Children of Dark
"Don't you dare question my decision, counselor. The drow are there to be used. And I am not about to get rid of such a useful tool in times like this. I must get rid of those criminal scum, no matter the cost."
In every community, there are people with differing opinions, and so there will always be a rivalry between certain groups. In politics, some of these groups may prove to be harmful to the established power. When this order is threatened, the ones in power are capable of anything to take their enemies down without getting their hands dirty, and so organized groups of assassins for hire were born. But extreme situations demand extreme measures and, in this case, these assassins had to be very well trained and specialized. Organizations rise, where the to-be-assassins are locked down and put into a harsh routine of intensive training and contract fulfillment. From this group the Drow rose, a race born from Dark magic.
Their fingertips are naturally calloused and their muscles extremely resilient, a necessary adaptation to hang on to and climb on the walls of the cities. This is accompanied by their outstanding motor coordination, with which they can achieve hand tricks eyes are unable to keep track of.
But the most distinct drow characteristic is their skin color. Despite they are never under sunlight, their skins have adapted to be darker, from gray to an eggplant purple. This is a magical adaptation to help them hide in the dark. This contrasts with their hair - which is crude and brittle, dark gray during infancy and changes to white as they grow into adults. This is due to terrible care and health conditions.
Also, drow ears are longer and pointier than humans'. An adaptation much like the elves', but less evolved.
Geographic Origin and Distribution
Perception and Sensory Capabilities
Thanks to their strong connection to Dark magic, weaving this element comes naturally to them, and all drow can do so.
Civilization and Culture
Culture and Cultural Heritage
CombatIn combat, drow don't exist. They are nothing but shadows that crawl through dark corners until they find an opening to bring death to the enemy. They would rather never show up face-to-face unless there is no other way. All their adaptations give them the upper hand when they fight hidden and in the dark. Even still, they are far from useless in direct combat. Their manual dexterity gives them greater ease in manipulating smaller weapons such as daggers and throwing weapons, and even if those are far from ideal for self-defense in the situations they might put themselves in, their exceptional skill grants them a near-equal ground against other fighters. But since they are always striving to not be seen nor heard, drow never use armor, not even the lightest – they use only clothes made for the job.
With their innate skill in Dark magic, drow weave shadows often to keep themselves hidden, confuse and scare their enemies and drain their vital energy. This is certainly what makes them so scary as assassins; one who knows their death has been paid for can never know for certain when they are being stalked, and any shadow just might be concealing their doom.
MagicDark magic originated the drow as its use was ever more present during their contracts and their training. As such, the bond created between them and the element guarantees a routine use of this type of magic, especially the manipulation of shadows as it helps to stay hidden during their contracts and move between shadows without being noticed, to the point the drow are believed to be “living shadows”. Of course, this affinity comes at a price: they cannot use Light magic, and in fact, they fear it. While their lifestyle has taught them to stay away from the light, their photophobia taught them it is harmful, and their elemental affinity taught it is their enemy.
Besides that, Wind magic also has its importance, albeit smaller. Like elves, drow use wind magic to bolster their physical feats and manipulate sounds and projectiles.
BeliefsThe only thing one can say the drow believe as a group is in death. Life exists and death is its inevitable course. It's not something good or bad, simply something that will come. They accept death with no attachment to life, be it either their own or someone else's. They see themselves as messengers of death, those who make the wheel spin, the cycle to be fulfilled.
Interspecies Relations and Assumptions
Element of magic that represents Death, conflict, fear, and truth. It is also the bridge between Chaos and Order
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