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Empowerment Points EP

Empowerment Points are awarded for significant achievements during the campaign. The GM determines when and how many EPs the group earns. Examples include:
Major Milestones: Completing a dungeon wing, defeating a major enemy, or resolving a critical plot point (e.g., finishing a hall of the Runeforge) – 4-6 EP.
Roleplay Rewards: Exceptional roleplay moments tied to a character’s backstory or major decisions that advance the story – 1-2 EP.
Epic Combat Moments: Defeating a powerful foe, pulling off a near-impossible strategy, or achieving a group victory in dire circumstances – 2-3 EP.
Sacrifices: If a character sacrifices resources, health, or story opportunities for the good of the group, they may gain bonus EP as a reward – 1-2 EP.  

Spending Empowerment Points


Players can spend Empowerment Points to unlock Empowerment Feats for their characters. Feats are categorized by tiers, with higher-tier feats costing more points. Once a feat is purchased, it is permanently added to that character’s abilities.  

Costs by Feat Tier


Tier 1 Feats: 6 EP
Tier 2 Feats: 9 EP
Tier 3 Feats: 12 EP
Tier 4 Feats: 15 EP  

Empowerment Tracking

To simplify tracking Empowerment Points and feats:
  • Empowerment Pool Tracker: Keep a shared pool of Empowerment Points on a visible board or in a digital tool like a spreadsheet.
  • Character Sheets: Mark unlocked feats on the character sheets with a special tag (e.g., "Empowerment Feat").

Empowerment Critiques

Allows players to "recycle" Empowerment Points by giving up a feat they feel isn't working. They regain 50% of its cost to spend on another.

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