Session 31 - Odror Partha's Fall by Kaito | World Anvil

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24th of Morne Yowa

Session 31 - Odror Partha's Fall

by Kaito "Oreson" Brinejaw

The tower we're standing on is the tallest within this section of the city that's flown up. Surrounding the tower below are a few dozen other buildings, all tower like in design.
 
Huge bronze metal like fans span around hundred feet wide on the edges of the city.
 
We go into Ape's box so Raskin can use Dimension Door to get himself and Ape down to the ground.
 
The Master Smith's Hammer ability to locate the Word of Moradin points towards the central tower we were on, but it points slightly downwards.
I also notice various corpses littered around, as well as cannon like structures. I also notice on the floor and wall stonework of black scorch marks.
The large stone doors to the central tower are closed with old Dwarven written above it in stone which translates roughly to:
 
"Partha, institute of inquiry".
 
I also notice that the ever present humming that surrounds us, we can hear louder humming from inside this tower. I manage to open the door, and having a listen, I hear the sound of thousands of mechanisms whirring and clicking together.
 
As Ape, Austar and Malaphor approach, the whole city seems to tilt at a brief angle before slowly righting itself. Something doesn't seem right with it, likely due to millennia of being buried under the sand dunes.
 
In the centre of the tower is a large mechanism, similar to what we found in the Sol and Lu'un Partha ruins, but more intricately designed which rises up to the top of the tower. With a spiral staircase leading up and then down. We decide to head downwards towards both the Word of Moradin and the mechanical screeching sound we heard below. At the bottom is a small chamber with two passageways going left and right with writing above the left passageway which translates to:
 
"Engineering Department
 
At the back of the chamber is a stone mural, which has a carving very reminiscent of the hound creature that we encountered, and a number of corpses and scorch marks.
 
We make our way to the Engineering Department which as we make our way, the construction becomes more mechanical.
We get to a closed door at the end of a passage which also leads to the right. In front of the door is a large machine face down, maybe 7 feet tall when standing, but missing a leg that is down the hallway to the right.
I open the door behind this metal figure. The room looks similar to an engineers workshop, large tables, strange mechanical devices, pulleys and pipes going places. I notice on the right hand side, on hooks fixed to one side are breastplates with folded wings.
There are notes on the tables. I try to read them and I manage to read some but it doesn't make sense.
"The eyes are working in unison correctly, helping to assist the suspension core"
"The wing sentries have been malfunction but are up and running again"
Talking about a set of cuirass that have been altered for longer flight.
 
There are some notes that are filed away in scrolls. The first 2 break away but Raskin manages to open another which unfortunately looks like equations, but it does look like it's inter-twinned with arcane runes. A merging of arcane and mechanical together.
Another note talks about calibrating the lens matrix to make sure sandstorms won't affect Odror Partha.
 
Another note opened successfully. This one seems to be a lot of meaningless information regarding various other panels and how the wiring works with the ores. It does mention moonstone and sunstone in a lot of their devices.
 
Another note opened which talks about trade with Badegat of Opalizite for Mithril.
 
The last scroll talks as though it is common knowledge, like it's not a magical event. Speaks about discussion with the Archon, and how to keep the eyes charged for longer.
Archon I've heard about in stories, more religious pieces in regard to Moradin. Archon is a type of angel, powerful individuals that work amongst the gods.
 
We continue down the passageway to a closed door. We open the door and we come to a large metallic floored room. With more skeletons. They look Dwarvish in nature, one with an outline of scorch around them. The other corpse has skin still and is mummified.
At the back of this room, a large central lever on the floor, behind it attached to the wall and hanging limp, is another armoured individual like the one by the door. I find one large fan that when spinning, it gets stuck and stutters. Looking above I see a walkway, but the walkway has been severed through, and a line of wreckage that is hitting a piston mechanism.
I know how to replicate with my metal work, whatever was in that spot, I have no idea. Littering the floor and the railings there are bits of old metal.
Ape manages to pull away the walkway which unfortunately then lands on the lever which then activates the big golem at the back. It scans the room, then scans me and it's eye glows green. It then scans Malaphor and its eye goes red and it attacks.
I manage to charm it with my Master Smith's Hammer and get it to power down. There's another chamber at the back with more mummified corpses and workbenches but nothing else of note.
 
We make our way back down the passageway from the Engineering Department, We go through the right passageway with no writing above it and descent downwards, less of a spiral staircase and more of a ramp. At the bottom we come to a set of large closed wooden and stone doors. The doors open, and ahead of us is a large room with a marble stone flooring. Big pillars, similar to a ornate ballroom. Covered in corpses, mixture of skeletons in armour, non armour, covered in scorch marks and some mummified. Some have big sections of earth rock on their rooms.
 
At the back is a small throne, which my Curio Seeker ability leads me to when looking for the Word of Moradin. The back wall has more murals of the hound like creatures working together with dwarves.
 
The figure in the throne has a circlet on their head. lined with various gems inlayed in it which I take.
 
