dont really do anything

    Smoking time
    barricade of wood in front of cavern
    muir rolled the bottle into cavern
    used eldritch cannon to burn wood faster
    muir tries to control smoke a bit to channel all smoke into cavern
    night has hit only ashes and charchoal remain
    inside of cavern is blackened
    Alaric follows us inside
    dead silent cave - no lilies on the water
    clear water nothing at the bottom of the pool
    collapsed hump on the edge
    could be they escaped through the water
    2 huge fungus - look bigger than before - doesnt look like the smoke got to them
    the stems were removed, bit discarded up ahead
    sensory organs seem to be pierced and cracked
    clearly something sharp went through but also necrosis and/or something acidic is there
    no marks of a scuffle, no blood
    they have been ambushed
    their necks have been cut so to speak, straight up decapitation, bigger blade
    don't know who/what did this
    smoke cloud 100 feet from the bottle
    - the ever smoking bottle
    holes for water are rather small, human wont fit - maybe halfling can squeeze
    we collect the fungus corpses
    gonna create a fence around the place
    peeps think either we killed them or boogeyman did it

    back at the inn
    Gollum is apparently as scary as this

    ______________________________________________

    Rewards Granted

    Arti:
    Eversmoking Bottle
    Muireall:
    NA
    Saga:
    NA

    Character(s) interacted with

    Created Content

    Related Reports

    Arti is on the list to enter the danger cave!
    In game date
    1051 AS, 11th October
    Report Date
    29 Jul 2023
    Primary Location
    Secondary Location
    "This is Saga our herbalist, Arti , a genius halfling and I'm Muireall, a formerly-drowned woman." -
    Muir

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