Technology in this era is fantastic, alien, and dangerous.
Humanity may have made great advances in terms of mechanics and chemistry, but the Verin and Sazashi of Jhoutai made great strides in metaphysical and organic technologies. Now, all three are commonplace, intermingling in all manner of configurations.
These are the Clades, each alike in worth but differing in use, fabrication, and resource. While there are overlaps in materials and function, each Clade shines or sours in different circumstances and in the hands of different users. Sometimes, the best tool for the job is just the one you're most familiar with.
To survive in Ethnis, you're going to want to familiarize yourself with one of these, and to learn all the best ways to avoid the rest.
What are the Clades?
Encapsulates the analysis and advancement of using materials and energy to succeed.
The domain of circuitry and forges, Mecha distills the material realm into purest forms. Dynamo hearts pump fire and lightning through rubber veins and metal neurons. This is as close as you get to drawing life from clay without supernatural aid.
The domain of Meta—the spirit. Meta is difficult to analyze and seems affected by forces metaphorical. Clever minds have regardless managed to harness and automate it into Psio Tech, which can shape the world in ways the other Clades cannot.
The domain of organs and gristle. Orga is all of the gooey bits of the physical realm which Mecha excludes, yet complements. Psio and Mecha alike probed into the realm of Orga and have found within it the ability to change the shape of nature, and the self.
So many people, planets, and factions in Ethnis. Nothing is evenly distributed, light speed is sluggish, and superluminal speeds isn't much better. Tech doesn't disperse evenly. Quality control looks more like medical triage than professional consideration.
Some fellow on Victoriana publishes plans for a plasma pistol to grenade conversion kit, and three weeks later some Aen kid on Jhoutai accidentally blows out the 45th story of his house with a new design and an explosion of unusual force. Streamers rush to the spot to churn tragedy into propaganda and entertainment. His story is broadcasted to the stars. The original creator blasts his brains out for having indirectly killed a kid. Six competing corps send fifteen competing mercenaries to sieze the kid's schematic. Half of them stream it. Seven die by each other's hand. One goes missing. One was never even there. Two share the victory. The grenades are in the field before news even has time to jump one gate down the Hall. The grenades explode the moment the pin is pulled. They forgot to fix the errors in the schematic. A lot of soldiers die, but not the intended ones.
There's too much going on to think. Nobody knows what's happening and it gets worse every time we rediscover a lost world and pillage its tech.
Tech and You
No tech mutually excludes another. The best examples of modern technology combine the three Clades. How will you use them?
Even if you're not interested in focusing on Gear, it's good to know how to upgrade and upkeep your own.
For the truly mad—build your gear from the ground up from scrap to tool. There's no finer tool than the one made to your exact specs.
Another excellent Ademal's article. It's a pleasure for the eyes to see and always very valuable to read.