In which the Companions introduce a new member and find the dwarven city less accommodating...
In which the party finds a new companion, and loses another...
In which the Companions find themselves in Anvil's Heart, and enter the industrious world of the dwarves...
In which the characters return to the material world, and descend from the mountain peak...
The players decide what to do with their wish and where to go next...
’Twas brillig, and the slithy toves Did gyre and gimble in the wabe: All mimsy were the borogoves, And the mome raths outgrabe.
In which the players attempt to lbreak the spell over Queen Eleanora and her palace...
In which the party journeys to the city of Eladra...
In which the Companions confront Bavlora Blightstraw, one way or another...
In which the Companions make their way to the hag's lair...
In which the Companions search for the hag Bavlorna in the town of Downfall...
In which the players travel ito Mag Mell, into the Yewdale...
In which the Companions finally meet Timoo's mysterious benefactor...
In which the characters find themselves thrown into the fire...
In which the Companions wake up somewhere familiar...
In which the players travel through the land of the fey in search of the City of Eladra...
In which the gate to the fey realm is opened...
What lies next for our adventurers following the exciting end to the Festival?
The Festival finally comes to a close with a night of revelry that won't be soon forgotten...
In which the Companions battle the Starbeacons for the championship...
In which the Companions close out the festival...
In which the Companions battle monsters for the title of Battle Royale Champions...
In which a Spellduel occurs...
In which the Companions fight battles big and small...
In which the Companions engage in a pie eating contest, and more frivolity...
In which Harvestpeak continues, and the Companions are part of a talent competition...
In which festival week continues...
In which the adventurers receive some much needed downtime and attend a harvest festival...
In which the party face off against the hag in a final showdown...
In which our player confront the great evil that lies behind the assault on Coldhaven, and either save the day or fall to the shadow...
In which the players continue to investigate the deadly lightning strikes in the Shard of Night...
In which the players investigate the odd weather plaguing the city of Coldhaven...
In which the companions voyage to the cosmopolitan city of Coldhaven...
In which the Companions continue to search through the undead infested ship...
In which, the companions have agreed to pay for their ocean voyage with a good deed...
In which the characters finish their business in Fleet Town and arrange for passage to Coldhaven.
In which Hubear's Companions attempt to reunite a spirit with its physical form, and they journey back south from the far northern edge of the world...
In which the party must reconnect the lost threads of Rinn's soul to bring her back to life...
In which the party fights a simulacrum of a white dragon, locates the professor once and for all, and a sneaky halfling reappears...
In which the party aids some Neanderthals, and edges closer to finding where the missing professor went...
In which the party encounters new potential allies, and potential foes...
In which the party battles deadly foes on the glacial mountainside...
In which the party fights a horde of angry ice goblins...
In which the party travels to Fleet Town and beyond...
In which the party finds the source of the nefarious disease plaguing Ehrethir...
The party prepares for a polar expedition to the frozen wastes of Blakkgarde. Will they find a cure for the frigid woe? Even if they do will they return with it in time to save lives of those with the disease? Now where did that sneaky halfling get off to?
In which we encounter several persons of some skill and merit...
D&D! Drinks! Grilled Cheese! A session to have fun and coordinate character generation.