Nedira
All must suffer for their evil. All must live within their station. All must respect the system of law and power, for it is the conduit of divine insight. This is the justice of Nedira, and justice is the only true order of the world.
To create a system of law that embodies justice, rulers must be conduits and reflections of divinity- they must aspire to be Gods and Judges of their realms, ruling in perfect authority, impartiality, and wisdom. They must also conform to the system themselves, just as Gods work within reality.
While this all sounds very rigid and authoritarian, Nedira has its own sense of fairness: that the Gods see all souls as equal, and punish all evildoers and reward all good souls regardless of rank or status. The world is just, even if you can't see the justice take place. According to Nediran thought, if evildoers were truly wise, they would seek to face justice now to atone their guilt through punishment rather than face that same justice from a cosmic source after death. This fundamental equality of souls also means that there are codes of conduct and expectations of decency between social classes. And if a system encourages evil, there is a divine mandate for the lower classes to rise up and destroy that system, so a new and holier system can be made in its place.
But theologically, what is Nedira? In short, it is the belief that there is a divine system of perfect cosmic justice. This imperfect world and the imperfect people in it are doomed to a fairly bad time, as they are unworthy of the cosmic perfection of the heavens. But because the gods are fundamentally good, you can appeal to the divine wisdom of the Supreme Goddess Tishalla The Chimera for guidance, atonement, and salvation after death. There is also a pantheon of other Gods that shape the world and while their physical aspects are often tainted and imperfect, they contain a pure essence of benevolence.
As for species-preference, Nedira theologically sees Prisms, Solars, and Humans as the three "main" species that all others are derived from- and sees them as the pillars on which society should be built. That said, Nedira's pre-occupation with building balanced systems of law and power has generated a wide variety of experimental legal codes intended to balance the needs of all species. The religious media still focuses on the "big three", but the systems of power the religion supports tend to be pluralistic and balanced. These vary state-to-state still and some solutions can be deeply flawed (such as reserving certain jobs for certain races), but the greater Nediran systems works overtime to prevent systematic neglect of a specific race or the creation of species-caste-systems. Half Prisms are more common in positions of power in Nedira due to their heritage and access to sorcery, but every generation of intermingling with Kobolds mixes things up more.
More troubling than species-preference is Nedira's cultural elitism, militarism, and deeply-ingrained classicism. Foreign cultures are outright labeled inferior and Nedira encourages conquest and "spiritual liberation" of foreign peoples. Military conquest of foreigners is seen as a moral good. Heritage is seen as an inescapable "destiny" and hereditary monarchs and aristocrats are given a divine mandate and often compared to lesser gods. And while Nedira has mechanisms for switching up the order, it is by no means an egalitarian faith.
Structure
Nedira has a regional top-down structure that mirrors state organization. Large conventions of Nediran leaders can set general policy, but most of the time a high shofet's word is religious law.
Cults have internal structures that lie largely outside this framework.
Rank | Role | Selected By |
---|---|---|
The Divine | Religious leader of Calazen and Nedira as a whole | High Shofets of Calazen |
High Shofet | Leader of religion within a particular state (or administrative sector in the case of Calazen) | The High Shofet selects their replacements |
Arbiter | Second in command and heir to High Shofet; manager of bureaucracy and budgeting | High Shofet |
Watcher | Manager of cult, heresy, and outside religions within a state | High Shofet |
Shofet | Regional leader | High Shofet |
Priest | Community leader | Shofet |
History
Pre-Nediran Religions: Daripar and Ikito (Pre-875)
The Making of Nedira (875 - 1450)
Challenges to Nedira (1450 - 1750)
Metena and Recent Changes (1750 - Present)
Mythology & Lore
Origins of the World
The River Prophet
Ghavi and the Divine Bloodline
The Unjust War and the Second Moon
Cosmological Views
Dinikem aka Cosmic Justice
Destiny and Choice
Time as a River
Souls as Embodiment of Choice
The Forces of Evil
Tenets of Faith
- Do Only Righteous Harm: Harm only when the law demands it, for all life contains a spark of the divine and pain is the essence of disorder.
