BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Flurry Ranger Feats

Flurry of Chaos (Tier 1)

Your rapid strikes and unpredictable movements disorient your foes, creating openings for devastation.
Prerequisite : Master in Acrobatics, Flurry Ranger
Action : 2 Actions
Effect : Make two melee Strikes against different targets within reach. If both Strikes hit, choose one of the following effects:
  • Both targets become Flat-Footed until the end of your next turn.
  • You can step 5 feet after each successful Strike without triggering reactions.
  • The second target takes an additional 2d6 precision damage as you exploit their confusion.
Special : You can use this feat in conjunction with your Desna-themed rapiers or similar paired weapons.    

First World Trickster (Tier 2)

You tap into the playful chaos of the First World, creating magical effects that baffle your enemies.
Prerequisite : Kitsune Ancestry, Master in Nature or Occultism
Action : 3 Actions
Effect : You create an illusory, chaotic spectacle in a 30-foot radius centered on a point within 60 feet. All creatures of your choice in the area must succeed at a Will save (DC = class DC) or be affected by one of the following random effects ( d4 ):
  1. Colourful Blur : The target is Blinded for 1 round.
  2. Distracting Laughter : The target is Frightened 2.
  3. Whimsical Delusion : The target is Confused for 1 round.
  4. Dancing Weasels : The target takes 5d8 force damage as chaotic familiars swarm them.
Special : Allies in the area gain a +2 status bonus to Reflex saves as the chaotic energies guide them.  

Weasel Wrath (Tier 3)

Your explosive weasel familiars become a terrifying force of chaos on the battlefield.
Prerequisite : Animal Companion (Weasel Familiar), Master in Crafting
Action : 1 Action (Command an Animal Companion)
Effect : Your weasel familiar detonates in a controlled explosion in a 20-foot radius. Choose one of the following effects for the explosion:
  • Force Burst : Enemies in the area take 6d10 force damage (Basic Reflex save, DC = your class DC).
  • Firestorm : Enemies in the area take 5d10 fire damage and are Flat-Footed until the end of your next turn.
  • Chaotic Scatter : Each enemy in the area is teleported 10 feet in a random direction (Will save negates).
Special : Your weasel familiars regenerate after 1 round and reappear unharmed at your side.  

Desna’s Flight (Tier 4)

Desna herself blesses you with the freedom of the stars, allowing you to dance across the battlefield with divine grace.
Prerequisite : Devotee of Desna, Legendary in Acrobatics
Action : 3 Actions
Effect : You gain a fly Speed equal to your land Speed for 1 minute, and your movements leave trails of starlight. While flying, you gain the following benefits:
  • You can move through enemies' spaces without triggering reactions.
  • Each time you end a turn adjacent to an enemy, they must succeed at a Will save (DC = your class DC) or become Dazzled for 1 round.
  • Enemies within 10 feet of you take 4d6 radiant damage at the end of your turn.
Special : Once per day, you can extend the duration of this ability to 10 minutes by invoking Desna’s name.

Comments

Please Login in order to comment!