Session 9
Beneath the well
General Summary
Recap
For the first time since arriving in Seeblick, we met Gretchen, the local hermit. We brought her some food, she let us in her tower (which apparently is very rare) and asked a bunch of questions. While she couldn't help with the fungus-related matters she is knowledgeable about the Current and shared more information about it.After this brief detour we met up with Alaric and Ingrid and decided to try and smoke out the fungi at the reservoir. The wood was gathered and the smoking went succesfully, but we couldn't determine the effectiveness as the fungi were already killed (likely prior to the smoking) by having their stem cut-off. This was done by an unknown boogeyman/person with a blade.
Summary
In the morning Arti was summoned to the captain. Alaric explained that he would send the volunteers down into the well to scout out how bad the situation is. Upon hearing this Muir and Saga decided to join as they believe Arti needs babysitting. Considering the 2 extra volunteers Alaric created a second group to scout out the coastline in search of more danger. Muir chose that Alexander, an adventurer she had briefly met previously, should come with us into the well, leaving Gunther and a couple of guards to search the coast.After brief planning and preparing the group headed into the well which was now covered with a metal lid. The plan was to be as stealthy as possible, see what we can see and get back out again. The cavern walls were covered with acrid marmelade given the entire structure a foul stench. In the cave we encountered subterranean lizards that looked aggressive but we sneaked past them. The lizards seemed to avoid the fungus as much as we did. We also came across a Musk Lily hiding in the marmelade and found some local plantlife. We followed the stream leading to the source of the well water. The stream ended in a pool with 30 ft above it a huge blob of acrid marmelade that seemed the block the natural water flow. What is now only a trinkle was probably once a steady current. In the blob itself there was a humanoid dark shape floating around. Curious about this Arti attempted to shoot the blob and missed. Saga got closer to the blob by standing in the water and tried to hit it as well and failed. Our noise alerted a fungizard that was slumbering in the pool. It is now awake and at least two of us have been spotted.
Session Notes
Morning
mistythin white layer between the streets, colder
Aida already working
Giant metal lid on the well - guards around it
how did the fungi end up in the caves? - we dont know
created 3 tiny screaming seagulls sculptures
guards enter for breakfast
arti called by Alaric
Muir buys alcohol probs to make molotov - 2 sp - bottle of moonshine
station
gathered peeps in drying room2 drying fungi
Alaric- ingrid - gunther - 2 guards and Alexander
muir recognises alex
scouting group to see what everyones dealing with
molotov knew it
saga and muir will follow arti - yah
4th person - Alaric or Alexander
Alex chosen by muir
sacks of supplies - ropes and piston 1 minor healing potion per person
exploring kit + 1 minor potion
Alex - 1m80 not as burly as gunther and alaric - short blonde hair - patchy beard wearing longcloak and chainmail sword on his hip
first time ingrid met him
from the capital according to muir
mage armor muir is calling stormwinds around her body
goodberry saga - 1 for each
alex gazing over the sea some guards around
guards didnt notice him before I came up
making convo with alex
alex - adventure on vacay from capital - went north south to the isles across the bored to outer lands - typically going north to south doesnt like the capital
never seen uncle wilbur
capital is nice - the garden , the palace the ivory towers (mages) but very crowded
Muir is drinking ofc - on the beach this time
Saga is actually prepping - apparently on the beach
stealthy might be difficult
invisible for an hour by saga
alexander was not aware of the cut stems
muireall uses gust to move it
Danger cave
well with metal lidpool of water at the bottom - wide crack in the wall
marmelade covers the wall
lots of fungi
very stinky only 1 exit? the well seems only place with fresh air
ground is damp and soggy
large mush clusters brown-yellow like elf shelfs underground
movement 4-legged creature in the darkness - noticed by everyone but arti
pass without a trace powder from saga
lizard like creature with wide blind eyes scuffling around - didnt see us
actively trying to avoid the marmelade - doesnt want contact
subterrenean lizards are quite aggressive - not part of the fungi issue
arti is blind
more lizzies in the water
saga notices thick horny bushes - earth root : used to make healing potions
very thick roots, plant spiny - 5 roots got!
musk lily blend ins with covered walls
follows sound
acrid smell more prominent
big roots - acerus - tree grows on the ceiling so plant is below the ground
roots are harmless
a collection of strings not cobweb cuz there are no spiders
a kind of beetle can make these - insect nest
ceiling is covered in huge mass of marmelade preventing water flow
there is somthing vaguely humanoid in the marmelade
a darker shadow 2 arms 2 legs kinda drifting in there
another cobweb - this time with dragonfly wings
poison air from smell - shit
lizards eat underground moss
30 feet hig up blob
we cant hit the blob cuz the rolls are terrible
enormous fungal lizard in the water
2 yellow eyes without iris
we gon die
Rewards Granted
Arti
exploring kit and healing potion1 goodberry
1 screaming seagull sculpture
Muireall
exploring kit and healing potionbottle of moonshine
1 goodberry
Saga
exploring kit and healing potion5 earth roots
1 goodberry
Character(s) interacted with
Created Content
Related Reports
_____________________________________________________
I have been spotted! Saga too!
In game date
1051 AS, 12th October
1051 AS, 12th October
Report Date
26 Aug 2023
Primary Location
Secondary Location
Related Plots
Related Characters
Comments