Session 8 - Forgotten Ruins and Mystery by Kaito | World Anvil

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Sat 19th Mar 2022 03:30

Session 8 - Forgotten Ruins and Mystery

by Kaito "Oreson" Brinejaw

We speak to Lucinda about Alistan and she suggests we make our way out of Pentareach for the time being while she does some investigating into our claims about Alistan being the person responsible for us being kidnapped as well as his illegal fighting nights he holds which he told Malaphor about.
 
Walking back to the Lords Lavish tavern, I see a young Tiefling boy shouting out "Conflict in Murath, the dragonborn are at war, Kaladan calls for aid" and we pick up a newspaper.
 
In The Lords Lavish stable, our horse and cart aren't there. We go into the Lords Lavish and don't see Brada, but a Half-Elven man at the bar. He mentions Brada dipped in a hurry in the morning and won't be back for a few weeks. We demanded compensation for our missing horse and cart, which we were given 60 gold for after pressing the man.
 
I made my way to the Shining Thoroughfare with Austar and Malaphor and went to Mantlestar and bought a 300gold diamond for 180, under the circumstance that in the future we only go to Mantlestar for our needs in the future which we agreed to.
 
We then met up with Ape outside the city walls and made our way towards the Blacktop Pass and decided to camp out for the night with Raskin's new spell, Leomunds Tiny Hut. Before Raskin set up the hut, we noticed a farmhouse in the distance, by itself. We decided to rest for the night and check it out in the morning. In the morning, the farmhouse was no longer there but the grass was pressed down as if it was there.
 
We make our way to the Blacktop Pass and notice a small house, smaller and damaged. We approach and checking inside is 4 bodies, 3 human, an adult male and 2 children and 1 weird insectoid looking thing with a cats tail stitched to it.
 
We find a passage in between 2 of the mountains, and a very beautiful grove, but as we make our way up the pass, Malaphor and Raskin point out the lack of animal sounds in the bit of forest we just walked through.
 
At the top of this mountain, we found grass, trees, and 4 or 5 ruined buildings dug out of the mountain itself like a plateau.
The architecture of the buildings indicate they are hundreds of years old, there are also cave like paintings at the back but they're carved in. There is a sun like symbol carved in each of the buildings but it doesn't resemble a symbol of a god, it's close to the symbol of Pelor, but not quite.
 
Seems like multiple mountains of the Blacktop pass are holding up this plateau. As we round the left curve at the end, 200 feet or so ahead we see a sight to behold. Another small grove fanning out in front of us, greener, more trees and bushes. At the other end is a row of 4 or 5 semi circular fashioned stumps to an entry way. In the centre, a large 11 foot entryway, carved out of this Blacktop, much better crafted than the other buildings. 2 forms curled up sleeping at the entrance at the top of the steps. They look canine and have a creamy white colour to them.
Beneath their head, is a large red bulbous sac that rises and falls as they breathe, like a frog.
A sharp tendril like tongue, which comes out about 1 metre out as one of the creatures lifts its head up.
Strong long snout, snake like.
 
We managed to defeat the two beasts, as well as 2 snake like creatures that appeared out of no where and latched onto Ape. The two canine like creatures had very slight stitching on them to stitch the frog like sac on the neck.
 
Large chamber, with 2 statues of rams butting heads with each other.
On the other side of the dish, is a lever which Ape pulls, and a slight grating noise below Ape, part of the stone flooring moves back and reveals a long wooden box which had a very well crafted silver great-sword which Ape is now wielding.
 
The symbols and iconography indicates it is related to Karaka, a lesser god of giants, usually worshipped by Goliaths, another title for Karaka being The Ram Lord.
 
Common knowledge, Elves are not fans of Laelosia, due to it's rules over magic and due to Elves natural affinity to Magic they decided to move to Lasselanta, an island off the western coast of Sansura.
 
