Sasha Haderaa
Sasha Haderaa
Medium aasimar mythic knight, Neutral Good
STR
15 +2
DEX
15 +2
CON
12 +1
INT
10 +0
WIS
9 -1
CHA
18 +4
Angel's Beacon. Fiends have advantage on melee attacks against Sasha, and disadvantage on melee attacks on any creature within 5 feet of Sasha.
Actions
Multiattack. Sasha makes two attacks with his Dazzling Glaive. Dazzling Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 1d10+4 radiant damage (2d10+4 against fiends). On a hit, one additional effect is added at random: 1. Nothing. 2. Target must make a DC 16 CHA save or be frightened until the end of Sasha's next turn. 3. Target must make a DC 16 CON save or be blinded until the end of Sasha's next turn. 4. Target must make a DC 16 CON save or be stunned until the end of Sasha's next turn. 5. Sasha's speed becomes 40 ft. until the end of their next turn. 6. Sasha's AC becomes 18 until the end of their next turn. No Mercy (Recharge 5-6). All enemies within 10 ft. of Sasha must make a DC 16 DEX save or take 4d8 radiant damage and be knocked prone. On a success, they take half as much damage and are not knocked prone. Lay on Hands. Sasha can restore HP to an ally within touch range, from a pool of 40 HP.
Bonus Actions
Bardic Inspiration (4x/day). Sasha chooses one creature within 60 feet that can hear them. That creature gains one Bardic Inspiration die, a d6. Warrior's Verse (4x/day). Sasha chooses up to three creatures within 60 feet that can hear them. Those creatures each roll 2d4+4, and add the total either to their current hit points or to the damage of their next melee weapon hit before the start of Sasha's next turn. (If they do not hit with a melee weapon attack before the start of their next turn, they cannot change their choice.)Reactions
Duelist's Dance. When Sasha hits a creature with an opportunity attack, they can move up to half their movement speed without provoking opportunity attacks. Blaze of Glory. When a creature within 10 ft. of Sasha reduces him to 0 HP, he makes a melee attack against the creature (at advantage if the target is a fiend). They then make a death save immediately.
Early Life
Sasha was born outside the Muilóna-in-Brigida monastery in Scalados, the child of a young elven monk named Thi Mau. Her partner, a fellow monk named Thi Kinh, hid Thi Mau's forbidden pregnancy from the elders and claimed the child was hers. This got Thi Kinh expelled from the monastery, but allowed Thi Mau to continue her studies; because of this act of love and sacrifice by a holy woman, Sasha was born an aasimar. Thi Kinh wandered Middle Scalados seeking help with the child, and eventually found the famous Adventurer Mikhail Vanderaa who was willing to adopt the baby aasimar. From then on, Sasha was raised by Mikhail and his husband Pops Vanderaa in their home on Isle Machmorraig in the Aquatic Kingdoms. After Pops's death at the hands of Levistus (Nick Shadow) in Y1103, Mikhail sent Sasha into the isolated mountains of Isle Machmorraig to undertake martial training with the minotaur gladiator Escamillo. Sasha also trained under their father's fellow Fiend's Bane member Arthur Trulove in the ways of the Order of the Two Daughters, and fights as their champion. This was partially out of safety concerns, and partially because of a prophecy foreseen by the Diviner Faedor that Sasha would have a hand in avenging their father's death.Personality and Skills
Sasha is extroverted and charismatic-- a natural leader with a heavy flair for the dramatic. Though he was raised in a rural environment, he takes every opportunity he can to experience high culture and exotic food and drink. He especially loves theater, dancing, and fashion. (This latter interest is one of the few touchstones of culture Sasha got to experience firsthand in their formative years, due to their proximity to famed Machmorraig tailor Mackenzie McMailor. They've developed a keen eye for fashion, particularly a love for capes.) Their primary skill is fighting with martial weapons. They are trained in all martial and simple weapons, but favor the halberd, longsword, and rapier. Sasha learned to sail from an early age due to Pops's background as a fisherman, and remains a skilled sailor to this day.Relationships
Sasha is the leader of Fiend's Bane Alola, an adventuring party comprised mostly of children of the original Fiend's Bane members. They've been close friends since childhood with fellow party members Ann Trulove, Talea Woods, and Zoë Fiensbane. They are engaged to bardlock Loge Hadous as of 3 December Y1110. Though the two had an incredibly brief relationship before their engagement, Sasha loves Loge deeply and believes their love story is a key part of his "hero's story." Their relationship with their father Mikhail has been somewhat strained since Pops's death because of Sasha's rebellious nature and Mikhail's overprotectiveness. It was further strained in late Y1110 by the fact that Mikhail coerced Sasha into a Warlock pact with the Celestial Aziraphale before he would give his blessing to allow Sasha to join Fiend's Bane. Though Aziraphale and Mikhail have a longstanding relationship, Sasha hated being under the influence of the anxious celestial's many rules. They eventually broke the warlock pact after witnessing a fight between Aziraphale and Loge's patron Acona. Sasha died in the Battle of Snowfall's Eve on 7 December, Y1110. They were resurrected at the Orokhim temple to Prometheus in the South Cape neighborhood. During the subsequent siege of Cape Hildegard by the cultists of Levistus in the following week, they learned to entertain the other refugees of South Cape, and eventually honed their talents as a Bard.Mental characteristics
Gender Identity
Sexuality

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