Dwarves
Dwarves are the most populous race outside of humans and are treated reasonably well alongside humans. Their craftsmanship and adherence to strict social orders are respected and commended within the Magisterium. Alongside this, Dwarves typically forge into clusters and guilds within the various cities of Halruaal. As such, they can be seen widely among the Congregation of Merchants and as contractors with the Imperial Senate.
Basic Information
Anatomy
Standing well under 5 feel tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Biological Traits
Halruaalan dwarves can take the following traits for a standard dwarf:
- Ability Score Increases: you Constitution score is increase by 2
- Size: You are a medium sized creature
- Speed: your base speed is 25 though your speed is not reduced wearing heavy armor.
- Darkvision: You can see in dim light within 60ft as if it were bright light, and darkness as if it were dim light. You can't discern color in the darkness, only shade of grey.
- Dwarven Resilience: you have advantage on saving throws for poison and resistance against poison damage.
- Dwarven Combat training: you are proficient with Battleaxes, handaxes, throwing hammers, and Warhammers.
- Tool proficiency: You gain proficiency in the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
- Stone Cutting: whenever you make an intelligence (history) check related to stonework, you are considered proficient and add double your proficiency bonus to the roll.
- Languages: you can speak, read, and write Common and Dwarvish.
Hill Dwarves - those who live outside of the Fimbulvetr and Kazan Mountains | Mountain Dwarves - Those that live within the Fimbulvetr and Kazan Mountains |
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Genetics and Reproduction
The Dwarves reproduce by physical reproduction and usually have a gestation period of eight to nine months before being born
Growth Rate & Stages
Human spend the first 50 years of their lives transitioning between infants teenagers. Around 50 the body transitions into adulthood and reaches their prime around 100 years old. Mid age occurs between 100 and 250 and begins declining into senior status around 300. A typical dwarf can survive into their late 300s with the oldest in Halruaal surviving a little under 400.
Ecology and Habitats
Most dwarves tend to stay close to mountainous/hillish regions or close to sources of underground living. Most live in the North or east of Halruaal, with a noticeable community also living in the southern region of the Sekhemti.
Additional Information
Social Structure
The Dwarves of Halruaal host a heavily clan and caste based society. As such, their communities mesh perfectly within the social structure of the Magisterium.
Geographic Origin and Distribution
Most Dwarves stick to the North, East, and South of Halruaal. Respectfully falling under Houses Aetius, Blackharbour, Hanover, Kamose, and Odinson.
Average Intelligence
Moderately intelligent
Perception and Sensory Capabilities
Well adjusted to the dark, all dwarves are capable of seeing in the dark
Civilization and Culture
Major Organizations
Aside from the clans employed by the Magisterium - specifically the Imperial Senate - most dwarves operate within The Congregation of Merchants and the Night Guild.
Major Language Groups and Dialects
Common and Dwarvish
Lifespan
350 years
Average Height
between 4 and 5 ft tall
Average Weight
150lbs
Average Physique
Short and Stout, with well worked muscles
Geographic Distribution
Related Organizations
Related Ethnicities
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