Aether Vent Manipulation Technology
Essential for any permanent magic (and Academy). I can scarcely imagine living without it now.
The vast expansion and availability of magic over the last 600 years is chiefly due to the development of 'aeromantic aether vent manipulation technology', more commonly referred to as aether vents, current, and lines. These refer to the source, the traversal of aether, and the enchanted tubing carrying said current, respectively.
Aether VentWhile the existence of aether vents is recorded in historical records dating back thousands of years, the magical theory of their inner workings were discovered only 700 years ago. There remain fierce debates as to the original author of Aeromancy and Aether: Lightning In the Vents, which detailed the findings of the team of scholars devoted to such research. Each of the major nations in eastern Turan claim their own led the effort and should be credited with the discoveries, but non-partial commenters from Rundheart note the group in question was multinational. Vents are locations where the latent energy beneath the earth's surface is both particularly potent and close. Other areas where it rises exist, but without sufficient raw quantity it does not manifest as a vent. While modern aeromancers and enchanters have taken advantage of some 'aether streams,' they can power only minimal enchantments. Vents, by contrast, contain a considerable flow which can be seen without aether sight and even by commoners. In its natural form, a vent may appear only as smoky green wisps rising out of otherwise normal ground. However, should one dig, the situation is vastly different. The viscosity of the aether is so thick soil and rock sits upon it. By digging deep enough, a raw pool of aetheric energy is found and sometimes bursts forth if not properly controlled. The glowing green-and-white 'waters' seep through the earth and coalesces into pockets around the vent, each of which may be manipulated independently or as part of a whole. Workers, or 'venters' as they are colloquially called, are strongly advised to avoid touching the substance because the subsequent abundance of aether on the skin and in the flesh causes swelling and rapid aging. In the most extreme cases, the excess energy results in death. Wizards, who can control their mana, do not suffer the same fate if they actively manage the added aether, but nonetheless expose themselves to an increased risk of developing Vector Pox. Despite the risks, magical scholars continued to investigate aether vents, discovering they could restore and power enchantments by suffusing them with the wispy exhalations of the vents, just as a wizard might when infusing an object with mana. This finding stirred further study as the possibilities for naturally-occurring and sustainable 'mana' were innumerable and potentially world-changing.
Aeromany and Aether VentsFor centuries if not millennia, scholars studied vents under the assumption they were derived from geomancy. This is a reasonable assertion due to it rising from the earth. While some modern theories posit the aether is non-aspected, the accepted model treats them as aeromantic phenomena based on experimentation across all manner of magical disciplines during the 400's PoA. While geomancy, pyromancy, and cryomancy showed some signs of success, aeromancy performed spectacularly. The aeromantic torus drew the waters of the vent upwards and through its center. This basic principle formed the basis for all future innovations.
Aether CurrentScholars dubbed the flow of a vent's emissions through a torus an 'aether current.' Experiments using torii revealed several important laws which govern aether currents:
- The inner radius of the torus dictated the maximum 'rate' at which energy flows.
- The outer radius determined how dense a mana flow is maintainable through the inner radius.
- The speed of the mana flow within the torus sets how far the aether would continue past the torus.