Neature's Defender Feats
Thunderous Rebuke (Tier 1)
You call upon the skies to unleash a devastating retaliation against those who dare harm the natural order.Prerequisite: Storm Order Druid, Master in Nature
Action: Reaction, Trigger: An enemy damages you, an ally, or a creature under your protection.
Effect: A sudden bolt of lightning strikes the attacker. The target takes 6d6 electricity damage (Basic Reflex save, DC = class DC) and must succeed at a Fortitude save or be Dazed 1 as the sound of the thunder momentarily overwhelms them.
Special: If the attacker damaged an animal or plant companion, the damage increases to 8d6 , and the target is Stunned 1 on a critical failure.
Spirit of the Plains (Tier 2)
You channel the collective spirit of the Shoanti ancestors and the power of the plains to bolster your defenses and those of your allies.Prerequisite: Wild Shape, Storm Order Druid
Action: 2 Actions
Effect: You invoke ancestral and natural power, creating an aura of protection in a 30-foot emanation for 1 minute. Allies in the aura gain a +2 status bonus to AC against ranged attacks and Reflex saves against area effects. Enemies that enter the aura must succeed at a Will save (DC = class DC) or become Frightened 1.
Special: While in your animal form (Wild Shape), the aura increases to 40 feet and grants you Fast Healing 5 for the duration.
Primal Tempest (Tier 3)
You unleash the full fury of nature, summoning a storm of destruction to cleanse the land of intruders.Prerequisite: Storm Order Druid, Legendary in Nature
Action: 3 Actions
Effect: You conjure a tempest in a 60-foot radius, 20-foot high cylinder within 120 feet. The storm lasts for 1 minute and has the following effects:
- Wind and Rain: The area is difficult terrain, and all creatures take a –2 penalty to ranged attack rolls.
- Lightning Strikes: At the start of each of your turns, choose up to three creatures in the area. Each takes 6d10 electricity damage (Basic Reflex save, DC = class DC).
- Thunderclap: When the storm ends, all creatures in the area take 4d10 sonic damage (Fortitude save, DC = class DC) and are Deafened 1 minute on a failure.
Guardian of the Wilds (Tier 4)
You become an unyielding force of nature, merging with the land to defend it from harm.Prerequisite: Wild Shape (Dragon Form), Legendary in Nature
Action: 3 Actions
Effect: You transform into a massive primal guardian, gaining traits of both an animal and the land itself. This form lasts for 1 minute, granting:
Size: Gargantuan
AC: +3 status bonus
HP: Temporary HP equal to your level × 10
Attacks:
- Melee Strike: Slam, Reach 15 feet, 5d12 + Strength bludgeoning
- Melee Strike: Bite, Reach 10 feet, 5d10 + Strength piercing
Special: When this form ends, the ground in a 60-foot radius becomes difficult terrain for enemies, symbolizing the land reclaiming itself.
Comments