Brynn
Brynn is the town to East in Genx region of Malnax, closest to Border stones and doors - close to Agwain region.
FIVE FIELDS FARM
Animals and Eggs SellersPeacock farm just outside of town to the East side - Peafowl Farming - Farmers: Ivan and Gretal Tunon
Guard Towers
Two guard towers - towards border stones - one complete, the other is being half builtCommander of the Guard = Halsey "White Beard" Thunderstrom (ex-pirate)
[H4]The Tired Pumpkin Alehouse Inn
Run by Shimbles (female Gnome)
Outside is coloured a pale orange.
Serves many pumpkin dishes (pie, muffins, pesto, soup, bread, roasted, and vegetarian lasagne)
SPECIAL
+ Kale, Sweet Potato and Pumpkin Bake: serves with glass of sparkling white wine (8cp)
The Tasty Shipmate Alehouse
Inn
Run by Tiny Linmag - male Gnome
Sailor theme
The Glorious Shield
Blacksmith and JewelerDuffin (male Dwarf) jewellery
Sully (sister - female Dwarf) - weapon smith
The Silken Horn
BrothelBrothel Mistress: Lulu Lacey (female human) Elegant purples and gold wallpaper with black and silver fixtures.
Hornett's Hutt
Magical ItemsSells Magical Odds and Ends
A small hutt, with window to be served at - filled to brim with unusual magical items.
The shopkeeper is an elderly female Human known as Granny Deila. She was once an adventurer but was cursed by Deep Sashelas.
SPECIALS
+ Amulet of Health: This amulet is a golden disk on a chain. It usually bears the image of a Gorilla. The amulet grants the wearer an enhancement bonus to Constitution of +2. Requires Attunement
+ Cleric Scroll - Snake Charm: (600 gp) + Tavern Bracers (Wondrous Item): While wearing these ale-soaked leather bracers, you have proficiency with darts, and you gain a +2 bonus to downtime carousing rolls.
+ Gloves of Dexterity: These thin leather gloves are very flexible and allow for delicate manipulation. They add to the wearer’s Dexterity score in the form of an enhancement bonus of +2. Both gloves must be worn for the magic to be effective. Requires Attunement
+ A pouch of Attachment: A coin purse that cannot be removed from a belt without the command word, stopping pickpocket.
+ Dust of Disappearance: Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become Invisible for 2d4 minutes. The Duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the Invisibility ends for that creature.
+ Rope of Climbing: This 60-foot length of Silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the Command Word, the rope animates. As a Bonus Action, you can Command the other end to move toward a destination you choose. That end moves 10 feet on Your Turn when you first Command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. (The rope has AC 20 and 20 Hit Points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 Hit Points, it is destroyed.)
+ Wand of Smiles: uncommon (requires attunement) - This wand has 5 charges. As an action, you can expend a charge and point the wand at a creature you can see within 30 feet of you. The creature must succeed on a DC 13 Charisma saving throw or start laughing uncontrollably for 1 minute. While the creature laughs, it is incapable of meaningful communication. The wand regains 1d4 + 1 expended charges daily at dawn.
+ Goodberry Sapling: Up to ten berries appear in your hand and are infused with magic for the Duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. (The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.)
+ Crowbar: Using a crowbar grants advantage to Strength Checks where the crowbar's leverage can be applied.
+ Ring of Warmth: While wearing this ring, you have Resistance to cold damage. In addition, you and everything you wear and carry is unharmed by temperatures as low as -50 degrees Fahrenheit. Requires Attunement.
+ Orb of Direction: Wondrous Item, common - a small orb that can fit in your hand, it uses a small arrow inside itself to perpetually point north. (Notes: Utility, Exploration)
THE BORDER STONES On the Agwain side of the border between Genx and Agwain there are huge stones placed from sea to sea. The tall grey stones reach up 21ft (another 9 ft is rammed into the ground). 45 ft long and 30 ft across. They were placed there by Genx (the Giant after whom the land was named). He had been quarreling with his neighbour Agwain (after whom that land was named).
The King of the Giants insisted they build border stones as to solve all matters relating to where the ownership ended and began. Genx did so without Agwain, who thought the idea beneath his intelligence.
A time later, a young Gnome apprentice (Nyxnottin Turen), seeking to prove her skills to her master, did as asked, and built doors in the 20 ft spaces between the stones. The master - of local Dwarves clan - named Vondal Firebeard thought it funny. Each door is unique.
* no traps
* possible splitters
* opens towards Agwain region
* 2 hour from Glemstol in Agwain
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