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Druidic Feats

Ancestral Tempest (Tier 1)

Your Shoanti heritage intertwines with your druidic magic, allowing you to summon the wrath of the Shoanti ancestors.
Prerequisite : Storm Order Druid, Master in Nature
Action : 2 Actions
Effect : You summon a spectral Shoanti warrior to fight alongside you for 1 minute. The warrior is incorporeal and wields a massive, glowing great hammer.
Strike : Melee (Reach 10 feet), + your class DC to attack, 3d10 force damage. The warrior can make one Strike per turn as a free action if you cast a primal spell that targets an enemy.

Living Storm (Tier 2)

You permanently attune yourself to the primal forces of the storm, becoming a walking tempest.
Prerequisite : Storm Order Druid, Spirit of the Plains
Effect : You gain the following permanent benefits:
  • Aura of Winds : You generate an aura of swirling wind in a 20-foot emanation. The area is difficult terrain for enemies, and ranged attacks take a –2 penalty.
  • Stormcaller : Once per day, you can cast Control Weather as a primal innate spell.
  • Grounded : You become immune to electricity damage.

Wrath of the Shoanti Earth (Tier 3)

The earth itself rises to fight beside you, echoing your Shoanti roots.
Prerequisite : Wild Shape, Earth Elemental Form
Action : 3 Actions
Effect : You summon the spirit of the land to assist you. For 1 minute, the earth beneath you trembles in a 60-foot radius.
  • Tremor Strike : As a single action, you can force all creatures in the radius to make a Reflex save (DC = class DC) or be knocked prone.
  • Earth Healing : Once per round, as a reaction, you or an ally standing on the ground regains 10 HP + your level.
  • Earth Resistance : You and allies in the area gain resistance to fire damage equal to your Wisdom modifier.

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