Ranegen
Recognized first and foremost for their distinct visor faces, and fluffy bodies, the creature known as a 'Ranegen' (Ranedian geneforged cyborg) first started appearing after Raneda activated the Geneforges across Ranedus's surface.
Hit Points: 4
Size and Type: Ranegen are Medium humanoids with the reptilian and cybernetic subtype.
Upgrade Slot: Ranegen have a single armor upgrade slot in their bodies. Regardless of whether they are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Exceptional Vision: Ranegen have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in monochrome(usually tied to their visor light coloration). See low-light vision and darkvision on pages 264 and 263.
Visor-Dependent: While their visor remains intact and integrated, a Ranegen benefits from an integrated comm unit and datajack. Because of the absolute necessity of the visor for a Ranegen's survival, though, the brain, ears, eyes, and throat systems are difficult, if not impossible to access and augment.
Natural Weapons: Ranegen are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn't count as archaic.
Integrated Protection: Ranegen have built-in defensive layers, which can be enhanced with armor. You gain a +1 bonus to both Kinetic and Energy AC. You can wear nearly any armor, though you do not gain the innate bonus in addition to the armor's bonuses, unless you are proficient with the armor. Donning and doffing the armor in an integrated fashion takes about 1 hour, and cannot be removed quickly if donned in this manner. It takes a quarter of this time(15 min) if you have access to a specialized workshop. You can rest while donning or doffing armor in this way. While alive, this armor cannot be simply removed, and it takes a 1d4 hours to successfully remove, even from a fallen Ranegen.
Average Weight: 80-450 lbs
Age of Maturity: 18
Maximum Age: 90 + 3d20 years
Height = base height + height modifier
Weight = base weight + (height modifier x weight modifier
RPG Information
< Playable race >
Ability Adjustments: Ranegen are quick and prone to intellectual pursuits(+2 Dex, +2 Int), and either lack in social graces(-2 Cha) or come into being with some manner of defect(-2 Con).
Hit Points: 4
Size and Type: Ranegen are Medium humanoids with the reptilian and cybernetic subtype.
Upgrade Slot: Ranegen have a single armor upgrade slot in their bodies. Regardless of whether they are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Exceptional Vision: Ranegen have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in monochrome(usually tied to their visor light coloration). See low-light vision and darkvision on pages 264 and 263.
Visor-Dependent: While their visor remains intact and integrated, a Ranegen benefits from an integrated comm unit and datajack. Because of the absolute necessity of the visor for a Ranegen's survival, though, the brain, ears, eyes, and throat systems are difficult, if not impossible to access and augment.
Natural Weapons: Ranegen are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn't count as archaic.
Integrated Protection: Ranegen have built-in defensive layers, which can be enhanced with armor. You gain a +1 bonus to both Kinetic and Energy AC. You can wear nearly any armor, though you do not gain the innate bonus in addition to the armor's bonuses, unless you are proficient with the armor. Donning and doffing the armor in an integrated fashion takes about 1 hour, and cannot be removed quickly if donned in this manner. It takes a quarter of this time(15 min) if you have access to a specialized workshop. You can rest while donning or doffing armor in this way. While alive, this armor cannot be simply removed, and it takes a 1d4 hours to successfully remove, even from a fallen Ranegen.
Vital Stats
Average Height: 4-6 ftAverage Weight: 80-450 lbs
Age of Maturity: 18
Maximum Age: 90 + 3d20 years
Random Starting Ages
Adulthood | Intuitive | Self-Taught | Trained |
---|---|---|---|
15 years | +1d4 years
(16-19) |
+1d6 years
(16-21) |
+2d6 years
(18-27) |
Random Height and Weight
Sex | Base Height | Modifiers | Base Weight | Modifiers |
---|---|---|---|---|
Both | 4' 8" | +2d12 in
(4' 10" - 5' 8") |
75 lbs | x(2d8) lb
(77 - 459) |
Weight = base weight + (height modifier x weight modifier
Civilization and Culture
Naming Traditions
Similar to the Ranedian Synth, being products more than people at first, a protogen starts life with a serial number; three letters and three numbers, usually. Synthkind(protogen included) are expected to define themselves, and they often take to adding letters, to make a name out of their serial number, though some of them choose entirely unique, unrelated names. In some circles, protogen are given unique names from the start, but, these are viewed as the minority.