Talea Woods
"Trees have a lot of roots, not just one, and that's for a reason. If you only draw your power from one thing, it'll stop feeding you. And well.. people are a lot like trees. We need all the roots we can get. I'll be one of yours; I'm glad you're one of mine."
OperaQuest
Talea
Medium half-elf, ranger, Lawful Good
STR
15
( +2 )
DEX
11
( +0 )
CON
18
( +4 )
INT
13
( +1 )
WIS
16
( +3 )
CHA
12
( +1 )
Ideals
All people deserve to live in peace.
Bonds
I feel responsible for the well-being of my younger adventuring partners.
Flaws
I am easily swayed by guilt.
Talea has a pool of 10 "ranger points" per long rest, to use on the following bonus actions:
- Did the Research. Talea makes a Perception check (against target's spell save DC) to immediately learn any immunities, vulnerabilities, or resistances it has.
- Arrow Blitz. Talea adds 1d10 piercing damage to her next ranged hit. All creatures adjacent to the next target she hits must make a DC15 DEX save or also take this damage (taking half on a success).
- Hang On! Talea heals a target within 60 ft. for 1d4+3 hit points.
- Bait and Switch. Talea switches places with an ally within 30 ft., as long as neither she nor the ally is restrained, incapacitated, or otherwise unable to move. Neither takes opportunity attacks from this maneuver.
- Step of the Wild (2 ranger points). Talea casts pass without trace.
Wild Shape. As a bonus action, Talea can transform into any beast with a challenge rating of CR 1 or lower who does not have a flying speed. Favored Foe. Talea has advantage on saving throws and ability checks against fiends.
Actions
Multiattack. Talea makes either two attacks with her longbow or two attacks with her battleaxe. Longbow.+11 to hit, range 150/600 ft. 1d8+7 magical piercing damage, plus an extra 2d6 piercing damage if the target is a fiend. Battleaxe. +6 to hit, range 5 ft. 1d10+2 slashing damage, plus an extra 2d6 piercing damage if the target is a fiend.
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