Session 14 - Laelos Arrival by Kaito | World Anvil

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Sat 24th Sep 2022 07:42

Session 14 - Laelos Arrival

by Kaito "Oreson" Brinejaw

Approaching Laelos just outside of the city, we find ourselves at a crossroads, the left going to Old Laelos, the middle going to the inner city, a richer area and the right, going to Lavendera, a slightly moderately wealthy area. We head towards the right path, in hopes we need to find the Round Archers Inn and to speak to Selena and request the flower garden as Lucinda Marguant instructed us to do upon our arrival.
 
We spoke to some two guards that told us to head back to Old Laelos and go to the Running Rent which is where we can find the Round Archers Inn. We also enquired about the Obabim Sanctum which they told us was located in the Lavendera section of Laelos that we were currently in. The guards also told us that the majority of the blacksmiths are located in The Shanfall Courtyard which is just north of the inner city. We asked about a city map and they told us there is a cartographers located just outside the front gates of the Keepers Crest, the central path we saw at the crossroads towards the Inner City.
 
Since we were in Lavendera we decided to go to the Obabim Sanctum, as we were passing through, we noticed some interesting looking lamp posts which were black iron in colour, and the case at the top encompassed a candle with a large purple flame emitting from it. Upon arrival at the Obabim Sanctum, we noticed it looked pretty abandoned. The front gates and surround walls were rusted, one of the gates hanging off it's hinge. I approach the front door with Austar and Raskin, as I knock on the door, I suddenly see myself in a large room. As I look up, I see upside down bookshelves, tables, chairs and a man. The man tells me to go up the stairs in front of me, which lead into darkness. I do that and I suddenly find myself after getting to the top, walking back down, but this time in the upside down room that was above me. The man has a well kept grey and white beard, short to the jaw and is wearing red robes. He introduces himself as Obabim. I mention to Obabim if my friends can come in that were outside with me, and he brings in Austar and Raskin with a simple click of his fingers. I tell them to go up the stairs and they'll reach us. Within the Sanctum itself, it looks like there is a lot of magical experimentation being done.
 
Obabim tells us that he has been looking for an individual to do a task for him, that individual needs to be of a certain mindset and be aligned to the right morals. This is because he has an item that he wants to try and open, and he believes after many months of trying to open it, that he needs someone of a certain level of law and order, a person with good nature/intention, someone of good heard and he believes that might be me, as I was the first person to show the possibility of a genuinely good person at heart as I was the only person who went out of my way to help him when he was disguised as an old, homeless man outside the Adventurers Crossroad.
 
Obabim shows us a small wooden box, made of white wood. Said he came across this item years ago and thinks it's from the people that inhabited these lands before Laelos was formed 600 years ago. The item takes you to a pocket dimension which is safe, within the dimension are a set of doors that he thinks needs me to try and open. He told us to come back in 5 days so he has time to prepare before trying to open the doors. He offered me 5000 gold if we manage to open the doors, which I said I'll think about but I'm more interested in what might be behind the door and if it's potentially helpful for me, if he'll let me part with it after he's recorded whatever is behind the doors. His assumption of what is behind the doors is not evil, it was found in the Lassoon Ruins to the east of Laelos. Ruins of a civilization knows as the Utura, the item comes from their time. The Utura are long believes to have worshipped the same pantheon that we do, but it seems like they actually worshipped the Guardian Deity's before they split into our current pantheon. The main reason Obabim believes the key to opening the door is a person of good heart, is because the information that is known of the Uturu people were that they were truly good people.
 
As Obabim seemed like a knowledgeable person, I asked him what he might know about the Words of Moradin. He asked me what I knew and I told him about the stories I was told as a kid by Wodric. He told me that he had heard stories about the hammer as part of the Words of Moradin and that it wasn't given to first Dwarven Thrummaz at the same time as the armour and shield. The hammer is thought to be inscribed with the locations of the rest of the Words of Moradin.
 
Overall, I'm open to trying to help Obabim with opening the doors within the pocket dimension, but Raskin has raised some very good points and has major concerns about helping him. I hope that I can commune with Moradin and have guidance on what the outcome might be if I do try to help Obabim. If I get a good sign, I'll help, but if it's a bad sign I'll decline and tell him why.
 
We then made our way towards Old Laelos and found our way to the Round Archer's Inn, where Raskin managed to sell our horse and carriage for 100 gold.
We ask for Selena, who is a Tiefling female, sea green/purple skin, and also Lucinda Marguant's older sister, and mention the flower garden and she brings us round the back and down the stairs to a fairly large room, lit by a chandelier, underneath is a large table with numerous chairs. One wall has a large blackboard and the rest are covered in flower like pictures.
Selena leaves us there and goes to contact Lucinda. While we're waiting for Lucinda's arrival, we decide between us to tell her the whole truth on what happened to Gregor Preen and why Alistan Preen is likely hunting us.
 
Lucinda arrives and is accompanied by a hooded man, who has tattooed lines on his face called Zuro. Lucinda said she has worked with him many times in the past and is her most trusted man in the capital.
 