We head to the left passageway which leads us to a hallway with various rooms and at the end of the hallway is a stair case which spirals down. The stone changes and is more flagstone and cobbled compared to above. At the bottom we see 2 doors, the door on the right is ajar and a door ahead of us that is closed. The door ahead is blocked by crates with iron supports on the edge.
 
The room on the right has a long table with candles on it, and notes scattered everywhere within the room, as well as various body parts, bones and stained pools of blood.
 
The notes on the left table are in Elvish which Austar can read. Some of the notes look like journal entries and general notes.
Austar starts reading the notes out loud. The notes talk about finding a home, and hearing voices and then finding a "god" and details their experiments on various creatures.
 
We see a body in a side room, body is ice cold to touch, sunken eye socket and eyes rolled back, mouth aghast. Skin taught to the bone, as if it's life force was sucked out of him. Austar tried to speak to the corpse, but as he cast the spell, the body turned to ash.
 
I hear a shuffle in the room to the left, and we find a set of keys on the cloak left over from the corpse that turned to ash. Ape then opened the door to the left and a large humanoid goat form charged at Ape and attacked us.
We quickly killed it.
 
I find in a crate, a Magma Mace In the centre, slowly revolving giving off heat, is a ball of magma. It looks like a little sun.
 
Behind the door at the top by the hole in the wall, a purple worm like creature attached itself to Ape's face.

Continue reading...

  1. Session 1 - New Beginnings
  2. Session 2 - Drunk and Disorderly
  3. Session 3 - Crossroads and Giants
  4. Session 4 - Lorger's Thicket
  5. Session 5 - Pentareach Beginnings
  6. Session 6 - Pentareach Rumble
  7. Session 7 - Friend of the King
  8. Session 8 - Forgotten Ruins and Mystery
  9. Session 9 - Blacktop's Secret
  10. Session 10 - Depths of the Blacktop
  11. Session 11 - Morgan's Mystery
  12. Session 12 - Visions and a Cleansing
  13. Session 13 - The Long Road
  14. Enemies
  15. Session 14 - Laelos Arrival
  16. Session 15 - A Royal Mistake
  17. Session 16 - Revenge and Truth
  18. Session 17 - Trouble and Research
  19. Session 18 - Lonely Toad and Proposition
  20. Research
  21. Session 19 - Vellsten and Disappearances
  22. Session 20 - Wear-wolves, bears and rats?
  23. Session 21 - Heroes of Vellsten
  24. Session 22 - Raven Queen's Champion
    12th of Morne Yowa
  25. Session 23 - Revelations and a Chaotic Victory
    14th of Morne Yowa
  26. Session 24 - The Manor and Word
    15th of Morne Yowa
  27. Session 25 - Isaiac's Maw
    15th of Morne Yowa
  28. Places of Interest
  29. Allies
  30. Session 26 - Manor Gains and Desert Travels
    22nd of Morne Yowa
  31. Session 27 - Hashal and Partha
    23rd of Morne Yowa
  32. Session 28 - Hashal's Rift Ki
    23rd of Morne Yowa
  33. Session 29 - Sol'Partha
    24th of Morne Yowa
  34. Session 30 - Partha's Mystery
    24th of Morne Yowa
  35. Session 31 - Odror Partha's Fall
    24th of Morne Yowa
  36. Session 32 - Odror's Sentinel VS The Paragon
    1st of Yoweth
  37. Session 33 - Asgorath Revelations & Beast Rescues
    1st of Yoweth
  38. Session 34 - An Exotic Rescue
    1st of Yoweth
  39. Session 35 - Demonic Beast and Desert Travels
    2nd of Yoweth
  40. Session 36 - Malaphor's True Self
    2nd of Yoweth
  41. Session 37 - Triumphant Winnings
    3rd of Yoweth
  42. Session 38 - Sailing the seas and Chankata
    6th of Yoweth
  43. Session 39 - Asgorath's Chosen United
    7th of Yoweth
  44. Session 40 - The Doyen's Teachings
    1st of Uthwix
  45. Session 41 - Notes
    1st of Uthmix