Kingdom of Archana
The tiny colossus of magic
Introduction
"Who would have imagined a kingdom so small, so frail, could have fended off our troops over and over again. If not their ways with their profane 'Magic', we ought to at least admire their resilience and bravery."
Archana is a very small kingdom located at the north of former France, in what used to be the Lower-Normandy region. Despite its size, a mix of culture, hard work, and good luck have given Archana its spot as one of the wealthiest and most powerful nations in the continent. It is a safe haven for magic users and a shining example of resistance and perseverance.
Structure
Each of the cities, outside the capital, has a similar system on a smaller scale. Counts are hand-picked by the King/Queen to rule each city, and while the local people are able to voice their opinion on a successor, the ultimate choice is for the King/Queen to make. Smaller settlements are always under the rule of the nearest city.
This system was an influence of the Artalgnian rule over Archana that happened through nearly 200 years. Before the kingdom was conquered, its structure was much looser - each city had its own ways, while a leader at the capital would be nothing but a respected counselor to the others.
Public Agenda
Assets
History
In time, it grew into one of the most powerful kingdoms in Europa, albeit small, thanks to its use of magic, its natural defenses, and the magical resources they have found in the underground. This has guaranteed Archana not only a spot among the strongest kingdoms around but also turned it into a target for neighboring nations.
From internal struggles to wars against other kingdoms, Archana has managed to survive, but at a cost. Now it faces a new obstacle: political struggle. Due to recent events, the kingdom has been changing drastically - the King has been adopting a different stance in order to better prepare Archana for future battles and this is leading the kingdom into social and economic instability. At best, this may lead them further into the economic crisis, but at worse, if things continue this way, Archana might face a new civil war.
Demography and Population
Unbeknownst to the common folk, there are Drow living in the underground of Blackbourne, as part of an assassin order by the name of Silent Blades. Also, there are a few other races that can be seen roaming the ports of Blackbourne and Portbail, though they are mostly passersby from trade routes.
Territories
Military
Religion
Foreign Relations
Krenjor has tried to invade Archana a few times as well but has never succeeded. Either the rovers were there to stop them, or internal crisis forced them to retreat, but they are surely still a threatening foe that could prove even stronger could they unite their forces. And Welfenbach has never bothered Archana directly, but it is an international concern how they keep slowly expanding their territory and no one has been able to stop them.
Main Settlements
Nouvemond
Flourishing with the best of Archana, Nouvemond is the capital of the kingdom, its first settlement and the pride of its people. Large stone buildings and decorated streets mark the city in a display of royalty and elegance. Nouvemond represents the standard Archan culture, with a few influences left from the Artalgnian Empire.Vilennor
The famous City of the Miners, Vilennor stands by the base of the Head of the Serpent, serving as an entryway to The Veins and its treasures. It houses the Craftsmen Guild, where the metals, gems, and minerals collected from the mines are worked into all sorts of usable material and items, to be sold later at local markets or exported to other nations. Vilennor is also known by the high percentage of dwarves among its population, and the impact they have in its culture.Blackbourne
Blackbourne is the famous and infamous port city of Archana, the exit point for goods produced at Vilennor and the entry point for every other goods the kingdom can't provide for itself. Although so much wealth goes through Blackbourne, its poverty rate is very high due to social instability in the city. Along with this, the presence of pirates who used to have legal shelter in the city makes of Blackbourne a crime-ridden spot in Archana.Hrastgar
Heroes, songs, glory, and tradition are words that mark Hrastgar's identity. Ever since the days Nouvemond waged war against them and to this day, the people of Hrastgar have shown many times their strength and bravery in battle. Most of the soldiers that made up the ranks of the Steel Wardens were from Hrastgar, which was once the organization's home as well. This city stands at the center of Archana, where many roads meet, and for that, they receive many travelers on a daily basis from which their bardic culture takes full advantage.Edgemourn
Edgemourn is now a ruined small village, a shadow of its former glory. Fort Edgemourn, which lent its name to the settlement, was built on the eastern border of the kingdom, the only part of the border that is not protected by the Bashmu Range, to block the entrance to Archana. With the Steel Wardens moving to the fort, the town grew around it as to provide a better stay for them. But as it grew with their presence, it was left to ruins with their disbandment. Now Edgemourn in inhabited only by a few families that refuse to leave, while the rest is mostly crumbling away, a scar from the battles of the past.Hawkcliff Citadel
The City of Dwarves, Hawkcliff is located at the Bashmu Range, at the top of a mountain by the same name, overlooking the entire kingdom. They are mostly politically independent from Archana due to a diplomatic agreement they've made with the kingdom in order to join forces. As a Citadel, Hawkcliff is an underground city built by dwarves and run by dwarves. They value discipline and honor, to the point that even the common citizen might seem militarized in the eyes of an outsider.Springdrop Sanctuary
Hidden among the forests west of the capital, Springdrop is one of the few elven Sanctuaries open to outsiders, or even to have its location widely known. It is a famous touristic spot thanks to its beautiful location and exotic architecture.Grave's Hollow
Once known as Esperbrook, this town used to be Archana's main agricultural center. With the expansion of the Blightwoods, Esperbrook was eventually caught and decayed, forcing its inhabitants to flee to other settlements. Now lost deep into the woods, Grave's Hollow is a crumbling nightmare for all those who fear the neverending growth of the Blight, its history lost in the people's mouths.Portbail
A port town located at the western coast of the Hub Lands that, like the rest of the region, was annexed to Archana recently when Krenjor left its outpost behind. The kingdom has nearly no influence over Portbail as the hard access to the peninsula makes a direct government pretty hard and the recent political crisis has forced the King to step back and reassess the situation. The heartlanders don't hear much about Portbail, but words of mouth say it is the land of pirates and debauchery, something much worse than the current situation of Blackbourne.
- Archan Heartland
- Archan Territory
- Arvensis
- Bashmu Mountain Range
- Black River
- Blackbourne
- Blackbourne Bay
- Blackbourne's Boats & Ships
- Blightwoods
- Circle of Heroes
- Dawn Keep
- Edgemourn
- Flatlands
- Flatlands' Light
- Fort Edgemourn
- Grave's Hollow
- Hawk Cliff
- Hawkcliff Citadel
- Head of the Serpent
- Hrastgar
- Ironhawk Arena
- King's Light
- Miners' Light
- Moyen
- Moyen's Light
- Nouvemond
- Oaken Hall
- Oaklands
- Oaklands' Light
- Pearlybay Palace
- Portbail
- Springdrop Sanctuary
- Sylvinar Forest
- Tail of the Serpent
- The Hub Lands
- The Veins
- The Wound
- Vilennor
- Warden Memorial
- Wardens' Light
Related Articles
/*Abraham II*/
/*Eye of Tiamat*/
/*Archan Territory*/
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