We tell Lucinda the truth about Gregor, and as we tell her, she sits down and relaxes a bit, seemingly glad we told her the truth. She mentioned that Gregor was likely brought back to life briefly and spoken to by Alistan and that he himself would have revealed it was us that killed him.
We show Lucinda the ledger we found in the warehouse which was burned after we escaped and the letter we found on one of our assailants after we killed them on our journey to Laelos.
The letter says "I want them Alive. Contact 384b.b".
She mentions to us that she wants to try and emulate how a trial would be ran and wants to speak to us one by one under the influence of a truth telling spell, which if managed to be fought against, the caster of the spell will know. We all answer her questions and she seems satisfied that we would be ok if it came to an official trial and we were called to testify.
 
In 4 days Lucinda is meeting with varying high ranking council members, likely to do with the potential war in Murath. Wants 2 of us to attend with her as her wards/guards and wants us to some glasses, which are strongly enchanted with detect thoughts spell. She hopes while discussing matters, 2 of us with the glasses can read Alistan Preen's surface thoughts. The glasses themselves are also enchanted with invisibility so the wearer doesn't look like they are wearing glasses.
 
We ask Lucinda about Obabim but she doesn't know anything in relation to him. We ask if there's any mages we can talk to within the capital that might be able to tell us about him. She tells us the Magi School of Polyfara are not to be trusted as they are ran by the crown. She said the Archmages of Skypeak are more trustful as they are typically outside the reach of Laelosia and the crown.
We head to bed for the night, now 3 days remaining until we go along with Lucinda to the meeting.
 
We decide to head to the Inner City so myself and Ape can go to The Shanfall Courtyard. We arrive at the gate just before the Keeper's Crest district in Laelos, the guards here are dressed better, with better armour than the standard colours including some black and gold.
Above the gate we hear loud wings beating, and a large bird landing at the top, face is a mixture of a deer and a bird, atop it's back, is a dragonborn peryton guard riding the bird which we believe to be a Peryton. The guard at the gate asks for a name as we aren't residents and I give him Titan's Bane as a name so we can have access to where we need to go.
The road in Keeper's Crest is deep stone slate that are pristine, no dirt/mud anywhere.
 
30 mins or so after entering The Shanfall Court I find someone who points me towards where Norman Laive is, called Gladder. Told me to go to The Smoke Streets and find the Pinch of Forge, which Norman runs.
Within the Pinch of Forge, I see a scrawny thin looking Elven man, and an extremely thick Dwarf, stockier than I've ever seen, being Norman Laive. Head of greying hair, no beard, flat nose pushed to one side, broken before.
 
Norman said he'd sell the full plate for 1000, half-plate for 750 and breastplate for 350 if we delivered a specially made dagger for someone in Vellsten in 2 weeks. Need to ask for Kurash at the Olive Gord Inn. Dagger is curved, gleaming shiny platinum blade. Thick, enormous ruby.
The armour will be ready in 5 days, which gives us 8 days to get to Vellsten and deliver the dagger, hopefully the incoming trial doesn't impact this.

Continue reading...

  1. Session 1 - New Beginnings
  2. Session 2 - Drunk and Disorderly
  3. Session 3 - Crossroads and Giants
  4. Session 4 - Lorger's Thicket
  5. Session 5 - Pentareach Beginnings
  6. Session 6 - Pentareach Rumble
  7. Session 7 - Friend of the King
  8. Session 8 - Forgotten Ruins and Mystery
  9. Session 9 - Blacktop's Secret
  10. Session 10 - Depths of the Blacktop
  11. Session 11 - Morgan's Mystery
  12. Session 12 - Visions and a Cleansing
  13. Session 13 - The Long Road
  14. Enemies
  15. Session 14 - Laelos Arrival
  16. Session 15 - A Royal Mistake
  17. Session 16 - Revenge and Truth
  18. Session 17 - Trouble and Research
  19. Session 18 - Lonely Toad and Proposition
  20. Research
  21. Session 19 - Vellsten and Disappearances
  22. Session 20 - Wear-wolves, bears and rats?
  23. Session 21 - Heroes of Vellsten
  24. Session 22 - Raven Queen's Champion
    12th of Morne Yowa
  25. Session 23 - Revelations and a Chaotic Victory
    14th of Morne Yowa
  26. Session 24 - The Manor and Word
    15th of Morne Yowa
  27. Session 25 - Isaiac's Maw
    15th of Morne Yowa
  28. Places of Interest
  29. Allies
  30. Session 26 - Manor Gains and Desert Travels
    22nd of Morne Yowa
  31. Session 27 - Hashal and Partha
    23rd of Morne Yowa
  32. Session 28 - Hashal's Rift Ki
    23rd of Morne Yowa
  33. Session 29 - Sol'Partha
    24th of Morne Yowa
  34. Session 30 - Partha's Mystery
    24th of Morne Yowa
  35. Session 31 - Odror Partha's Fall
    24th of Morne Yowa
  36. Session 32 - Odror's Sentinel VS The Paragon
    1st of Yoweth
  37. Session 33 - Asgorath Revelations & Beast Rescues
    1st of Yoweth
  38. Session 34 - An Exotic Rescue
    1st of Yoweth
  39. Session 35 - Demonic Beast and Desert Travels
    2nd of Yoweth
  40. Session 36 - Malaphor's True Self
    2nd of Yoweth
  41. Session 37 - Triumphant Winnings
    3rd of Yoweth
  42. Session 38 - Sailing the seas and Chankata
    6th of Yoweth
  43. Session 39 - Asgorath's Chosen United
    7th of Yoweth
  44. Session 40 - The Doyen's Teachings
    1st of Uthwix
  45. Session 41 - Notes
    1st of Uthmix