Dunwarick Kingdom
Dunwarick is the name of the unified Human Kingdom. The capital is Dunick. Located on the Continent of Brightmore. The kingdom was three/four independent kingdoms before unifying. Kingdom of Rieon capital of LAEON, kingdom of Baymar capital is LION KEEP, Kingdom of Friwians capital is ALOY. Kingdom of Kaldwind capital of Kaldwall. Wolf cost capital of White Wolf city, Wolf Cost was an independent nation state due to the Age of Storms it unified with Dunwarick kingdom later on.
Structure
King/queen is elected successor can be of their bloodline but this must be confirmed by house of regents.
House of Regents is the governors of the 4 main districts main cities towns and villages
Public Agenda
Serve and protect the citizenry uphold law and order uphold the alliance
History
Originally 4 separated kingdoms after years of economic and trade dependency opted to unify into one kingdom. Later the lost area of wolf coast was integrated into the kingdom. And the Claimed Island is an independent nation but is official not a part of the kingdom but unofficially it is seen as a protectorate of the kingdom due to the ruler being a citizen of Dunwarick and having done a great service to the kingdom
Demography and Population
85% human
15% elf dwarf orc haflings tiefllings and other
Military
Kings Guard of Dunwarick are the elite shock/storm troopers of Dunwarick and protect the royal family.
Army of Dunwarick , Navy of Dunwarick
City watch is a gendarmerie and can be called up as reserves. (https://en.wikipedia.org/wiki/Gendarmerie)
Dunwarick navy
Technological Level
light arcane punk early Renascence
Religion
All religions are freely worshiped in the Dunwarick, however necromancy is not as common as it is in the elf imperium.
Foreign Relations
Is a member of the Kingdom council military alliance and a founding member of the KC Accords.
has strong diplomatic and trade relations with the orc clans and Dwarf Empire.
Divine Origins
The dragons taught all religions to the races of the world.
Ethics
Do good be good follow the rules.
Granted Divine Powers
Healing and power over the elements and some offensive or defensive capabilities
Sects
With in The worship of Gia there are people who worship The wild hunt outright they are seen as the more militant arm of GIA worshipers.
Founding Date
148 DA
Type
Geopolitical, Kingdom
Leader
Government System
Democracy, Parliamentary
Economic System
Market economy
Currency
Coins known as Dragons.
Legislative Body
house of regents
Subsidiary Organizations
Deities
Location
Related Ranks & Titles
Controlled Territories
Neighboring Nations
Notable Members
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