wow that's a lot of stars
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18 November 3228

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wow that's a lot of stars

Video Games

My favorite games are those with puzzles and mysteries to solve, and especially those that deal with complex emotions and social mechanics. Though videogame knowledge can't map directly onto tabletop, I still seek inspiration on how to make exploration engaging, and how to give worthwhile rewards for solving the galaxy's problems.  
Mass Effect
Navigating beurocracy, making life or death decisions, and saving the galaxy whether it likes it or not.
No Man's Sky
Working with different cultures, learning new languages, and surviving in inhospitable places.
The Outer Wilds
Existential acceptance, unreliable equipment, uniquely deadly locales, and finding friends in strange places.
 
 

Tabletop Games

Stars Without Number is an OSR game, or old-school rennaissance. It's d20-based, and its ruleset is built around simulating the physics of the game. It's perhaps because of that that I end up taking most of my lessons from more narrative systems, often ones considered Powered by the Apocalypse. Since SWN doesn't have built-in tools to help with narrative flow and encourage roleplay, I need to do more as a GM to make sure it's included.  
Blades in the Dark
Faction play, heists, clocks, devil's bargains, and swearing I had this prepared ahead of time.
Masks
Influencing other people, coping with strong emotions, and not always acting in our own best interests.
Cthulhu Dark
Solving mysteries and accepting the danger that comes with knowing too much.
 
 
Bonus: Philosophy Tube
I don't tend to have the patience to sit through most shows and films, but Philosophy Tube's videos always leave me with thoughts and ideas to incorporate into my life and my fiction. Abigail and her team are great at making the pop-philosophy lectures easy to follow and enjoyable to watch. And since everything is cited, it's a great entry point to more thorough study of the concepts being presented.
 
  Literature