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First World Feats

First World Resurgence (Tier 1)

  The chaotic energy of the First World flows through you, allowing you to recover from even the most dire situations.
Prerequisite : Kitsune Ancestry, Master in Fortitude
Trigger : You are reduced to 0 HP.
Action : Reaction
Effect : You immediately regain HP equal to 10 + your level and become Invisible until the end of your next turn. You leave behind an illusory duplicate of yourself, which enemies may continue to attack for 1 round (Will save DC = your class DC to disbelieve).  

Lucky Dodge (Tier 1)

Your whimsical luck and acrobatics allow you to avoid even the deadliest strikes.
Prerequisite: Master in Acrobatics
Trigger: An enemy critically hits you.
Action: Reaction
Effect: Roll a Reflex save (DC = the attack roll). On a success, the attack misses entirely, and you can move up to 10 feet as a reaction. On a critical success, the attacker also becomes Flat-Footed as they overextend.  

Chaotic Dance (Tier 2)

Your movements are so erratic and unpredictable that your enemies struggle to land a hit.
Prerequisite: Legendary in Acrobatics
Action: 1 Action (Stance)
Effect: While in this stance, you gain the following benefits:
  • Enemies take a –2 penalty to attack rolls against you.
  • Each time an enemy misses you with a melee Strike, you can step 5 feet as a free action.
  • You can attempt a Reflex save (DC = the attacker’s attack roll) to deflect ranged attacks entirely.

Chaotic Symbiosis (Tier 2)

Your bond with the First World and your familiars deepens, allowing them to share in your chaotic essence.
Prerequisite : Master in Crafting, Animal Companion
Effect : Your familiar gains the following benefits:
  • It becomes a Large creature with increased reach.
  • It can use an action to create a burst of chaotic energy, causing all creatures within 10 feet to succeed at a Reflex save (DC = your class DC) or take 4d6 force damage and become Flat-Footed for 1 round.
  • If your familiar is reduced to 0 HP, it explodes (as per Weasel Wrath ) before vanishing, and you regain 5d10 HP.

Kitsune Starcaller (Tier 3)

Your connection to Desna and the stars allows you to channel cosmic energy into devastating attacks.
Prerequisite : Kitsune Ancestry, Devotee of Desna
Action : 3 Actions
Effect : You summon a starfall in a 20-foot burst within 60 feet. Enemies in the area take 12d10 radiant damage (Basic Reflex save) and are Blinded for 1 round on a failed save. Allies in the area are healed for 5d12 HP and gain a +2 bonus to attack rolls until the end of your next turn.  

First World Wanderer (Tier 4)

You fully embrace the chaos and vibrancy of the First World, gaining powers that defy reality.
Prerequisite : Kitsune Ancestry, Legendary in Acrobatics
Effect : You gain the following permanent benefits:
  • Planar Step : Once per minute, you can teleport up to 60 feet as an action.
  • First World Aura : Enemies within 20 feet of you must succeed at a Will save (DC = your class DC) or be Confused for 1 round when you strike them.
  • Resilience : You gain resistance equal to your level against force and chaotic damage.

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