Session 11 - Morgan's Mystery by Kaito | World Anvil

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Mon 2nd May 2022 10:26

Session 11 - Morgan's Mystery

by Kaito "Oreson" Brinejaw

Abandoned town called Morgan in the Besansir Woods is our current objective to find the long lost Raven Queen temple.
 
6 hours into our journey we now see the Alabasta Pass. A few hundred feet away we notice a caravan troupe passing through. Caravan being pulled by 2 donkeys, and I see 2 people, one man on the front and a set of legs dangling at the back.
The legs at the back are that of the mans daughter who is ill.
The man is called Han and the daughter is called Dalia.
Dalia had a disease of some kind which Malaphor said was a type of pneumonia. I tried casting Lesser Restoration on Dalia to try and cure her and it worked. Han a lot more open with us and thankful. Han mentioned the Besansir Woods is fairly dangerous with various types of beasts in them. Some to stop escaping prisoners from Yendon Prison.
I also gave Han 14 gold and he said we have a place to stay if we ever pass through Bottleden.
 
We find a place to rest for the night and I identify a cloak Ape picked up earlier and found it to be a Cloak of Elvenkind which Austar is now using.
 
Ape saw a large shadow walk past us during the night but didn't see the creature in detail.
 
A few hours into our journey into the Besansir Woods and finally come across a break in the Woods and a stone shack, pretty much all but destroyed, but a slight cobbled path going towards the right back towards the Blacktop's.
A few minutes later we arrived at what we assume is the ruins of Morgan, a cluster of moss covered buildings, having fallen to the woods. 12 buildings in total, any wood originally used now rotted away. The back of the town up against one of the Blacktop.
I notice on the left hand side, raised, a large very intact white and grey stone building. Covered in foliage and much bigger than anything else in the town. Above the entrance carved into it, a porcelain mask of the Raven Queen.
Building seemingly made with a type of marble mixed with limestone.
Indent in the seam between doors at head height, shape of a bird with wings in an upside down V shape.
 
Opposite the temple, I notice smoke and a tiny bit of light, which indicates a campfire. We sneak our way towards it and see Goblin like creatures. Some in the camp are larger and bulkier than the others. Also notice, stepping out of one of the tents, a better dressed goblin, around it's neck an onyx black carving of the bird, which matches the indent in of the church.
Outside the camp, tied to a trees a small creature, covered in fur, large eyes and covered in rope. Looking kind of like a Goblin, but not quite a Goblin itself, tells us his name is Sailor and he's looking for his family, but the Goblin camp aren't his family and they told him to go away but he wanted to stay.
We attacked the camp and got the symbol off the Goblin Chieftan. We rested at the camp and the next morning made our way back to the temple to place the symbol into the temple door indent.
 
In the temple, Sailor runs to the room at the end and then runs back as a skeletal minotaur rushes him. Sailor creates two bears to help attack the minotaur. In the rooms either side of myself, Austar and Malaphor. One of them is killed thanks to Destroy Undead which then explodes the skeleton and impales us and it's allies, which sets of another explosion and downs Malaphor. The last one blinds me, and then explodes which knocks me down as well. I get picked up by Raskin and in the main room in the hole in the floor, is a chained up chest which exudes necromantic energy. Austar speaks to a skeleton in the main room who was an Acolyte of the Raven Queen, it told us the chest needs cleansing. I have a way to hopefully cleanse the chest using Holy Water but I need to rest up for the night before I can do that.

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  1. Session 1 - New Beginnings
  2. Session 2 - Drunk and Disorderly
  3. Session 3 - Crossroads and Giants
  4. Session 4 - Lorger's Thicket
  5. Session 5 - Pentareach Beginnings
  6. Session 6 - Pentareach Rumble
  7. Session 7 - Friend of the King
  8. Session 8 - Forgotten Ruins and Mystery
  9. Session 9 - Blacktop's Secret
  10. Session 10 - Depths of the Blacktop
  11. Session 11 - Morgan's Mystery
  12. Session 12 - Visions and a Cleansing
  13. Session 13 - The Long Road
  14. Enemies
  15. Session 14 - Laelos Arrival
  16. Session 15 - A Royal Mistake
  17. Session 16 - Revenge and Truth
  18. Session 17 - Trouble and Research
  19. Session 18 - Lonely Toad and Proposition
  20. Research
  21. Session 19 - Vellsten and Disappearances
  22. Session 20 - Wear-wolves, bears and rats?
  23. Session 21 - Heroes of Vellsten
  24. Session 22 - Raven Queen's Champion
    12th of Morne Yowa
  25. Session 23 - Revelations and a Chaotic Victory
    14th of Morne Yowa
  26. Session 24 - The Manor and Word
    15th of Morne Yowa
  27. Session 25 - Isaiac's Maw
    15th of Morne Yowa
  28. Places of Interest
  29. Allies
  30. Session 26 - Manor Gains and Desert Travels
    22nd of Morne Yowa
  31. Session 27 - Hashal and Partha
    23rd of Morne Yowa
  32. Session 28 - Hashal's Rift Ki
    23rd of Morne Yowa
  33. Session 29 - Sol'Partha
    24th of Morne Yowa
  34. Session 30 - Partha's Mystery
    24th of Morne Yowa
  35. Session 31 - Odror Partha's Fall
    24th of Morne Yowa
  36. Session 32 - Odror's Sentinel VS The Paragon
    1st of Yoweth
  37. Session 33 - Asgorath Revelations & Beast Rescues
    1st of Yoweth
  38. Session 34 - An Exotic Rescue
    1st of Yoweth
  39. Session 35 - Demonic Beast and Desert Travels
    2nd of Yoweth
  40. Session 36 - Malaphor's True Self
    2nd of Yoweth
  41. Session 37 - Triumphant Winnings
    3rd of Yoweth
  42. Session 38 - Sailing the seas and Chankata
    6th of Yoweth
  43. Session 39 - Asgorath's Chosen United
    7th of Yoweth
  44. Session 40 - The Doyen's Teachings
    1st of Uthwix
  45. Session 41 - Notes
    1st of Uthmix