Kingdom of Hazar
Hazar is a hot, arid place where nothing can be allowed to go to waste, including the people. It has had a long relationship with necromancy, to the point where it's commonly accepted that after death, ones body not only will but should be used for physically taxing jobs in the hot desert sun. The indistinguishable skeletons of kings will work alongside those of peasants, because all are made equal in their osseous tissue. Or if they're not, the necromancers will fix that.
King Fadil, King of Hazar serves as the head of the government, and below him are his qadi, of which there are sixteen. One is nominated from each of Hazar's fifteen caliphates and colonies by the noble family in charge of that region, with the final one being selected by the king himself. Qadi serve in an advisory capacity with their own areas of expertise, as well as serving on committees which oversee eight departments: foreign relations, finance, agriculture, industry, academics, military, religion, and research.
Demography and Population
61% human, 35% minotaur, 4% other
Hazar controls much of Phicen's duskward coastline and the land which extends inward from there. They also hold number of islands in the Kentron Ocean, as well as a small pocket of land on the Vriddasan continent. It's located on the coastline, but is otherwise entirely surrounded by the O'Rauven Wildlands. Containing only a single town, Arsippar, it is one of the few places that consistently does trade with the Wildlands, allowing for merchants to come and attempt to make business deals with the fey, should they be confident enough to try.
Kingdom of Hazar
Hazar Shara Colony IslandsThis map depicts the Kingdom of Hazar's islands in the Kentron Ocean, all collectively governed as the Shara Colony.
The Kingdom of the Dead
Official State Religion
Related Ranks & Titles