Starting off, we went into a side room across from the room we were just in and found a handful of goblins cooking food. We dispatched of them easily, though I do feel remorseful as they were just making food, but the others did note that we were after them on this job anyway. Plus, they would likely not have spared us the same kindness, so I digress.
We then came across another room with a drawbridge that was up. Harper and I both felt strong magical signatures from beyond it, and for some reason Mara's eye began to hurt. She mentioned that she got damaged in a battle but didn't want anyone to mess with or examine the eye at that moment, so we didn't at her request. Thanks to the efforts of Ashton and Velvet we were able to lower the drawbridge and see beyond. It looked to lead further down into the dungeon so we decided to hold off for the time being as there was still more to explore. We headed further into the dungeon and eventually stumbled into a room where we were invited in by a so-called Goblin Warlord. We fought and eventually triumphed, although not without getting significantly beaten up. We decided to rest for a short time after.
We left the room with the goblin warlord and headed into another part of the dungeon and came across a large room with a large set of manacles. On the ceiling there was a large face drawn on similar to what we found in our earliest expedition to the Dwarven ruin. It symbolized the potential of treasure but danger as well. Ashton was able to pry it off and out came a black sludge, also very reminiscent of that first time. We emerged victorious and found some strange metal called Ambersteel.
We entered a few more rooms and found a hobgoblin who was scared and non-aggressive. Chael convinced him to lay down his weapon and to not attack. From there we returned to the room with the drawbridge and headed down into the basement. There was a large portal in the middle surrounded by sarcophogi with what looked like a tall man encased in stone chained to an altar. Members of the group here and there seemed to mess with the chains but we ultimatelydecided not to open it. However, it seems as if multiple members of the party seem almost magically compelled to undo the bindings, including myself and Velvet. I didn't even realize what I was doing before the party pointed out that I was trying to undo the bindings. Eventually though, a compelled Velvet undid the bindings and the man awakened and was restored from his prison.
He called himself Droman Selezan, a fey creature, about 10 ft tall. Very creepy smile and long gangly fingers. Throughout our talks he did seem rather genuine, although he was still extremely creepy. He talked for a while and eventually ended up heading back into the portal which closed behind him which he described as a leyline, citing they were all over the land.
We were shaken up a bit and certainly surprised at that, but I don't think anyone would've seen what was to come next.
A short bit of talking later a hole burned in my robes where I kept the green crystal from the cultists (the planar attunement rod) and it was quickly absorbed into the place where the once gone portal was and it shattered, quickly coalescing into a portal with black ichor. Dark shadows began pouring out of it and the sarcophogi began opening and revealing more of the creatures that gave Chael concern before. They grouped up and attacked the shadows. The monsters were mostly victorious... for a time.
After the initial skirmish a strange shadow woman came out of the darkness that seems to know Harper and vice versa. While everyone was sitting there staring at the obvious threat, I opted for action and sent out a Fire Bolt to attack her and she retaliated with a Magic Missile. It certainly hurt quite a bit but thankfully nothing too terrible. The woman approached Harper and put her hands on him while he stood there, stunned. I called for Chael to try his senses, to which Chael seemed to react with part of his side igniting in white flames.
Mara and Ashton attacked the shadows while Velvet tried to put out Chael. Harper stood there with the shadow woman while I tried to push her off but it didn't work. Eventually she left with some parting words to Harper, and more questions for the rest of us. The woman's name was apparently Louiza Tabot, known to Harper somehow, but he didn't elaborate too much on it while we were there. Since he was in no condition to move himself at the time I opted to help him leave that place and the dungeon.
After this we began heading back to Twin River, taking the time to rest on the way. I worry for Harper and Chael both. Both of my companions seemed troubled by discoveries within the depths and I see their struggle. I hope we can all get answers for them soon.