- Fulfill Your Destined Role: You were born into this life and you are shackled by birth into a limited set of choices. To fight against destiny is to prolong your suffering- instead, seek to flourish in the life you have.
- Do Not Permit Injustice: When someone hurts someone else without just cause, they create a world more full of pain and injustice. This can only be corrected by visiting justice upon the perpetrator- it is your moral duty
- Bring Joy To Others: Happiness is a divine good- to inspire happiness in others is the ultimate worship of the divine.
- Build Greatness: Every future soul awaits a world that you are building. Make that world as wealthy, prosperous, and beautiful as possible. Make your society flourish and build great monuments to inspire the future generations
- Respect the Past: You were born into a world built on the dead. Respect the dead and their accomplishments and be grateful for their gifts to you
- Be Impartial: To look upon the world with the eyes of a God is an act that makes you more divine. So look with the impartial eyes of a God- see beyond what others can do for you or how closely related they are to you. To a God all souls are equal in nature, regardless of destiny. To see this way is to see truth and become an instrument of justice.
Priesthood
Priests typically wear a variety of bright colors as well as robes with feathered collars. These grow more elaborate the higher the priestly station. Priests performing service or otherwise on "active duty" also wear heavy necklaces attached to instruments of justice (such as a ritual hammer, shell, or horn used to get the court's attention).
Sects
Schisms and mutations are categorized like deviant gods: into categories of Vaid and Ania. Vaid means weird or exceptional- Vaid sects are recognized as unusual and treated with caution but are to be tolerated. Ania means dangerously deviant sects that will lead to spiritual peril.
Cult of Apotheosis: One of the most unusual and powerful of the hero-cults, the Cult of Apotheosis is a mystery cult devoted to the Final Form of mortalkind. They worship the end of the world incarnate known as Tishalla Malaho or "The Reckoning" and are dedicated to prophecies and the "final life" of mortalkind. They seek perfection, to live beyond the end as god-like ascended beings.
Tikrit: A particularly unusual sect born of the Cult of Apotheosis, Tikrit believes that the end of the world is not only approaching fast but can (and should be) accelerated. The Reckoning is accepted as a fourth perfect form of Tishalla. Extreme temperance and purity is believed to be important as the world could end tomorrow, and you cannot rely on mundane justice to be carried out in a timely manner
Cult of Zethko: Zethko, the legendary Prism war-leader, is said to have ascended after death to guide Prism-kind. His bloodline is said to grant certain warriors immense strength and to have a special relationship with the heavens. Worship of Zethko, his bloodline, and the immortal demigod daughter of Zethko, Mavara, is seen as critically important in areas where the cult is dominant.
Ronako: Ronako believes that the material is everything and that the souls found in Paradise are spectres of living memory that must be sustained by the living. Ronako places sublime importance in consequence over intent, and believes that one's works or creations can act as extensions of oneself. In this way, physical labor or planning in the construction of infrastructure or monuments are a supreme form of atonement (and even pre-atonement for sins yet done).
Daio or Asa-Daripar: Daio and its sister-sects are often known as Daripar or Asa-Daripar by Nedirans, as a way to defame it as fundamentally pre-Nediran. Basically, Daio is the repudiation of free will and the emphasis on destiny over choice. Great diversity exists among these heretics as for what is to be done about this.
Masafi and Metena: On the other side of the debate, we have these sects, which see Free Will as dominant. Destiny is seen as evil, surpass-able, or illusory. Great diversity exists among these heretics as for what is to be done about this.
Vaid-Nedira Sects
Ania-Nedira Sects
Founding Date
875 ME
Type
Religious, Organised Religion
Demonym
Nediran
Permeated Organizations
Deities
Divines
Location
Related Ranks & Titles
Remove these ads. Join the Worldbuilders Guild
Comments