Saltmarsh
Demographics
Government
The town is governed by an elected body of townsfolk who are charged with the administration of the town, dealing with matters of taxation, justice, and defense. Currently the Town Council consists of:
Eda Oweland: The longest serving member of the council, and owner of a large fishing concern.
Gellan Primewater: Local shipping baron and the richest man in town.
Eliander Fireborn: A local hero and knight in service to the crown.
Manistrad Copperlocks: A dwarf who represents the newly opened mine and its workers.
Anders Solmor: A young inexperienced man and recent inheritor of a fleet of ships, well liked by everyone in town.
Generally the council is divided between more traditionalists who wish to let Saltmarsh remain a prosperous fishing village (and gateway for smugglers), and those who wish for the town to take a greater role in the region and become a major center of trade and royal navy outpost for forays against the pirates to the south.Law and Justice
The town guard arrests lawbreakers and imprisons them in the town jail. In most cases, criminals pay a fine and are let go. Those who cannot pay are required to work off their debt, usually put to work sweeping streets or helping with construction projects. If a crime requires a trial, the town council hears evidence and renders a verdict. Crime breaks down into three basic categories in Saltmarsh.
Petty Crime. Public unarmed brawling, pickpocketing, and other crimes that cause up to 50 gp in property damages are classified as petty crimes. The accused pays a fine, or one day of hard labor per gold piece owed.
Minor Crime. Armed assault, defined as any nonfatal attack made with a weapon, along with any other assault or property crimes that cause more than 50 gp in damages, but less than 250 gp, are minor crimes. The perpetrator must pay a fine of 100 gp and serve a few years in prison or at forced labor.
Major Crime. Crimes more severe than those outlined above, including murder, are major crimes. The criminal faces many years of imprisonment, though serious cases earn the death penalty. In most instances, these crimes are dealt with in Strasnver, the provincial capital located east of Saltmarsh.
Defences
One hundred trained warriors serve in the town guard. Each of them wears studded leather armor marked with a town guard’s badge — the green reed of Saltmarsh — and is armed with a club while patrolling in town. The guards work in pairs, operating from two guardhouses built near the road into Saltmarsh. A smaller station at the docks quells the fights that break out there nightly. The captain of the town guard is Eliander Fireborn.
The guard also patrols the area around Saltmarsh on horseback. Groups assigned to this duty are more heavily armed and armored; they wear chain mail and wield longswords and heavy crossbows.
A militia of five hundred residents can be mustered to take up the defense of the town if it comes under attack. The militia members have undergone minimal training, since they are expected only to keep an enemy at bay until the king’s forces arrive.
A small force of marines watches over the docks and, if needed, can take to sea to meet the threat of a pirate ship or sahuagin incursion. The marines are hardened veterans of several battles against the Black Sails. They are led by a married couple, Tom and Will Stoutly, veterans who have fought dozens of engagements against pirates, raiders, and monsters.
The guard is seen as something of a meddlesome force, since most of its members are drawn from the military veterans who migrated here with the crown’s blessing. Townsfolk tend to see them as brutish thugs, though they are quick to call them when trouble arises.