At the back where the Curio Seeker ability leads me to, is a metal door with writing above it in Old Dwarven, and as I'm looking at it, it changes into normal Dwarvish. It reads:
"If you are true, whether be by stone or sky, entry is but a push.
I place my hand on the door, immediately the door begins to pull away, very reminiscent of the big dense spheres when we put the Orbs within them.
I see the colour of my skin changing to a pink fleshy skin colour. My allies see my form change to that more of a dwarf, with jet black hair, stubble growing.
As I step into a large chamber, braziers start to light in the room magically.
As the door closes my skin returns to normal as does my hair.
In this room, a staircase that goes down left and right leading to a platform. At the back of a platform is a drop. Two immense stone statues 100 feet tall of Dwarves with blades facing down.
Immense large throne at the back, in front of it, piles of gold, silver, gems, shields, weapons. In the centre, at the front, is a very large 20 foot tall statue with marble colouration with a big helmet with it's back towards us looking at the gold.
In the large throne, embedded into it, is a large handle of a hammer.
I make my way down the stairs and start making my way through the piles of gold to get to the throne at the end. Once I get there, the first thing I notice is the hammer is shoved into the throne. The throne has purple arcane runes around the throne. My boots also start to vibrate slightly.
I manage to pull the hammer from the throne which as I wield it, is quite top heavy. I make my way back to the group and open the door which Austar and Malaphor go through. Before Austar leaves, he gives the bag of holding to Raskin and says if gold means that much to you, then go for it. Raskin then goes down and starts scooping gold up. The huge statue's arms move slightly, and Raskin notices the eyes are glowing a yellow white. We run out and as we're leaving the main throne room, the metal doorway parts for the statue and it's chasing after us.
 
We find our way back at the entrance in the courtyard and the statue bursts through and attacks us.
Ape pulls me into his Menagerie Box and next thing I know I'm pulled out into the sand dunes, beneath Odror Partha which we see explosion pieces.
 
Malaphor lands next to us with his bag glowing green. He slides out a green glowing dodecahedron shaped object. I try to identify it where I'm met with flashes of large black mountainous landscape that pushes me away. I do know the dodecahedron is extremely magical, and has abjuration, illusion and divination schools of magic attached to it but it pushes me away from knowing what it is. I give it to Austar to try and see if he can gleam what it might do.
 
I used the Curio Seeker ability to find the next Word of Moradin which pointed me in a South Eastern direction, maybe towards Chankata?
 
We then travel away from where Odror Partha came out from and then rested inside Raskins Tiny Hut spell to regain our strength before heading back into Hashal.

Continue reading...

  1. Session 1 - New Beginnings
  2. Session 2 - Drunk and Disorderly
  3. Session 3 - Crossroads and Giants
  4. Session 4 - Lorger's Thicket
  5. Session 5 - Pentareach Beginnings
  6. Session 6 - Pentareach Rumble
  7. Session 7 - Friend of the King
  8. Session 8 - Forgotten Ruins and Mystery
  9. Session 9 - Blacktop's Secret
  10. Session 10 - Depths of the Blacktop
  11. Session 11 - Morgan's Mystery
  12. Session 12 - Visions and a Cleansing
  13. Session 13 - The Long Road
  14. Enemies
  15. Session 14 - Laelos Arrival
  16. Session 15 - A Royal Mistake
  17. Session 16 - Revenge and Truth
  18. Session 17 - Trouble and Research
  19. Session 18 - Lonely Toad and Proposition
  20. Research
  21. Session 19 - Vellsten and Disappearances
  22. Session 20 - Wear-wolves, bears and rats?
  23. Session 21 - Heroes of Vellsten
  24. Session 22 - Raven Queen's Champion
    12th of Morne Yowa
  25. Session 23 - Revelations and a Chaotic Victory
    14th of Morne Yowa
  26. Session 24 - The Manor and Word
    15th of Morne Yowa
  27. Session 25 - Isaiac's Maw
    15th of Morne Yowa
  28. Places of Interest
  29. Allies
  30. Session 26 - Manor Gains and Desert Travels
    22nd of Morne Yowa
  31. Session 27 - Hashal and Partha
    23rd of Morne Yowa
  32. Session 28 - Hashal's Rift Ki
    23rd of Morne Yowa
  33. Session 29 - Sol'Partha
    24th of Morne Yowa
  34. Session 30 - Partha's Mystery
    24th of Morne Yowa
  35. Session 31 - Odror Partha's Fall
    24th of Morne Yowa
  36. Session 32 - Odror's Sentinel VS The Paragon
    1st of Yoweth
  37. Session 33 - Asgorath Revelations & Beast Rescues
    1st of Yoweth
  38. Session 34 - An Exotic Rescue
    1st of Yoweth
  39. Session 35 - Demonic Beast and Desert Travels
    2nd of Yoweth
  40. Session 36 - Malaphor's True Self
    2nd of Yoweth
  41. Session 37 - Triumphant Winnings
    3rd of Yoweth
  42. Session 38 - Sailing the seas and Chankata
    6th of Yoweth
  43. Session 39 - Asgorath's Chosen United
    7th of Yoweth
  44. Session 40 - The Doyen's Teachings
    1st of Uthwix
  45. Session 41 - Notes
    1st of Uthmix