Children of Balance
"Humans are a peculiar creature, child. They possess a minuscule fraction of all there is to know, yet most of them assume they know it all. But they are still able to achieve the greatest feats if they just listen... So have patience with them, will you?"
Humans were the victors in the last of the Realm Wars and through the use of magic originated the other humanoid races in the world. They are not as agile as Elves, nor tough as Dwarves; some may even think they are lagging behind in evolution. Truth is, what they lack in specialization, they make up for in versatility. As they aren't born biased to any concept or magical element as the other races, the human range of options is much bigger, making them more adaptable, therefore still in greater numbers.
Anatomy & Morphology
Humans aren't much different from what we have in the real world. Their skin goes from white to black, their eyes from dark brown to light blue, and their hair from black to blond. It all depends on their origins. But thanks to the end of idle routines and the return of the times of daily physical exercises, most humans have a fit and healthy physique.
Humans tend to have their height around 1.65 to 1.85 meters, but the average varies according to their ancestry and where they hail from. Their average weight ranges from 55 to 75 kg and is also dependent on their origins.
Geographic Origin and Distribution
Even with all the other new races, humans are still the majority. In western regions, they are over half of the population. In the east, however, they are much more widespread but are still the race with more representatives. There are but a few places where humans are the minority, like a few eastern kingdoms and other isolated communities.
Civilization and Culture
Culture and Cultural Heritage
Due to their diversity and adaptability, humans have organized settlements of all sorts and structures. From anarchisms to dictatorships, it's hard to define humanity under a single type of prevailing society.
CombatThe human versatility opens up many options to them and they can follow the greatest variety of styles in combat. From sword to magic, from subtlety to brutality, humans can learn and adapt to any fighting style. In Archana they often mix magic with their fighting styles, in smaller or greater amounts. In the other regions across the continent, few of them value the art of magic, be it for personal, cultural or religious reasons.
MagicAs a race, humans have the innate ability to make use of all eight magical elements equally, with no special affinities. They may use all types of magic, but more often than not an individual has greater ease using the element(s) that fits better their personality, state of mind and ideology, therefore mastering all elements requires mastering life in all aspects.
Despite that, unlike the other races, not all humans are capable of using magic. Few are completely unable, but even less of them can become masters of the art. The majority, especially by the lack of training and specialization, can do only the simplest tricks and cast the most basic spells. But it is undisputed that most of the greatest casters in history were humans.
ReligionWith The Calamity, most religions crumbled as many followers lost their faith in face of that event. In search for an explanation, new religions rose from the beliefs that the other Realms brought with them, such as The Way of Tiamat, the most widespread religion in Europe. In the Artalgnian Empire, home country of the religion, it has gone to an extreme, banning the use of magic within its borders. In Archana, a branch of this religion rose after they regained their independence from the empire, the Church of Tiamat's Light, and it is almost unanimously accepted in this kingdom.
In Archana the greatest figures are Lady Amice Lionhart, who is a symbol of freedom, courage and leadership, and the most recent and one of her descendants, Ser Achard Lionhart, who fought bravely against waves of soldiers to repel an Artalgnian invasion.
Interspecies Relations and Assumptions
As they are the majority, humans often "make the rules" while the other races try to get in good terms with them, not the opposite. In Europe, dwarves are the race with a better relationship with humans. The Giants aren't foes, but they are hard to deal with. The relationship with elves is odd – their isolated nature makes of them the "weird neighbors". Orcs are seen as savage animals, and can be friends or foes – often foes.