With the main house of Birdsong Palace cleared of threats, the party finds themselves at the doors of the attached Royal Tower.
After fleeing from their failed attempt to clear the Birdsond Palace, the party must regroup to decide how to tackle clear the palace of its defenders. And they must do it before massive reinforcements arrive.
Things keep getting thrown at the party, and each time, it takes them farther down the rabbit's hole. Will this session be the session that they can clean it all up?
With an extra guest in the house and the groups rising populartiy, they are finding themselves in the middle of more and more things. We will see if they can handle it all or if it will handle them.
On the brink of starting a revolution, the party finds themselves in a conflict with tax collectors. With the citizens of Stachys watching the local nobility, they can only image where the future of the village, and the county is headed.
Working through the open ended section of Scion.
With Ardit sudden departure, the group is left holding the bag with the upcoming festival and grand reopening of the estate.