A time for hope?
"You better have gone through the plague, traveller, if you dare step beyond the threshold."
The world of 13 germinated from the idea of a world-spanning sickness. One that could not be cured with magic or herbs. This insidious sickness has come to be known by many names, but "Plague" is the most commonly used. This plague devastated every part of the known world. The plague is dying out; scarred survivors are starting to look ahead once more, no longer living day by day.
Good hunt, brother. That wildebeest and her calf will remind everyone that the crown still provides. One way or another.
It has been more than 10 years since we last spawned! If we don't mate soon, our clan will die. You say we risk infecting our tadpoles if the plague comes back. But I tell you, the alternative is that the clan disappears as those of us who survived the plague slowly die of old age.
I wanted to explore through roleplaying the aftermath of a civilization shattering event. An invisible event from an invisible enemy: a disease. Power structures that failed or reinvented themselves, cultures that adapted versus cultures that crumbled, a world of misfortune for most, and opportunities for a few.
The world turned out hopeful grim (as coined by TC) instead of dark grim. People are dealing with the consequences of over a decade of neglect and changes at every scale in their lives. This is a struggle, but it also offers many possibilities.
The world of 13 has been written and designed for the Pathfinder Roleplaying Game. Knowledge of table-top roleplaying games is not necessary but it will help. The world is written assuming some background fantasy knowledge, adding short tooltips for words that may not be common knowledge.
The world does have a few departures from the "norm" when talking about fantasy table-top settings, however... To name a few, drow are not evil, humans are not the dominant species, and there are no dragons!
As a final note, this project started long before the current pandemic. While the world is recovering from said plague, I understand this topic is particularly sensitive at this moment. I fully understand that a world based on a world-changing sickness is not everyone's cup of tea.
There is a mixture of ancient greek technologies and early medieval ages.
Glass, for example, is a relatively new material.
- Friac'seoue (African inspired)
- Oceasile (Australia inspired)
- Tiel (Europe inspired)
- Aprehensive but Hopeful
- Shifting and Yearning
- Tired yet Tireless
In its wake, some species have lost entire generations; power vacuums are the norm and not the exception; food shortages continue, due to the drastic decrease of abled-body individuals.