9th of Lenzin by Arlanval | World Anvil

Remove these ads. Join the Worldbuilders Guild
9th of Lenzin

9th of Lenzin

by Arlanval Rudra

We went back down into the dungeons and fought a group of goblins. We then looked around a bit and found more hallways and eventually a set of stairs going down to the second floor, but we didn't go down quite yet as there was a bit more to explore.
 
Before we went down we explored further into a room with a large stone statue of a dwarf. However, upon examining the statue I noticed something moving. It was a ghost, along with a second ghost who joined the fight later. During the battle that ensued one of the ghosts temporarily possessed Ashton who attacked me until Chael knocked some sense into him with his staff which caused the ghost to leave. While the ghost was untrained and Ashton thankfully didn't rough me up too much, it was still a bit shocking to have one of my companions showing active hostility.
 
After that we went further into the dungeon and found a room with a lone goblin and some additional loot. Not much else to say about it.
 
Once we'd finished exploring the first floor we went downstairs and fought a group of goblins after making a bit too much noise coming down. Unfortunately it seems like not all of us are as light on our feet as others, so this may become a pattern.
 
After the battle Chael seemed to lose himself briefly as he ran ahead off into the dungeon ahead of everyone. We came to a room with large, almost ominous double doors. After Chael was acting strangely and almost frantic, we entered. We found a strange corpse with runes carved into it that Chael seemed drawn to, as well as some more flasks with weird colored liquid inside similar to the ones we found before.
 
However, before we were able to examine much further the skeleton stood up and attacked. During the initial part of the battle Chael seemed dazed and otherwise stunned to inaction. Battle ensued for a bit before Chael came back to his senses and insisted we all leave. Prior to leaving I slung a Magic Missile to destroy the three glass vials that held the strange liquid before leaving the room with everyone else. I didn't know what those were at the time, but I was not about to leave things up to chance that those may be more of those vile concoctions of the cult we've seen before. Eventually after the beast was clearly shown to be out to kill us we slew it. After defeating it we found that there was some kind of black ball that was inside of it almost like it was giving it power. It was later determined to be some kind of fruit that grants strength in exchange for one's humanity. Very troubling.
 
Chael was inconsolable for a while, and told us that he was banished and was looking for his brother. When he eventually came to he asked that we not destroy the fruit, as it may offer a clue to the whereabouts of his brother. There was some skepticism in the group but we all agreed to honor his wishes. I just hope that he knows what he's doing. I wouldn't want something like that falling into the wrong hands.
 
Velvet found some pages from what seemed to be a journal with some script in Draconic and some script in Infernal. Chael copied what he could as the pages we found were quickly deteriorating. Meanwhile, I examined the vials more closely and determined they were similar but different from the demonic setup we found before, with the liquid being different and it possibly being some brewing potions. The potions would have been nice to have but oh well. Better safe than sorry.
 
Eventually we left the room and headed to another room where we found what looks like a jail with a multiple cells and a large cage. We were ambushed by giant spiders. Very unpleasant.
 
Afterwards we left the room and headed elsewhere in the dungeon, entering into a room with a forge and a pair of Dwarven ghosts going through the motions of smithing. Initially they didn't pay us any mind but as soon as Harper tried picking up one of the bronze swords in a part of the room they immediately took notice and looked to be frustrated, but not yet aggressive. Eventually Harper put it back and the ghosts went back to their business.
 
We saw a break in the room to the north and headed up where there were a handful of sarcophogi. Harper opened up one and saw a green eye and tried to take it which caused a group of undead to immediately attack us. We won but got beaten up fairly thoroughly. At least I sure did. This was where we decided to shack up for the night after that, a reset I was most grateful for.
 
During the night Harper tried attuning to the eye and seemingly got possessed and tore out his own eye with one of his crossbow bolts and the magical eye climbed inside. To call it grotesque I think would be doing it an injustice. Harper seemed in pain but not nearly to the excruciating degree I would have expected. It will certainly be difficult falling asleep after a display like that, but as there is more to this dungeon I must surely endeavor to try.

Continue reading...

  1. 4th of Lenzin
    4th of Lenzin
  2. 5th of Lenzin
    5th of Lenzin
  3. 6th of Lenzin
    6th of Lenzin
  4. 7th of Lenzin
    7th of Lenzin
  5. 8th of Lenzin
    8th of Lenzin
  6. 9th of Lenzin
    9th of Lenzin
  7. 10th of Lenzin
    10th of Lenzin
  8. 11th of Lenzin
    11th of Lenzin
  9. 12th, 13th, & 14th of Lenzin
    12th, 13th, & 14th of Lenzin
  10. 15th of Lenzin
    15th of Lenzin
  11. 16th of Lenzin
    16th of Lenzin
  12. 17th of Lenzin
    17th of Lenzin
  13. 18th of Lenzin (Interlude)
    18th of Lenzin
  14. 19th of Lenzin
    19th of Lenzin
  15. 20th of Lenzin (Interlude)
    20th of Lenzin
  16. 21st of Lenzin
    21st of Lenzin
  17. 22nd of Lenzin
    22nd of Lenzin
  18. 23rd of Lenzin
    23rd of Lenzin
  19. 24th of Lenzin
    24th of Lenzin