Mountain King Feats
Stance of the Mountain King (Tier 1)
You root yourself to the earth, becoming an immovable force that enemies cannot hope to topple.Prerequisite : Master in Athletics, Dwarf Ancestry
Action : 1 Action (Stance)
Effect : While in this stance, you gain the following benefits: You gain a +2 circumstance bonus to AC against effects that attempt to Shove, Trip, or Knock you prone. If an enemy ends its turn adjacent to you, you can use a reaction to make a melee Strike against it. You cannot be forcibly moved by any effect unless you are willing.
Seismic Hammer (Tier 2)
Channeling the raw strength of the earth, you strike with such force that the ground itself trembles.Prerequisite : Stance of the Mountain King, Weapon Specialization
Action : 2 Actions
Effect : You make a melee Strike with a hammer, axe, or other appropriate bludgeoning weapon. On a hit, all creatures within a 15-foot cone must make a Reflex save (DC = class DC) or fall prone as the ground quakes. Structures and objects in the area take 10d6 bludgeoning damage.
Critical Effect : Enemies that fail their Reflex save are also Stunned 1 as they are shaken by the seismic force.
Stoneheart Bulwark (Tier 3)
Your connection to the earth grants you unparalleled resilience, turning your skin as hard as stone.Prerequisite : Legendary in Fortitude, Mountain Stance
Action : 2 Actions
Effect : For 1 minute, you gain resistance equal to half your level to all physical damage. You also gain a +2 status bonus to saving throws against poisons, diseases, and petrification effects.
Special : If you take damage from an attack while this feat is active, you can reduce the resistance by 5 to deal 2d6 piercing damage to the attacker as shards of stone burst from your body.
Anvil of Eternity (Tier 4)
The earth itself recognizes you as its champion, granting you eternal strength to shield those in need.Prerequisite : Stoneheart Bulwark, Master in Crafting
Action : Free Action, Trigger : An ally within 30 feet takes damage that would reduce them to 0 HP.
Effect : You absorb the damage instead, reducing it by your level + your Constitution modifier. You cannot be reduced below 1 HP by this effect. You also gain temporary HP equal to the damage you absorbed.
Special : You can use this ability once per day, and when it is used, the ground beneath you cracks and glows faintly, marking the power of your bond with the earth.
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