Druidic Feats
Ancestral Tempest (Tier 1)
Your Shoanti heritage intertwines with your druidic magic, allowing you to summon the wrath of the Shoanti ancestors.Prerequisite : Storm Order Druid, Master in Nature
Action : 2 Actions
Effect : You summon a spectral Shoanti warrior to fight alongside you for 1 minute. The warrior is incorporeal and wields a massive, glowing great hammer.
Strike : Melee (Reach 10 feet), + your class DC to attack, 3d10 force damage. The warrior can make one Strike per turn as a free action if you cast a primal spell that targets an enemy.
Living Storm (Tier 2)
You permanently attune yourself to the primal forces of the storm, becoming a walking tempest.Prerequisite : Storm Order Druid, Spirit of the Plains
Effect : You gain the following permanent benefits:
- Aura of Winds : You generate an aura of swirling wind in a 20-foot emanation. The area is difficult terrain for enemies, and ranged attacks take a –2 penalty.
- Stormcaller : Once per day, you can cast Control Weather as a primal innate spell.
- Grounded : You become immune to electricity damage.
Wrath of the Shoanti Earth (Tier 3)
The earth itself rises to fight beside you, echoing your Shoanti roots.Prerequisite : Wild Shape, Earth Elemental Form
Action : 3 Actions
Effect : You summon the spirit of the land to assist you. For 1 minute, the earth beneath you trembles in a 60-foot radius.
- Tremor Strike : As a single action, you can force all creatures in the radius to make a Reflex save (DC = class DC) or be knocked prone.
- Earth Healing : Once per round, as a reaction, you or an ally standing on the ground regains 10 HP + your level.
- Earth Resistance : You and allies in the area gain resistance to fire damage equal to your Wisdom modifier.
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